BattleMech Technical Readout
Name/Model: Stalker IIC
Designer: mud
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 85
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3058
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 9,984,450 C-Bills
Battle Value: 2,674
Chassis: Standard
Power Plant: 255 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
2 LRM 20 w/ Artemis IV FCS
2 ER Large Lasers
4 ER Medium Lasers
2 SRM 6 w/ Artemis IV FCS
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with ECM Suite
Targeting & Tracking: Unknown
================================================================================================
Overview:
Decades of living beyond their means caught up to the Smoke Jaguars during the invasion of
the Inner Sphere. The logistical strain of full-scale warfare broke the back of the Smoke
Jaguar logistical system, based as it was on the warrior caste's demand for the the best
military equipment available, regardless of expense, combined with the same caste's refusal
to foster the development of an economic system capable of sustaining this level of military
spending. The Smoke Jaguar touman that invaded the Inner Sphere was well-equipped with
top-rank omnimechs like the Stormcrow, the Warhawk, and the Dire Wolf, but had no means of
replacing these expensive machines if they were lost. The hubris of the Smoke Jaguars
insured that they were unable to conceive of a situation where these machines would be lost,
but that all changed after the battle of Tukayyid.
With even front-line galaxies forced to equip themselves with whatever could be produced at
captured Inner Sphere factories, or even worse, with salvage taken from Draconis Combine
forces, the Smoke Jaguars demanded a new line of mech designs from the scientist caste that
would incorporate clan technology but which could be produced cheaply in the Inner Sphere
within a year. The Stalker IIC was the first of these designs.
The warrior caste has resisted the development of new assault 'mechs patterned after Inner
Sphere designs, but the indesputable combat effectiveness of the Stalker IIC has softened
these attitudes somewhat. The presence of the Atlas IIC in front-line Jaguar units has also
helped ease the acceptance of the Stalker IIC.
Capabilities:
Modeled on one of the most infamous assault 'mechs of all time, the Stalker IIC is a
fearsome beast at any range. It bristles with laser and missile batteries. Like the Inner
Sphere versions, it carries more weapons than its heat sinks can handle, but they are
organized into brackets, making the 'mech able to inflict heavier damage than a design which
carries enough heat sinks to fire all of its weapons at one time, but in consequence,
carries fewer weapons. The number of redundant weapon systems also insures that the Stalker
IIC is an extremely difficult 'mech to disarm.
The 'mech is slow for a clan assault machine, as a consequence of carrying a standard
engine. This has not been a problem for the Jaguars, who are used to relying on the
ponderous Daishi for making frontal assaults.
Deployment:
Only a small number of Stalker IIC 'mechs were assembled by the Smoke Jaguars prior to
Operaton Bulldog. Those which were deployed had found slots in front-line clusters, a mark
of how degraded the Smoke Jaguar's battlemech forces had become. At the beginning of the
invasion virtually all front-line forces were equipped with omnimechs.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 8.50
Engine: 255 Fusion 13.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 18 [36] 8.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 248 15.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 35
Center Torso (rear): 8
R/L Torso: 18 29
R/L Torso (rear): 7
R/L Arm: 14 28
R/L Leg: 18 34
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
ECM Suite H 1 1.00
ER Large Laser RT 1 4.00
2 ER Medium Lasers RT 2 2.00
ER Large Laser LT 1 4.00
2 ER Medium Lasers LT 2 2.00
LRM 20 w/ Artemis IV FCS RA 4 5.00
LRM 20 (Ammo 12) RA 2 2.00
SRM 6 w/ Artemis IV FCS RA 1 1.50
SRM 6 (Ammo 15) RA 1 1.00
LRM 20 w/ Artemis IV FCS LA 4 5.00
LRM 20 (Ammo 12) LA 2 2.00
SRM 6 w/ Artemis IV FCS LA 1 1.50
SRM 6 (Ammo 15) LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 59
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 6 / (M) 6 / (L) 6, OV: 4
