BattleMech Technical Readout
Name/Model: Marksman MK4-NV1
Designer: Archilochus
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 30
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3050
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 2,694,640 C-Bills
Battle Value: 601
Chassis: Endo Steel
Power Plant: 240 Fusion
Walking Speed: 86.4 kph
Maximum Speed: 129.6 kph
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
1 Medium Laser
1 Narc Missile Beacon
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The discovery of the Star League Memory Core on Helm by the Grey Death Legion caused a
sensation. Corporations throughout the Inner Sphere bid for the rights to develop and
market the rediscovered technology. While investments in certain weaponry, such as extended
range lasers and ultra autocannons, paid handsome dividends, others did not. Irian
BattleMechs Unlimited spent millions of c-bills to reverse engineer NARC technology and
produce the Octagon Missile Magnet. Although they presented it great fanfare in the 3040's,
sales were poor. Faced with stiff competition from IMB Systems' Artemis IV FCS and a
possible shareholder's revolt, the IMBU board commissioned a thorough study of NARC tech and
its applications. Their commission's report led to their development of the Marksman.
Capabilities:
The study showed that the fault was not in the Octagon Missile Magnet Beacon, but rather in
its poor deployment. Planners had placed systems on revamped designs like the Trebuchet and
the Stalker. The commision pointed out that pilots of these mechs were unlikely to close to
with in the NARC's effective ranges. Instead of mounting the system in existing missile
boats, the commission recommended that it be mounted on a fast raider.
IMBU engineers took this message to heart with the Marksman. They mounted the massive
Pitban 230 engine, the same used in the 80 ton Awesome! Marksman can keep pace, if not
outrun almost any other design in the Inner Sphere. To increase survivability, they
shielded the mech in 5 tons of Kallon Light Ferro-Fibrous. The Marksman's speed and armor
guarantees that it will be able to dash in, target opposing mechs and escape to engage
another day.
While the NARC was incorporated as an afterthought in the TBT-7M and STK-5M, the Marksman's
designers built the mech around the system. The sophistication of its incorporation rivals
that of the Star League era KTO-19 Kintaro design. For self defense, a single Irian
Weapons Works Super 6 was placed on the right arm.
Deployment:
If IMBU had their way, the Marksman would become a standard light mech of the FWLM, as
ubiquitous as the Hermes II. League Central Coordination and Command, however, is unwilling
to place massive orders of an untested mech. They've ordered a test run of Marksman and
assigned those already produced to the 1st Atrean Dragoons. IMBU is confident that it can
prove its worth paired with the elite unit's Crusaders and Archers.
Variants:
At this stage there aren't any variants produced, beyond a few discarded prototypes. It
seems unlikely that any will be seen before IMBU begins a full production run of Marksmen
Notable MechWarriors:
Angela Dahlman
Lt. Dahlman's a young recruit from the 1st Atrean Dragoons' homeworld of McKenna. Angela
has shown an incredible aptitude when piloting her brand new Marksman. During a recent live
training exercise, she was able to hit twelve mechs with NARC Beacons. Irian BattleMechs is
considering using her as a spokeswoman in their campaign to win over the LCCC.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 1.50
Engine: 240 Fusion 11.50
Walking MP: 8
Running MP: 12
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 90 5.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 12
Center Torso (rear): 3
R/L Torso: 7 11
R/L Torso (rear): 2
R/L Arm: 5 9
R/L Leg: 7 11
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Narc Missile Beacon CT 2 3.00
Narc Missile Beacon (Ammo 12) [Homing] RT 2 2.00
Medium Laser RA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 25
TP: BM, SZ: 1, TMM: 3, MV: 16"
Damage: (S) 1 / (M) 1 / (L) 0, OV: 0
Armor (A): 3, Structure (S): 3
Specials: SNARC
Distribution
Name/Model: Marksman MK4-NV1
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
