BattleMech Technical Readout
Name/Model: Ant-Eater ANT-8R
Designer: Nightmare
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 40
Configuration: Quad BattleMech
Era/Year: Star League / 2750
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 3,180,800 C-Bills
Battle Value: 908
Chassis: Standard
Power Plant: 240 Fusion
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
2 Medium Lasers
1 Autocannon/2
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
A fast fire-support mech, quad-type. It is not known who commissioned it, or even how many
were built. They were sold by Newhart Interstellar, but this was apparently not the real
manufacturer. The Ant-eater is mentioned in three separate battle reports from the times of
the Amaris Coup and the 1st Succession War. After that it went the way of the dodo.
Capabilities:
The Ant-eater carried an AC/2 for long-range harassment of enemy units. The only thing
really unique with this weapon is the way it was mounted: in the mech's head! This made
aiming the weapon easy and fast, but the noise levels in the cockpit can't have been
comfortable. Two medium lasers made up the secondary weapons, and the mech also carried
enough armor to slug it out with contemporary light or medium mechs.
Deployment:
There's mention of an Ant-eater in the Battle for Terra. A Star League Assault company
enroute to Paris blundered into a withdrawing Amaris mech company , suffering some light
damage. The SL company commander's Atlas lost it's satellite dish to the ANT-8R's accurate
AC fire. This left the unit without air support long enough for the enemy to withdraw.
An Ant-eater managed to reach the news in the fighting on Lopez, October 2786. A Marik force
seized an airfield defended by Capellan militia mechs, including an ANT-8R. The FWL troops
watched without interfering as the ANT-8R dueled their Blackjack for close to an hour after
all the other defenders were defeated. Neither mech could inflict enough damage on the other
to end the battle quickly, but the Marik pilot refused to ask for help. The battle ended
with the overheating Blackjack doing a desperate Death-From-Above attack. Both mechs were
destroyed in the crash, but the pilots managed to eject.
The Battle for Saffell in 2787 is the last known appearance of an Ant-eater in combat. A
battered lance of salvaged mechs, including an ANT-8R, was sent to watch the left flank of
the Davion counter-attack. A Kurita lance of Stingers and Wasps ambushed them, downing a
damaged Archer. The lance might have broken and ran if the Ant-eater hadn't gotten lucky
right then. An AC shot hit the Kurita force leader's Wasp in the head, knocking the pilot
unconscious. The other Davion pilots rallied and blew a Stinger to pieces, routing the rest
of the Kurita lance.
NOTABLE 'MECHS AND MECHWARRIORS
Mechwarrior John Cassius is notable mostly for continuing his career. He was the pilot of
the Ant-eater destroyed on Lopez in 2786. The FWL commander who captured Cassius also
enlisted him to replace the now-forgotten pilot who dueled him.
Mechwarrior Rita Holdsworth was promoted for her actions on Saffell in 2787. She was among
the defenders of the main spaceport when Kurita assaulted it, and is noted to have fought
bravely against overwhelming odds. A group of fleeing infantry picked her up after her
crippled Warhammer detonated. The veteran warrior was promptly assigned an ANT-8R captured
from the militia when Davion seized the planet. The Ant-eater was destroyed in the final
battle driving the Draconis invaders off-planet, but not before she managed to claim a
damaged Victor as a kill. The Victor was repaired and presented to her together with a post
as lance commander.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 4.00
Engine: 240 Fusion 11.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 152 9.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 17
Center Torso (rear): 6
R/L Torso: 10 15
R/L Torso (rear): 5
R/L Front Leg: 10 20
R/L Rear Leg: 10 20
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Autocannon/2 H 1 6.00
Autocannon/2 (Ammo 45) CT 1 1.00
Medium Laser RT 1 1.00
Medium Laser LT 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 27
TP: BM, SZ: 2, TMM: 2, MV: 12"
Damage: (S) 2 / (M) 2 / (L) 0*, OV: 0
Armor (A): 5, Structure (S): 3
Specials:
Distribution
Name/Model: Ant-Eater ANT-8R
Technology: Inner Sphere
Tonnage: 40
Configuration: Quad BattleMech
===========================================================================================
Left Front LegHeadRight Front Leg
1. Hip 1. Life Support 1. Hip
2. Upper Leg Actuator 2. Sensors 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Cockpit 3. Lower Leg Actuator
4. Foot Actuator 4. Autocannon/2 4. Foot Actuator
5. Roll Again 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Medium Laser 1. Fusion Engine 1. Medium Laser