Armor (A): 8, Structure (S): 7
Specials: CASE, ECM, IF2
Distribution
Name/Model: Stalker IIC
Technology: Clan
Tonnage: 85
Configuration: Biped BattleMech
=====================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Artemis IV FCS 4. ECM Suite 4. Artemis IV FCS
5.LRM 20 5. Sensors 5.LRM 20
6.LRM 20 6. Life Support 6.LRM 20
1.LRM 20 1.LRM 20
2.LRM 20 2.LRM 20
3. LRM 20 (Ammo 6) 3. LRM 20 (Ammo 6)
4. LRM 20 (Ammo 6) 4. LRM 20 (Ammo 6)
5. SRM 6 5. SRM 6
6. SRM 6 (Ammo 15) 6. SRM 6 (Ammo 15)
Left TorsoCenter TorsoRight Torso
1. ER Large Laser 1. Fusion Engine 1. ER Large Laser
2. ER Medium Laser 2. Fusion Engine 2. ER Medium Laser
3. ER Medium Laser 3. Fusion Engine 3. ER Medium Laser
4.Double Heat Sink 4. Gyro 4.Double Heat Sink
5.Double Heat Sink 5. Gyro 5.Double Heat Sink
6.Double Heat Sink 6. Gyro 6.Double Heat Sink
1.Double Heat Sink 1. Gyro 1.Double Heat Sink
2. Roll Again 2. Fusion Engine 2.Double Heat Sink
3. Roll Again 3. Fusion Engine 3.Double Heat Sink
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5.Double Heat Sink 5. Roll Again
6. Roll Again 6.Double Heat Sink 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5.Double Heat Sink 5.Double Heat Sink
6.Double Heat Sink 6.Double Heat Sink
Battle Value Breakdown
Name/Model: Stalker IIC
Technology: Clan
Tonnage: 85
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 248 x 2.5 x 1 620.000
Internal Structure (Standard w/ Fusion Engine): 130 x 1.5 x 1 x 1 (+) 195.000 = 815.000
Gyro (Standard): 85 x 0.5 (+) 42.500 = 857.500
Defensive Equipment:
ECM Suite (+) 61.000 = 918.500
Defensive Movement Factor: +2 (*) 1.20 = 1,102.200
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 1,102.200
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 36 (Heat Sinks) - 2 (Movement) - 64 (Weapons) = -24
Offensive Equipment:
LRM 20 w/ Artemis IV FCS 264.000
LRM 20 w/ Artemis IV FCS (+) 264.000 = 528.000
ER Large Laser (+) 248.000 = 776.000
ER Large Laser (+) 248.000 = 1,024.000
ER Medium Laser (+) 108.000 = 1,132.000
ER Medium Laser [Inefficient] (+) 54.000 = 1,186.000
ER Medium Laser [Inefficient] (+) 54.000 = 1,240.000
ER Medium Laser [Inefficient] (+) 54.000 = 1,294.000
SRM 6 w/ Artemis IV FCS [Inefficient] (+) 35.400 = 1,329.400
SRM 6 w/ Artemis IV FCS [Inefficient] (+) 35.400 = 1,364.800
LRM 20 (Ammo 6) (+) 27.000 = 1,391.800
LRM 20 (Ammo 6) (+) 27.000 = 1,418.800
LRM 20 (Ammo 6) (+) 27.000 = 1,445.800
LRM 20 (Ammo 6) (+) 27.000 = 1,472.800
SRM 6 (Ammo 15) (+) 7.000 = 1,479.800
SRM 6 (Ammo 15) (+) 7.000 = 1,486.800
Total 'Mech Tonnage: (+) 85.000 = 1,571.800
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 1,571.800
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,571.800
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,102.200
Offensive Battle Rating: (+) 1,571.800 = 2,674.000
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 2,674
Cost Breakdown
Name/Model: Stalker IIC
Technology: Clan
Tonnage: 85
Configuration: Biped BattleMech
===================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------
Armor (Standard): (248 pts) 15.5 x 10,000 155,000.00
Internal Structure (Standard): 85 x 400 x 1 (+) 34,000.00 = 189,000.00
Myomer (Standard): 85 x 2,000 (+) 170,000.00 = 359,000.00
Engine (Fusion): (5,000 x 255 x 85) / 75 (+) 1,445,000.00 = 1,804,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 2,704,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,904,000.00
Life Support: 50,000 (+) 50,000.00 = 2,954,000.00
Sensors: 85 x 2,000 (+) 170,000.00 = 3,124,000.00
Heat Sinks (Double): 18 x 6,000 (+) 108,000.00 = 3,232,000.00
Arm Actuators: 85 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 25,500.00 = 3,257,500.00
Leg Actuators: 85 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 59,500.00 = 3,317,000.00
-------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 3,317,000.00
===================================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------
CASE 2 x 50,000 100,000.00
ECM Suite 200,000 (+) 200,000.00 = 300,000.00
ER Large Laser 200,000 (+) 200,000.00 = 500,000.00
ER Large Laser 200,000 (+) 200,000.00 = 700,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 780,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 860,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 940,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 1,020,000.00