===========================================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Heat Sink 4. Hand Actuator
5. Ferro-Fibrous 5. Sensors 5. Medium Laser
6. Ferro-Fibrous 6. Life Support 6. Ferro-Fibrous
1. Ferro-Fibrous 1. Ferro-Fibrous
2. Endo Steel 2. Endo Steel
3. Endo Steel 3. Endo Steel
4. Endo Steel 4. Endo Steel
5. Roll Again 5. Endo Steel
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Ferro-Fibrous 1. Fusion Engine 1. Narc Missile Beacon (Ammo 6) [Homing]
2. Ferro-Fibrous 2. Fusion Engine 2. Narc Missile Beacon (Ammo 6) [Homing]
3. Ferro-Fibrous 3. Fusion Engine 3. Ferro-Fibrous
4. Endo Steel 4. Gyro 4. Ferro-Fibrous
5. Endo Steel 5. Gyro 5. Endo Steel
6. Endo Steel 6. Gyro 6. Endo Steel
1. Roll Again 1. Gyro 1. Endo Steel
2. Roll Again 2. Fusion Engine 2. Endo Steel
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5.Narc Missile Beacon 5. Roll Again
6. Roll Again 6.Narc Missile Beacon 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Ferro-Fibrous 5. Ferro-Fibrous
6. Ferro-Fibrous 6. Ferro-Fibrous
Battle Value Breakdown
Name/Model: Marksman MK4-NV1
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
====================================================================================================
Defensive Battle Rating
----------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 90 x 2.5 x 1 225.000
Internal Structure (Endo Steel w/ Fusion Engine): 51 x 1.5 x 1 x 1 (+) 76.500 = 301.500
Gyro (Standard): 30 x 0.5 (+) 15.000 = 316.500
Explosive Ammunition: 2 Critical Spaces (-) 30.000 = 286.500
Defensive Movement Factor: +4 (*) 1.40 = 401.100
----------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 401.100
====================================================================================================
Offensive Battle Rating
----------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 2 (Movement) - 3 (Weapons) = 11
Offensive Equipment:
Medium Laser 46.000
Narc Missile Beacon (+) 30.000 = 76.000
Total 'Mech Tonnage: (+) 30.000 = 106.000
Speed Factor: 12 (Run) + 0 (Jump) (*) 1.890 = 200.340
----------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 200.340
====================================================================================================
BattleMech Battle Value
----------------------------------------------------------------------------------------------------
Defensive Battle Rating: 401.100
Offensive Battle Rating: (+) 200.340 = 601.440
----------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 601
Cost Breakdown
Name/Model: Marksman MK4-NV1
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
=======================================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (90 pts) 5.0 x 20,000 100,000.00
Internal Structure (Endo Steel): 30 x 1,600 x 1 (+) 48,000.00 = 148,000.00
Myomer (Standard): 30 x 2,000 (+) 60,000.00 = 208,000.00
Engine (Fusion): (5,000 x 240 x 30) / 75 (+) 480,000.00 = 688,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 1,588,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,788,000.00
Life Support: 50,000 (+) 50,000.00 = 1,838,000.00
Sensors: 30 x 2,000 (+) 60,000.00 = 1,898,000.00
Arm Actuators: 30 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 13,800.00 = 1,911,800.00
Leg Actuators: 30 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 21,000.00 = 1,932,800.00
---------------------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 1,932,800.00
=======================================================================================================================================
Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------------------------
Medium Laser 40,000 40,000.00
Narc Missile Beacon 100,000 (+) 100,000.00 = 140,000.00
Narc Missile Beacon (Ammo 6) [Homing] [Empty Bin] 0 (+) 0.00 = 140,000.00
Narc Missile Beacon (Ammo 6) [Homing] [Empty Bin] 0 (+) 0.00 = 140,000.00
---------------------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 140,000.00
=======================================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------------------------
Structural Cost: 1,932,800.00
Weapons and Equipment Cost: (+) 140,000.00 = 2,072,800.00
BattleMech Cost Multiplier: 1 + (30 / 100) (*) 1.30 = 2,694,640.00