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Autocannon/2 (Ammo 45) 5. Roll Again
6. Roll Again 6. Heat Sink 6. Roll Again
Left Rear LegRight Rear Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Ant-Eater ANT-8R
Technology: Inner Sphere
Tonnage: 40
Configuration: Quad BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 152 x 2.5 x 1 380.000
Internal Structure (Standard w/ Fusion Engine): 75 x 1.5 x 1 x 1 (+) 112.500 = 492.500
Gyro (Standard): 40 x 0.5 (+) 20.000 = 512.500
Explosive Ammunition: 1 Critical Space (-) 15.000 = 497.500
Defensive Movement Factor: +3 (*) 1.30 = 646.750
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 646.750
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 2 (Movement) - 7 (Weapons) = 7
Offensive Equipment:
Medium Laser 46.000
Medium Laser (+) 46.000 = 92.000
Autocannon/2 (+) 37.000 = 129.000
Autocannon/2 (Ammo 45) (+) 5.000 = 134.000
Total 'Mech Tonnage: (+) 40.000 = 174.000
Speed Factor: 9 (Run) + 0 (Jump) (*) 1.500 = 261.000
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 261.000
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 646.750
Offensive Battle Rating: (+) 261.000 = 907.750
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 908
Cost Breakdown
Name/Model: Ant-Eater ANT-8R
Technology: Inner Sphere
Tonnage: 40
Configuration: Quad BattleMech
========================================================================================================================
Structural Cost
------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (152 pts) 9.5 x 10,000 95,000.00
Internal Structure (Standard): 40 x 400 x 1 (+) 16,000.00 = 111,000.00
Myomer (Standard): 40 x 2,000 (+) 80,000.00 = 191,000.00
Engine (Fusion): (5,000 x 240 x 40) / 75 (+) 640,000.00 = 831,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 1,731,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,931,000.00
Life Support: 50,000 (+) 50,000.00 = 1,981,000.00
Sensors: 40 x 2,000 (+) 80,000.00 = 2,061,000.00
Leg Actuators: 40 x ((150 x 4) + (80 x 4) + (120 x 4)) (+) 56,000.00 = 2,117,000.00
------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 2,117,000.00
========================================================================================================================
Weapons and Equipment Cost
------------------------------------------------------------------------------------------------------------------------
Autocannon/2 75,000 75,000.00
Autocannon/2 (Ammo 45) [Empty Bin] 0 (+) 0.00 = 75,000.00
Medium Laser 40,000 (+) 40,000.00 = 115,000.00
Medium Laser 40,000 (+) 40,000.00 = 155,000.00
------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 155,000.00
========================================================================================================================
BattleMech Cost
------------------------------------------------------------------------------------------------------------------------
Structural Cost: 2,117,000.00
Weapons and Equipment Cost: (+) 155,000.00 = 2,272,000.00
BattleMech Cost Multiplier: 1 + (40 / 100) (*) 1.40 = 3,180,800.00
------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 3,180,800.00
Dark Age (3081 - 3150)
Introductory
Introductory
Tournament Legal
Advanced
Experimental
3150
3149
3148
3147
3146
3145
3144
3143
3142
3141
3140
3139
3138
3137
3136
3135
3134
3133
3132
3131
3130
3129
3128
3127
3126
3125
3124
3123
3122
3121
3120
3119
3118
3117
3116
3115
3114
3113
3112
3111
3110
3109
3108
3107
3106
3105
3104
3103
3102
3101
3100
3099
3098
3097
3096
3095
3094
3093
3092
3091
3090
3089
3088
3087
3086
3085
3084
3083
3082
3081
Jihad (3068 - 3080)
Introductory
Introductory
Tournament Legal
Advanced
Experimental
3080
3079
3078
3077
3076
3075
3074
3073
3072
3071
3070
3069
3068
Civil War (3062 - 3067)
Introductory
Introductory
Tournament Legal
Advanced
Experimental
3067
3066
3065
3064
3063
3062
Clan Invasion (3050 - 3061)
Introductory
Introductory
Tournament Legal
Advanced
Experimental
3061
3060
3059
3058
3057
3056
3055
3054
3053
3052
3051
3050
Succession Wars (2781 - 3049)
Introductory
Introductory
Tournament Legal
Advanced
Experimental
3049
3048
3047
3046
3045
3044
3043
3042
3041
3040
3039
3038
3037
3036
3035
3034
3033
3032
3031
3030
3029
3028
3027
3026
3025
3024
3023
3022
3021
3020
3019
3018
3017
3016
3015
3014
3013
3012
3011
3010
3009
3008
3007
3006
3005
3004
3003
3002
3001
3000
2999
2998
2997
2996
2995
2994
2993
2992
2991
2990
2989
2988
2987
2986
2985
2984
2983
2982
2981
2980
2979
2978
2977
2976
2975
2974
2973
2972
2971
2970
2969
2968
2967
2966
2965
2964
2963
2962
2961
2960
2959
2958
2957
2956
2955
2954
2953
2952
2951
2950
2949
2948
2947
2946
2945
2944
2943
2942
2941
2940
2939
2938
2937
2936
2935
2934
2933
2932
2931
2930
2929
2928
2927
2926
2925
2924
2923
2922
2921
2920
2919
2918
2917
2916
2915
2914
2913
2912
2911
2910
2909
2908
2907
2906
2905
2904
2903
2902
2901
2900
2899
2898
2897
2896
2895
2894
2893
2892
2891
2890
2889
2888
