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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Super Hawk ("Ken Lemons 'Mech") SHP-3P
Designer:           The Grand Poobah
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            80
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3049
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         7,946,490 C-Bills
Battle Value:       1,591

Chassis:              Lemons 80-A 
Power Plant:          Boeing 320 320 
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Dwarf Industries Super Jollies 
    Jump Capacity:    120 meters
Armor:                Munter Mithral
Armament:             
    1 Donal PPC
    1 Morrel LRM 10
    2 Chenevy Medium Lasers
    1 Chenevy Small Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Tek BattleCom
Targeting & Tracking: Tek Tru-Trak

================================================================================================
Overview:
    From the Morrel factories of New Phoenix comes the SHP-3P Super Hawk, a multi-function
    Assault 'Mech. Based on the highly successful Shadow Hawk, the Super Hawk was created in
    response to the need for a heavier jump-capable 'Mech. It was meant to deal the with
    increased numbers of heavier 'Mechs showing up on the battlefield during the Fourth
    Succession War. Since it shares many systems with the lighter and more numerous Shadow Hawk
    and Phoenix Hawk 'Mechs, spare parts are numerous and easily obtained.
    The Super Hawk has been designed for MechWarriors by MechWarriors. Captain Munter of the
    Legion of Phoenix and captured Liao warrior Commander Lemons (now with the L.O.P.) designed
    this magnificent machine. The soul of the Super Hawk is the Lemon Chassis. This chassis was
    scoffed at when first seen by the Liao engineers. However, it has proven to be quite
    adaptable and enabled the 'Mech to hold the additional weight of the weapons, armor and jump
    jets.

Capabilities:
    The Super Hak is equipped with a mixed group of weapons suitable to give it a punch at all
    ranges. The Donal PPC and the Morrel LRM-10 rack, provide long range support. Closer in, the
    medium and small lasers give it good short-range firepower. Having the LRM-10 mounted on the
    right arms and the lasers in the torso allows the mech to fire all its close assault weapons
    and still do a powerful punch.
    The Jump Jets allow an advantage in close situations and have surprised many unsuspecting
    opponents with a quick position change. It's long leap (120 meters) provides excellent
    mobility for crossing rough terrain as well as deadly maneuvering in the urban setting.
    The large number of heat sinks makes this a generally heat safe 'Mech, though firing all
    weapons and jumping at the same time can cause some overheating problems. But with its
    particular mix of weapons this becomes unlikely to occur.
    The Sparrow 400J life support system is highly advanced and allows a long-term comfort
    factor, helping to keep the pilot sharp for the long campaign. The Sparrow system features
    the Oasis environmental control unit. The Oasis unit keeps the cockpit 30-40% cooler during
    battle. Included in the cockpit are a mini microwave oven and mini refrigerator so that the
    pilot can have something cool to drink or prepare a small meal during quiet moments. The
    pilot's seat is a couch that may be repositioned into a bed. Many testing MechWarriors
    preferred to sleep in their 'Mech at night rather than pitch a tent while in the field. The
    entire cockpit unit may be blasted free in an emergency and then float to the ground by
    parachute. This may provide some shelter after ejection to the grounded pilot.
    The electronics systems include the Tek Tru-Trak targeting system. This system, which is
    nearly of Star League quality, gives the Super Hawk a deadly accurate fire. The
    multi-channel Tek Battle Com communications gear has heavy shielding and excellent range,
    making the Super Hawk well suited for the forward command role. To enhance this, the Apple
    3030 Battle Computer has been added and provides information display equal to that of those
    found in the most sophisticated HQ vehicles. The Apple 3030 includes special programming
    which enables it to assign variable names immediately upon encountering unknown or variant
    'Mechs. The only drawback to this system is that once damaged, it cannot be replaced or
    repaired by most available field components. It must be sent back to the factory for
    replacement.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  8.00                     
Engine:                                     320 Fusion                22.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Single):                            18                     8.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  240                    15.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             39       
    Center Torso (rear):                              10       
    R/L Torso:                         17             24       
    R/L Torso (rear):                                  9       
    R/L Arm:                           13             26       
    R/L Leg:                           17             32       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               RT                2          2.00             
2 Medium Lasers                                           RT                2          2.00             
2 Jump Jets                                               LT                2          2.00             
PPC                                                       LT                3          7.00             
Small Laser                                               LT                1          0.50             
LRM 10                                                    RA                2          5.00             
LRM 10 (Ammo 12)                                          RA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 40
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"j
Damage: (S) 3 / (M) 3 / (L) 2,  OV: 0
Armor (A): 8,  Structure (S): 6
Specials: IF1