---------------------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 2,694,640.00
Dark Age (3081 - 3150)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3150
3149
3148
3147
3146
3145
3144
3143
3142
3141
3140
3139
3138
3137
3136
3135
3134
3133
3132
3131
3130
3129
3128
3127
3126
3125
3124
3123
3122
3121
3120
3119
3118
3117
3116
3115
3114
3113
3112
3111
3110
3109
3108
3107
3106
3105
3104
3103
3102
3101
3100
3099
3098
3097
3096
3095
3094
3093
3092
3091
3090
3089
3088
3087
3086
3085
3084
3083
3082
3081
Jihad (3068 - 3080)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3080
3079
3078
3077
3076
3075
3074
3073
3072
3071
3070
3069
3068
Civil War (3062 - 3067)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3067
3066
3065
3064
3063
3062
Clan Invasion (3050 - 3061)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3061
3060
3059
3058
3057
3056
3055
3054
3053
3052
3051
3050
Succession Wars (2781 - 3049)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3049
3048
3047
3046
3045
3044
3043
3042
3041
3040
3039
Extinct
3038
Extinct
3037
Extinct
3036
Extinct
3035
Extinct
3034
Extinct
3033
Extinct
3032
Extinct
3031
Extinct
3030
Extinct
3029
Extinct
3028
Extinct
3027
Extinct
3026
Extinct
3025
Extinct
3024
Extinct
3023
Extinct
3022
Extinct
3021
Extinct
3020
Extinct
3019
Extinct
3018
Extinct
3017
Extinct
3016
Extinct
3015
Extinct
3014
Extinct
3013
Extinct
3012
Extinct
3011
Extinct
3010
Extinct
3009
Extinct
3008
Extinct
3007
Extinct
3006
Extinct
3005
Extinct
3004
Extinct
3003
Extinct
3002
Extinct
3001
Extinct
3000
Extinct
2999
Extinct
2998
Extinct
2997
Extinct
2996
Extinct
2995
Extinct
2994
Extinct
2993
Extinct
2992
Extinct
2991
Extinct
2990
Extinct
2989
Extinct
2988
Extinct
2987
Extinct
2986
Extinct
2985
Extinct
2984
Extinct
2983
Extinct
2982
Extinct
2981
Extinct
2980
Extinct
2979
Extinct
2978
Extinct
2977
Extinct
2976
Extinct
2975
Extinct
2974
Extinct
2973
Extinct
2972
Extinct
2971
Extinct
2970
Extinct
2969
Extinct
2968
Extinct
2967
Extinct
2966
Extinct
2965
Extinct
2964
Extinct
2963
Extinct
2962
Extinct
2961
Extinct
2960
Extinct
2959
Extinct
2958
Extinct
2957
Extinct
2956
Extinct
2955
Extinct
2954
Extinct
2953
Extinct
2952
Extinct
2951
Extinct
2950
Extinct
2949
Extinct
2948
Extinct
2947
Extinct
2946
Extinct
2945
Extinct
2944
Extinct
2943
Extinct
2942
Extinct
2941
Extinct
2940
Extinct
2939
Extinct
2938
Extinct
2937
Extinct
2936
Extinct
2935
Extinct
2934
Extinct
2933
Extinct
2932
Extinct
2931
Extinct
2930
Extinct
2929
Extinct
2928
Extinct
2927
Extinct
2926
Extinct
2925
Extinct
2924
Extinct
2923
Extinct
2922
Extinct
2921
Extinct
2920
Extinct
2919
Extinct
2918
Extinct
2917
Extinct
2916
Extinct
2915
Extinct
2914
Extinct
2913
Extinct
2912
Extinct
2911
Extinct
2910
Extinct
2909
Extinct
2908
Extinct
2907
Extinct
2906
Extinct
2905
Extinct
2904
Extinct
2903
Extinct
2902
Extinct
2901
Extinct
2900
Extinct
2899
Extinct
2898
Extinct
2897
Extinct
2896
Extinct
2895
Extinct
2894
Extinct
2893
Extinct
2892
Extinct
2891
Extinct
2890
Extinct
2889
Extinct
2888
Extinct
2887
Extinct
2886
Extinct
2885
Extinct
2884
Extinct
2883
Extinct
2882
Extinct
2881
Extinct
2880
Extinct
2879
Extinct
2878
Extinct
2877
Extinct
2876
Extinct
2875
Extinct
2874
Extinct
2873
Extinct
2872
Extinct
2871
Extinct
2870
Extinct
2869
Extinct
2868
Extinct
2867
Extinct
2866
Extinct
2865
Extinct
2864
Extinct
2863
Extinct
2862
Extinct
2861
Extinct
2860
Extinct
2859
Extinct
2858
Extinct
2857
Extinct
2856
Extinct
2855
Extinct
2854
Extinct
2853
Extinct
2852
Extinct
2851
Extinct
2850
Extinct
2849
Extinct
2848
Extinct
2847
Extinct
2846
Extinct
2845
Extinct
2844
Extinct
2843
Extinct
2842
Extinct
2841
Extinct
2840
Extinct
2839
Extinct
2838
Extinct
2837
Extinct
2836
Extinct
2835
Extinct
2834
Extinct
2833
Extinct
2832
Extinct
2831
Extinct
2830
Extinct
2829
Extinct
2828
Extinct
2827
Extinct
2826
Extinct
2825
Extinct
2824
Extinct
2823
Extinct
2822
Extinct
2821
Extinct
2820
Extinct
2819
Extinct
2818
Extinct
2817
Extinct
2816
Extinct
2815
Extinct
2814
Extinct
2813
Extinct
2812
Extinct
2811
Extinct
2810
Extinct
2809
Extinct
2808
Extinct
2807
Extinct
2806
Extinct
2805
Extinct
2804
Extinct
2803
Extinct
2802
Extinct
2801
Extinct
2800
Extinct
2799
Extinct
2798
Extinct
2797
Extinct
2796
Extinct
2795
Extinct
2794
2793
2792
2791
2790
2789
2788
2787
2786
2785
2784
2783
2782
2781
Star League (2439 - 2780)
Standard
