BattleMech Technical Readout
Name/Model: Ace of Spades
Designer: Alan
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 100
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 28,349,333 C-Bills
Battle Value: 2,003
Chassis: Standard
Power Plant: 400 XL
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous with CASE
Armament:
1 Ultra AC/20
1 ER Large Laser
1 LRM 10 w/ Artemis IV FCS
1 Anti-Missile System
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer
================================================================================================
Overview:
This is the customized King Crab first piloted by Alan's father, Jon, and later by Alan
himself. Jon was killed at the Battle of Tukkayid, his lance was suprised by a full binary
of clan assault mechs, and all were destroyed. Alan recovered the King Crab, and payed from
his own pocket to have it reconstructed and overhauled with new weaponry and equipment.
Embalmonized on the mech in several places is the name 'Ace of Spades', Jon's callsign when
he was with the Comquards. Alan holds this mech as his greatest tribute to his father, and
refuses any other mech assignment, even if it means joining the disspossesed warriors. The
number of mech kills is painted on the side of the mech, the count now is thirty eight.
Capabilities:
Alan modified this King Crab to extremes, and has added new technology and weaponry to
compliment this great war dog. He dropped one of the Ultra AC/20s and downgraded the Lrm 15
to an Lrm 10 to add an Artemis Fire Control System, a targeting computer, more ammo for the
Ultra AC/20, ferro fibrous armor, and an Anti-Missile system.
Deployment:
As this is a personal cutomized King Crab, it has not been re produced anywhere and is
unique to Alan.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 10.00
Engine: 400 XL 26.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 12 [24] 2.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 307 17.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 47
Center Torso (rear): 15
R/L Torso: 21 32
R/L Torso (rear): 10
R/L Arm: 17 34
R/L Leg: 21 42
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Anti-Missile System H 1 0.50
Anti-Missile System (Ammo 12) RT 1 1.00
CASE RT 1 0.50
LRM 10 (Ammo 12) RT 1 1.00
Ultra AC/20 (Ammo 15) RT 3 3.00
LRM 10 w/ Artemis IV FCS LT 2 5.00
Ultra AC/20 RA/RT 10 15.00
ER Large Laser LA 2 5.00
Targeting Computer LA 5 5.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 46
TP: BM, SZ: 4, TMM: 1, MV: 8"
Damage: (S) 3 / (M) 4 / (L) 2, OV: 1
Armor (A): 10, Structure (S): 4
Specials: AMS, CASE, IF1
Distribution
Name/Model: Ace of Spades
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
===================================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Anti-Missile System 4. Hand Actuator
5.ER Large Laser 5. Sensors 5.Ultra AC/20
6.ER Large Laser 6. Life Support 6.Ultra AC/20
1. Ferro-Fibrous 1.Ultra AC/20
2.Targeting Computer 2.Ultra AC/20
3.Targeting Computer 3.Ultra AC/20
4.Targeting Computer 4.Ultra AC/20
5.Targeting Computer 5.Ultra AC/20
6.Targeting Computer 6.Ultra AC/20
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. Ferro-Fibrous 4. Gyro 4.Ultra AC/20
5. Ferro-Fibrous 5. Gyro 5.Ultra AC/20
6. Ferro-Fibrous 6. Gyro 6. Ferro-Fibrous
1. Ferro-Fibrous 1. Gyro 1. Ultra AC/20 (Ammo 5)
2. Ferro-Fibrous 2. XL Engine 2. Ultra AC/20 (Ammo 5)
3. Ferro-Fibrous 3. XL Engine 3. Ultra AC/20 (Ammo 5)
4.LRM 10 4. XL Engine 4. LRM 10 (Ammo 12)
5.LRM 10 5. Ferro-Fibrous 5. CASE
6. Artemis IV FCS 6. Ferro-Fibrous 6. Anti-Missile System (Ammo 12)
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Ferro-Fibrous 5. Ferro-Fibrous
6. Ferro-Fibrous 6. Ferro-Fibrous
Cost Breakdown
Name/Model: Ace of Spades
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
================================================================================================================================
Structural Cost
--------------------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (307 pts) 17.5 x 20,000 350,000.00
Internal Structure (Standard): 100 x 400 x 1 (+) 40,000.00 = 390,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 590,000.00
Engine (XL): (20,000 x 400 x 100) / 75 (+) 10,666,666.67 = 11,256,666.67
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 12,456,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 12,656,666.67
Life Support: 50,000 (+) 50,000.00 = 12,706,666.67
Sensors: 100 x 2,000 (+) 200,000.00 = 12,906,666.67
Heat Sinks (Double): 12 x 6,000 (+) 72,000.00 = 12,978,666.67
Arm Actuators: 100 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 46,000.00 = 13,024,666.67
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 13,094,666.67
--------------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 13,094,666.67
================================================================================================================================
Weapons and Equipment Cost
--------------------------------------------------------------------------------------------------------------------------------