2887
2886
2885
2884
2883
2882
2881
2880
2879
2878
2877
2876
2875
2874
2873
2872
2871
2870
2869
2868
2867
2866
2865
2864
2863
2862
2861
2860
2859
2858
2857
2856
2855
2854
2853
2852
2851
2850
2849
2848
2847
2846
2845
2844
2843
2842
2841
2840
2839
2838
2837
2836
2835
2834
2833
2832
2831
2830
2829
2828
2827
2826
2825
2824
2823
2822
2821
2820
2819
2818
2817
2816
2815
2814
2813
2812
2811
2810
2809
2808
2807
2806
2805
2804
2803
2802
2801
2800
2799
2798
2797
2796
2795
2794
2793
2792
2791
2790
2789
2788
2787
2786
2785
2784
2783
2782
2781
Star League (2439 - 2780)
Introductory
Introductory
Tournament Legal
Advanced
Experimental
2780
2779
2778
2777
2776
2775
2774
2773
2772
2771
2770
2769
2768
2767
2766
2765
2764
2763
2762
2761
2760
2759
2758
2757
2756
2755
2754
2753
2752
2751
2750
2749
2748
2747
2746
2745
2744
2743
2742
2741
2740
2739
2738
2737
2736
2735
2734
2733
2732
2731
2730
2729
2728
2727
2726
2725
2724
2723
2722
2721
2720
2719
2718
2717
2716
2715
2714
2713
2712
2711
2710
2709
2708
2707
2706
2705
2704
2703
2702
2701
2700
2699
2698
2697
2696
2695
2694
2693
2692
2691
2690
2689
2688
2687
2686
2685
2684
2683
2682
2681
2680
2679
2678
2677
2676
2675
2674
2673
2672
2671
2670
2669
2668
2667
2666
2665
2664
2663
2662
2661
2660
2659
2658
2657
2656
2655
2654
2653
2652
2651
2650
2649
2648
2647
2646
2645
2644
2643
2642
2641
2640
2639
2638
2637
2636
2635
2634
2633
2632
2631
2630
2629
2628
2627
2626
2625
2624
2623
2622
2621
2620
2619
2618
2617
2616
2615
2614
2613
2612
2611
2610
2609
2608
2607
2606
2605
2604
2603
2602
2601
2600
2599
2598
2597
2596
2595
2594
2593
2592
2591
2590
2589
2588
2587
2586
2585
2584
2583
2582
2581
2580
2579
2578
2577
2576
2575
2574
2573
2572
2571
2570
2569
2568
2567
2566
2565
2564
2563
2562
2561
2560
2559
2558
2557
2556
2555
2554
2553
2552
2551
2550
2549
2548
2547
2546
2545
2544
2543
2542
2541
2540
2539
2538
2537
2536
2535
2534
2533
2532
2531
2530
2529
2528
2527
2526
2525
2524
2523
2522
2521
2520
2519
2518
2517
2516
2515
2514
2513
2512
2511
2510
2509
2508
2507
2506
2505
2504
2503
2502
2501
2500
2499
2498
2497
2496
2495
2494
2493
2492
2491
2490
2489
2488
2487
2486
2485
2484
2483
2482
2481
2480
2479
2478
2477
2476
2475
2474
2473
2472
2471
2470
2469
2468
2467
2466
2465
2464
2463
2462
2461
2460
2459
Unit Not Available
2458
Unit Not Available
2457
Unit Not Available
2456
Unit Not Available
2455
Unit Not Available
2454
Unit Not Available
2453
Unit Not Available
2452
Unit Not Available
2451
Unit Not Available
2450
Unit Not Available
2449
Unit Not Available
2448
Unit Not Available
2447
Unit Not Available
2446
Unit Not Available
2445
Unit Not Available
2444
Unit Not Available
2443
Unit Not Available
2442
Unit Not Available
2441
Unit Not Available
2440
Unit Not Available
2439
Unit Not Available
Alpha Strike Conversion
Name/Model: Ant-Eater ANT-8R
Technology: Inner Sphere
Tonnage: 40
Configuration: Quad BattleMech
============================================================================================================
Determine Unit Type
------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
============================================================================================================
Determine Weight/Size Class
------------------------------------------------------------------------------------------------------------
Tonnage: 40 (greater than or equal to 40 and less than 60) = 2
------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 2
============================================================================================================
Convert Movement and Movement Modes
------------------------------------------------------------------------------------------------------------
Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 12"
============================================================================================================
Determine Short Range Damage Value
------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 7 (Weapons) - 4 (Base) (-) 5 = 5
Offensive Equipment: = 0.000
Autocannon/2 (+) 0.132 = 0.132
Medium Laser (+) 0.500 = 0.632
Medium Laser (+) 0.500 = 1.132
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.2
------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 2
============================================================================================================
Determine Medium Range Damage Value
------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 7 (Weapons) - 4 (Base) (-) 5 = 5
Offensive Equipment: = 0.000
Autocannon/2 (+) 0.200 = 0.200
Medium Laser (+) 0.500 = 0.700
Medium Laser (+) 0.500 = 1.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.2
------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 2
============================================================================================================
Determine Long Range Damage Value
------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 1 (Weapons) - 4 (Base) (-) -1 = 11