Introductory
Tournament Legal
Advanced
Experimental
2780
2779
2778
2777
2776
2775
2774
2773
2772
2771
2770
2769
2768
2767
2766
2765
2764
2763
2762
2761
2760
2759
2758
2757
2756
2755
2754
2753
2752
2751
2750
2749
2748
2747
2746
2745
2744
2743
2742
2741
2740
2739
2738
2737
2736
2735
2734
2733
2732
2731
2730
2729
2728
2727
2726
2725
2724
2723
2722
2721
2720
2719
2718
2717
2716
2715
2714
2713
2712
2711
2710
2709
2708
2707
2706
2705
2704
2703
2702
2701
2700
2699
2698
2697
2696
2695
2694
2693
2692
2691
2690
2689
2688
2687
2686
2685
2684
2683
2682
2681
2680
2679
2678
2677
2676
2675
2674
2673
2672
2671
2670
2669
2668
2667
2666
2665
2664
2663
2662
2661
2660
2659
2658
2657
2656
2655
2654
2653
2652
2651
2650
2649
2648
2647
2646
2645
2644
2643
2642
2641
2640
2639
2638
2637
2636
2635
2634
2633
2632
2631
2630
2629
2628
2627
2626
2625
2624
2623
2622
2621
2620
2619
2618
2617
2616
2615
2614
2613
2612
2611
2610
2609
2608
2607
2606
2605
2604
2603
2602
2601
2600
2599
2598
2597
2596
2595
2594
2593
2592
2591
2590
2589
2588
2587
2586
Unit Not Available
2585
Unit Not Available
2584
Unit Not Available
2583
Unit Not Available
2582
Unit Not Available
2581
Unit Not Available
2580
Unit Not Available
2579
Unit Not Available
2578
Unit Not Available
2577
Unit Not Available
2576
Unit Not Available
2575
Unit Not Available
2574
Unit Not Available
2573
Unit Not Available
2572
Unit Not Available
2571
Unit Not Available
2570
Unit Not Available
2569
Unit Not Available
2568
Unit Not Available
2567
Unit Not Available
2566
Unit Not Available
2565
Unit Not Available
2564
Unit Not Available
2563
Unit Not Available
2562
Unit Not Available
2561
Unit Not Available
2560
Unit Not Available
2559
Unit Not Available
2558
Unit Not Available
2557
Unit Not Available
2556
Unit Not Available
2555
Unit Not Available
2554
Unit Not Available
2553
Unit Not Available
2552
Unit Not Available
2551
Unit Not Available
2550
Unit Not Available
2549
Unit Not Available
2548
Unit Not Available
2547
Unit Not Available
2546
Unit Not Available
2545
Unit Not Available
2544
Unit Not Available
2543
Unit Not Available
2542
Unit Not Available
2541
Unit Not Available
2540
Unit Not Available
2539
Unit Not Available
2538
Unit Not Available
2537
Unit Not Available
2536
Unit Not Available
2535
Unit Not Available
2534
Unit Not Available
2533
Unit Not Available
2532
Unit Not Available
2531
Unit Not Available
2530
Unit Not Available
2529
Unit Not Available
2528
Unit Not Available
2527
Unit Not Available
2526
Unit Not Available
2525
Unit Not Available
2524
Unit Not Available
2523
Unit Not Available
2522
Unit Not Available
2521
Unit Not Available
2520
Unit Not Available
2519
Unit Not Available
2518
Unit Not Available
2517
Unit Not Available
2516
Unit Not Available
2515
Unit Not Available
2514
Unit Not Available
2513
Unit Not Available
2512
Unit Not Available
2511
Unit Not Available
2510
Unit Not Available
2509
Unit Not Available
2508
Unit Not Available
2507
Unit Not Available
2506
Unit Not Available
2505
Unit Not Available
2504
Unit Not Available
2503
Unit Not Available
2502
Unit Not Available
2501
Unit Not Available
2500
Unit Not Available
2499
Unit Not Available
2498
Unit Not Available
2497
Unit Not Available
2496
Unit Not Available
2495
Unit Not Available
2494
Unit Not Available
2493
Unit Not Available
2492
Unit Not Available
2491
Unit Not Available
2490
Unit Not Available
2489
Unit Not Available
2488
Unit Not Available
2487
Unit Not Available
2486
Unit Not Available
2485
Unit Not Available
2484
Unit Not Available
2483
Unit Not Available
2482
Unit Not Available
2481
Unit Not Available
2480
Unit Not Available
2479
Unit Not Available
2478
Unit Not Available
2477
Unit Not Available
2476
Unit Not Available
2475
Unit Not Available
2474
Unit Not Available
2473
Unit Not Available
2472
Unit Not Available
2471
Unit Not Available
2470
Unit Not Available
2469
Unit Not Available
2468
Unit Not Available
2467
Unit Not Available
2466
Unit Not Available
2465
Unit Not Available
2464
Unit Not Available
2463
Unit Not Available
2462
Unit Not Available
2461
Unit Not Available
2460
Unit Not Available
2459
Unit Not Available
2458
Unit Not Available
2457
Unit Not Available
2456
Unit Not Available
2455
Unit Not Available
2454
Unit Not Available
2453
Unit Not Available
2452
Unit Not Available
2451
Unit Not Available