Anti-Missile System 100,000 100,000.00
Anti-Missile System (Ammo 12) [Empty Bin] 0 (+) 0.00 = 100,000.00
CASE 50,000 (+) 50,000.00 = 150,000.00
ER Large Laser 200,000 (+) 200,000.00 = 350,000.00
LRM 10 (Ammo 12) [Empty Bin] 0 (+) 0.00 = 350,000.00
LRM 10 w/ Artemis IV FCS 100,000 + 100,000 (+) 200,000.00 = 550,000.00
Targeting Computer 5 x 10,000 (+) 50,000.00 = 600,000.00
Ultra AC/20 480,000 (+) 480,000.00 = 1,080,000.00
Ultra AC/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,080,000.00
Ultra AC/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,080,000.00
Ultra AC/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,080,000.00
--------------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,080,000.00
================================================================================================================================
BattleMech Cost
--------------------------------------------------------------------------------------------------------------------------------
Structural Cost: 13,094,666.67
Weapons and Equipment Cost: (+) 1,080,000.00 = 14,174,666.67
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 28,349,333.33
--------------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 28,349,333.00
Dark Age (3081 - 3150)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3150
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3141
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Jihad (3068 - 3080)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3080
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3071
3070
3069
3068
Civil War (3062 - 3067)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3067
3066
3065
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3063
3062
Clan Invasion (3050 - 3061)
Experimental
Introductory
Tournament Legal
Advanced
Experimental
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Star League (2439 - 2780)
Unavailable
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2780
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Alpha Strike Conversion
Name/Model: Ace of Spades
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
====================================================================================================================================
Determine Unit Type
------------------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
------------------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
====================================================================================================================================
Determine Weight/Size Class
------------------------------------------------------------------------------------------------------------------------------------
Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
------------------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
====================================================================================================================================
Convert Movement and Movement Modes
------------------------------------------------------------------------------------------------------------------------------------
Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
------------------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 8"
====================================================================================================================================
Determine Short Range Damage Value
------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
24 (Heat Sinks) = 24
2 (Movement) + 32 (Weapons) + 1 (Anti-Missile) - 4 (Base) (-) 31 = -7
Offensive Equipment: = 0.000
LRM 10 w/ Artemis IV FCS (+) 0.400 = 0.400
ER Large Laser [Targeting Computer] (+) 0.880 = 1.280
Ultra AC/20 [Targeting Computer] (+) 2.475 = 3.755
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 24 = 90.120
Divided by the maximum heat output - 4 (/) 31 = 2.907
Rounded up to the nearest tenth = 3.0
------------------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 3
====================================================================================================================================
Determine Medium Range Damage Value
------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
24 (Heat Sinks) = 24
2 (Movement) + 32 (Weapons) + 1 (Anti-Missile) - 4 (Base) (-) 31 = -7
Offensive Equipment: = 0.000
LRM 10 w/ Artemis IV FCS (+) 0.800 = 0.800
ER Large Laser [Targeting Computer] (+) 0.880 = 1.680
Ultra AC/20 [Targeting Computer] (+) 2.475 = 4.155
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 24 = 99.720
Divided by the maximum heat output - 4 (/) 31 = 3.217
Rounded up to the nearest tenth = 3.3
Unit receives Overheat (OV) value of 1
------------------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 4
====================================================================================================================================
Determine Long Range Damage Value
------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
24 (Heat Sinks) = 24