LRM 20 (Ammo 6) [Empty Bin] 0 (+) 0.00 = 1,020,000.00
LRM 20 (Ammo 6) [Empty Bin] 0 (+) 0.00 = 1,020,000.00
LRM 20 (Ammo 6) [Empty Bin] 0 (+) 0.00 = 1,020,000.00
LRM 20 (Ammo 6) [Empty Bin] 0 (+) 0.00 = 1,020,000.00
LRM 20 w/ Artemis IV FCS 250,000 + 100,000 (+) 350,000.00 = 1,370,000.00
LRM 20 w/ Artemis IV FCS 250,000 + 100,000 (+) 350,000.00 = 1,720,000.00
SRM 6 (Ammo 15) [Empty Bin] 0 (+) 0.00 = 1,720,000.00
SRM 6 (Ammo 15) [Empty Bin] 0 (+) 0.00 = 1,720,000.00
SRM 6 w/ Artemis IV FCS 80,000 + 100,000 (+) 180,000.00 = 1,900,000.00
SRM 6 w/ Artemis IV FCS 80,000 + 100,000 (+) 180,000.00 = 2,080,000.00
-------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 2,080,000.00
===================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------
Structural Cost: 3,317,000.00
Weapons and Equipment Cost: (+) 2,080,000.00 = 5,397,000.00
BattleMech Cost Multiplier: 1 + (85 / 100) (*) 1.85 = 9,984,450.00
-------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 9,984,450.00
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Alpha Strike Conversion
Name/Model: Stalker IIC
Technology: Clan
Tonnage: 85
Configuration: Biped BattleMech
====================================================================================================================================
Determine Unit Type
------------------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
------------------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
====================================================================================================================================
Determine Weight/Size Class
------------------------------------------------------------------------------------------------------------------------------------
Tonnage: 85 (greater than or equal to 80 and less than or equal to 100) = 4
------------------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
====================================================================================================================================
Convert Movement and Movement Modes
------------------------------------------------------------------------------------------------------------------------------------
Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
------------------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 6"
====================================================================================================================================
Determine Short Range Damage Value
------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
36 (Heat Sinks) = 36
2 (Movement) + 64 (Weapons) - 4 (Base) (-) 62 = -26
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.700 = 0.700
ER Medium Laser (+) 0.700 = 1.400
ER Medium Laser (+) 0.700 = 2.100
ER Medium Laser (+) 0.700 = 2.800
SRM 6 w/ Artemis IV FCS (+) 1.000 = 3.800
ER Large Laser (+) 1.000 = 4.800
ER Large Laser (+) 1.000 = 5.800
SRM 6 w/ Artemis IV FCS (+) 1.000 = 6.800
LRM 20 w/ Artemis IV FCS (+) 1.600 = 8.400
LRM 20 w/ Artemis IV FCS (+) 1.600 = 10.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 36 = 360.000
Divided by the maximum heat output - 4 (/) 62 = 5.806
Rounded up to the nearest tenth = 5.9
------------------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 6
====================================================================================================================================
Determine Medium Range Damage Value
------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
36 (Heat Sinks) = 36
2 (Movement) + 64 (Weapons) - 4 (Base) (-) 62 = -26
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.700 = 0.700
ER Medium Laser (+) 0.700 = 1.400
ER Medium Laser (+) 0.700 = 2.100
ER Medium Laser (+) 0.700 = 2.800
SRM 6 w/ Artemis IV FCS (+) 1.000 = 3.800
ER Large Laser (+) 1.000 = 4.800
ER Large Laser (+) 1.000 = 5.800
SRM 6 w/ Artemis IV FCS (+) 1.000 = 6.800
LRM 20 w/ Artemis IV FCS (+) 1.600 = 8.400
LRM 20 w/ Artemis IV FCS (+) 1.600 = 10.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 36 = 360.000
Divided by the maximum heat output - 4 (/) 62 = 5.806
Rounded up to the nearest tenth = 5.9
Unit receives Overheat (OV) value of 4
------------------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 6
