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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Ghost Dancer GHD-2L
Designer:           Knightrunner
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            55
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3063
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         6,019,244 C-Bills
Battle Value:       1,626

Chassis:              Endo Steel
Power Plant:          275 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Stealth with CASE
Armament:             
    2 Medium Lasers
    6 Streak SRM 2s
    1 Small Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown

================================================================================================
Overview:
    During construction of the Capellan Confederation's new Spirit Dancer assault mech, several
    engineers noted a need for increased close-combat capabilities.  Rather than add short-range
    weapons to the almost-complete 100 ton design, a companion design was created based on the
    Shadow Hawk chassis.
    
    
    
    Both designs were named by a project engineer in honor of the Lakota warriors of Terra, who
    would perform magical dances to protect themselves from enemy bullets, much as the Stealth
    Armor protects the new mechs.

Capabilities:
    The Ghost Dancer exists solely to provide support to the Spirit Dancer assault mech.  6
    Streak SRM 2's give a nasty sting to vehicles, light mechs, or larger mechs injured by its
    companion Spirit Dancers.  A single ton of ammunition was deemed sufficient for its mission
    profile, but standard medium lasers were also added to provide backup.
    
    
    
    Average mobility, standard engine, and thick Stealth Armor give the Ghost Dancer a long
    lifespan in combat.  Standard tactics call for hiding behind the rest of a "Dancer" lance
    until an enemy unit attempts to close in the Spirit Dancers' short-range soft spot.  Th
    Ghost Dancer can than emerge to finish off any opponents heavily damaged by Gauss and PPC
    fire.  In case of close urban/forest combat, where Stealth Armor would be less useful, one
    or both medium lasers may be replaced with flamers; used to set entire copses or city blocks
    alight.  Both Dancer designs handle fire heat well if th Stealth Armor is deactivated, and
    the flamers are useful at rooting out vehicle and infantry ambushes.

Deployment:
    Mixed lances of Spirit Dancers and Ghost Dancers have been assigned to several Liao
    regiments, especially in the Chaos March region.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                     275 Fusion                15.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  184                    11.50                     
    Type:                                    Stealth                                            

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             27       
    Center Torso (rear):                               8       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  6       
    R/L Arm:                            9             18       
    R/L Leg:                           13             26       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Streak SRM 2                                              H                 1          1.50             
Jump Jet                                                  CT                1          0.50             
Streak SRM 2                                              CT                1          1.50             
CASE                                                      RT                1          0.50             
2 Jump Jets                                               RT                2          1.00             
Streak SRM 2                                              RT                1          1.50             
Streak SRM 2 (Ammo 50)                                    RT                1          1.00             
Guardian ECM Suite                                        LT                2          1.50             
2 Jump Jets                                               LT                2          1.00             
Small Laser                                               LT                1          0.50             
Streak SRM 2                                              LT                1          1.50             
Medium Laser                                              RA                1          1.00             
Streak SRM 2                                              RA                1          1.50             
Medium Laser                                              LA                1          1.00             
Streak SRM 2                                              LA                1          1.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 47
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 3 / (M) 3 / (L) 0,  OV: 0
Armor (A): 6,  Structure (S): 5
Specials: CASE, ECM, STL