2 (Movement) + 16 (Weapons) + 1 (Anti-Missile) - 4 (Base) (-) 15 = 9
Offensive Equipment: = 0.000
LRM 10 w/ Artemis IV FCS (+) 0.800 = 0.800
ER Large Laser [Targeting Computer] (+) 0.880 = 1.680
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.7
------------------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 2
====================================================================================================================================
Convert Armor
------------------------------------------------------------------------------------------------------------------------------------
Ferro-Fibrous: 307 armor points x 1 307.000 = 307.000
Armor Factor Conversion (/) 30 = 10.233
------------------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 10
====================================================================================================================================
Convert Structure
------------------------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere XL on a 100 ton BattleMech = 4.0
------------------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 4
====================================================================================================================================
Determine Special Abilities
------------------------------------------------------------------------------------------------------------------------------------
Unit is equipped with Anti-Missile System = AMS
Unit is equipped with CASE = CASE
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
====================================================================================================================================
Determine Point Value
------------------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 4 (Medium) + 4 (Medium) + 2 (Long) = 13.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 15.000
Overheat Factor 1 (Overheat) (+) 1.000 = 16.000
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 17.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 17.000
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 24.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 26.400
Final DIR Round to nearest half point = 26.500
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Special Ability Factor [AMS] Anti-Missile System (+) 1.000 = 2.000
Final DIR Defensive Interaction Rating (+) 26.500 = 28.500
Unit's Final Point Value:
Offensive Value = 17.000
Defensive Value (+) 28.500 = 45.500
------------------------------------------------------------------------------------------------------------------------------------
Final Point Value: 46
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
As a KingCrab upgrade not very successful. It has almost the same firepower but the added speed decreases survivability considerably. The TC works nice with the direct fire guns but all in all it doesn't seem to work very well.
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Member Review - Sleeping Dragon : 21-Jan-2008 11:18
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
Devoting five tons to targeting computer on a 'Mech that has problems with too few weapons seems strange. It seems to be over-engined, because 100 ton 'Mechs should dominate the field with their guns, mobility is to be left to the others. With this weapon mix I would recommend to modify a Victor or to use more lighter, but destructive weapons like clan Scylla does.
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Member Review - mud : 01-Oct-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
1.00
Comment:
I'm going to second most of the criticisms here, and add that an LRM-10 has no place on a 100-ton 'mech.
No topic has been started for this review [Start Topic]
Member Review - Knightrunner : 23-Sep-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
1.00
Comment:
An Ultra AC-20 is not a replacement for two AC 20's- targeting computer or not. You'll miss with that second shot more than you'll hit, and a jam cripples this mechs firepower. The original King Crab had terrible firepower- this doesn't really improve on it- although it does improve a little on speed and armor. It'll need that extra armor with it's XL engine.
It has max armor and a AMS, hoping to last a long time on the battlefield. It's ammo bins tell a different story- a very short one.
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Member Review - StarRaven : 31-Aug-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
Underarmed. There's an Avatar config with this armament and more, and it does it better and cheaper. The TC helps some, but it can't make up for the inability to do damage. And an Ultra/20's weaknesses prevent it from being quite the equal of two standard AC/20s (except in terms of tonnage).
The other problems are minor in comparison. The TC ibelongs in a torso, as it's too vulnerable in the arm. And the AMS lacks the ammo to be truly useful.
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"Change is the constant, the signal for rebirth, the egg of the phoenix." - Christina Baldwin