Offensive Equipment: = 0.000
Autocannon/2 (+) 0.200 = 0.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.2
------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0*
============================================================================================================
Convert Armor
------------------------------------------------------------------------------------------------------------
Standard: 152 armor points x 1 152.000 = 152.000
Armor Factor Conversion (/) 30 = 5.067
------------------------------------------------------------------------------------------------------------
Final Armor Value: 5
============================================================================================================
Convert Structure
------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Fusion on a 40 ton BattleMech = 3.0
------------------------------------------------------------------------------------------------------------
Final Structure Value: 3
============================================================================================================
Determine Special Abilities
------------------------------------------------------------------------------------------------------------
No special abilities identified for this unit
============================================================================================================
Determine Point Value
------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0.5 (Long) = 6.500
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 7.500
Overheat Factor 0 (Overheat) (+) 0.000 = 7.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 7.500
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 2.0 (Non-Vehicle Unit) = 10.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 13.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 15.600
Final DIR Round to nearest half point = 15.500
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") = 1.500
Final DIR Defensive Interaction Rating (+) 15.500 = 17.000
Unit's Final Point Value:
Offensive Value = 7.500
Defensive Value (+) 17.000 = 24.500
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 26.500
------------------------------------------------------------------------------------------------------------
Final Point Value: 27
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
The idea is interesting, but it lacks teeth. The AC2 is only going to snipe, it has no killing power. The lack of high damage weapons means you are forced to make a choice, sit at range plink at targets or try and close and do a whole 10 points of damage if you are lucky with the 2 medium lasers. I suggest dropping the AC2 and its' ammo and replacing it with a Large Laser or one of the Missile systems.
No topic has been started for this review [Start Topic]
Member Review - Rudel Gurken : 30-Mar-2008 17:30
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
Though it lacks real firepower this quad can be very annoying. The tremendous range of its AC and the heavy armor make this possible. It is a fast and stable platform for constantly harassing its enemies. Good work, and nice fluff too.
No topic has been started for this review [Start Topic]
Member Review - Sleeping Dragon : 21-Jan-2008 11:19
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
1.) Nice fluff.
2.) Useful sniper - It can annoy the enemy a lot, because there aren't many 'Mechs with lvl 1 tech that can keep up with it (this was made even better with quad construction) and the enemy will probably ignore it. If you have a large, flat map then the opponent will hate you, but you'll have to be much more careful when terrain comes to play. Still, thanks to the lasers, above average mobility and beefy armour there should be a good chance that the design survives an encounter with lighter opponents. Hovercraft and VTOL are probably your worst enemies.
No topic has been started for this review [Start Topic]
Member Review - Erenon : 23-Nov-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
Incredibly annoying, fast and well-armoured.
It's not going to kill much, but it's not likely to get killed either.
I recommend industrial quality ear muffs for the pilots though..
No topic has been started for this review [Start Topic]
Member Review - Khayman : 20-Sep-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
I like this mech a lot. Near max armor on a quad mech will make it hard to kill. The AC/2 will be fun to harass with and the two mediums provide solid back up. Very nice.
I would have given this mech a 4 but the excellent fluff just demanded that I rate it better. That and the fact that I love quads and this seems like the oinly reasonable way to use an AC/2 IMO.
No topic has been started for this review [Start Topic]
"None but a coward dares to boast that he has never known fear." - Ferdinand Foch