====================================================================================================================================
Determine Long Range Damage Value
------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
36 (Heat Sinks) = 36
2 (Movement) + 36 (Weapons) - 4 (Base) (-) 34 = 2
Offensive Equipment: = 0.000
ER Large Laser (+) 1.000 = 1.000
ER Large Laser (+) 1.000 = 2.000
LRM 20 w/ Artemis IV FCS (+) 1.600 = 3.600
LRM 20 w/ Artemis IV FCS (+) 1.600 = 5.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 5.2
------------------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 6
====================================================================================================================================
Convert Armor
------------------------------------------------------------------------------------------------------------------------------------
Standard: 248 armor points x 1 248.000 = 248.000
Armor Factor Conversion (/) 30 = 8.267
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Final Armor Value: 8
====================================================================================================================================
Convert Structure
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Engine: Clan Fusion on a 85 ton BattleMech = 7.0
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Final Structure Value: 7
====================================================================================================================================
Determine Special Abilities
------------------------------------------------------------------------------------------------------------------------------------
Unit is equipped with CASE = CASE
Unit is equipped with ECM Suite = ECM
Unit is equipped with forward facing weapons capable of firing indirectly = IF2
====================================================================================================================================
Determine Point Value
------------------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 6 (Short) + 6 (Medium) + 6 (Medium) + 6 (Long) = 24.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 26.000
Overheat Factor 1 (Base OV) + 1.5 (0.5 per OV > 1) (+) 2.500 = 28.500
Special Ability Factor [IF2] 2 (Ability Rating) (+) 2.000 = 30.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 30.500
Defensive Interaction Rating:
Armor Factor 8 (Armor) x 2.0 (Non-Vehicle Unit) = 16.000
Structure Factor 7 (Structure) x 1.0 (Other Unit) (+) 7.000 = 23.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 25.300
Final DIR Round to nearest half point = 25.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 25.500 = 26.250
Unit's Final Point Value:
Offensive Value = 30.500
Defensive Value (+) 26.250 = 56.750
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 58.750
------------------------------------------------------------------------------------------------------------------------------------
Final Point Value: 59
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
Everyone loves this thing so much I'm reluctant to say what I think....
I would swap out the ER Mediums for Pulse Mediums. Mainly for the -2 modifier. Excellent range fighter though. One would have a tough time closing.
~Capn
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Member Review - drfunk : 20-Feb-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
5.00
Comment:
Looks very very evil. excellent weapons package. what else can you say about it?
It will hunt you down and hurt you!!
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Member Review - Sleeping Dragon : 31-Jan-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
Plain upgrade of very evil mech. It makes it even more dangerous and keeps the cost in levels that would impress even Blood Spirit khans. A lot of weapons and tough armor, standard engine, ECM, is there something not to like on this?
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Member Review - Erenon : 31-Jan-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
Horrible..
horribly frightening that is.
Heavily armed, armoured. It's also an improvement over the original in every way.. save speed.
Bracket fighters wet dream.. :)
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"Change is the constant, the signal for rebirth, the egg of the phoenix." - Christina Baldwin