2450
Unit Not Available
2449
Unit Not Available
2448
Unit Not Available
2447
Unit Not Available
2446
Unit Not Available
2445
Unit Not Available
2444
Unit Not Available
2443
Unit Not Available
2442
Unit Not Available
2441
Unit Not Available
2440
Unit Not Available
2439
Unit Not Available
Alpha Strike Conversion
Name/Model: Marksman MK4-NV1
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
========================================================================================================
Determine Unit Type
--------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
--------------------------------------------------------------------------------------------------------
Final Unit Type: BM
========================================================================================================
Determine Weight/Size Class
--------------------------------------------------------------------------------------------------------
Tonnage: 30 (less than 40) = 1
--------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
========================================================================================================
Convert Movement and Movement Modes
--------------------------------------------------------------------------------------------------------
Ground Movement: 8 (Walk) = 16"
Ground Target Movement Modifier at 16" is 3
--------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 16"
========================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 3 (Weapons) - 4 (Base) (-) 1 = 9
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.5
--------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 1
========================================================================================================
Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 3 (Weapons) - 4 (Base) (-) 1 = 9
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.5
--------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 1
========================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) - 4 (Base) (-) -2 = 12
Offensive Equipment: = 0.000
--------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
========================================================================================================
Convert Armor
--------------------------------------------------------------------------------------------------------
Ferro-Fibrous: 90 armor points x 1 90.000 = 90.000
Armor Factor Conversion (/) 30 = 3.000
--------------------------------------------------------------------------------------------------------
Final Armor Value: 3
========================================================================================================
Convert Structure
--------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Fusion on a 30 ton BattleMech = 3.0
--------------------------------------------------------------------------------------------------------
Final Structure Value: 3
========================================================================================================
Determine Special Abilities
--------------------------------------------------------------------------------------------------------
Unit is equipped with one Narc Missile Beacon = SNARC
========================================================================================================
Determine Point Value
--------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 3.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 3.500
Overheat Factor 0 (Overheat) (+) 0.000 = 3.500
Special Ability Factor [SNARC] 1 (Ability Rating) (+) 1.000 = 4.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 4.500
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 2.0 (Non-Vehicle Unit) = 6.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 9.000
Defense Factor 1 + {[3 (16" Move)] x 0.25} (*) 1.750 = 15.750
Final DIR Round to nearest half point = 16.000
Unit's Defensive Value:
Movement Factor 2 (0.25 per 2") = 2.000
Final DIR Defensive Interaction Rating (+) 16.000 = 18.000
Unit's Final Point Value:
Offensive Value = 4.500
Defensive Value (+) 18.000 = 22.500
Agile [3 (TMM) - 1] x 1 (Medium) (+) 2.000 = 24.500
--------------------------------------------------------------------------------------------------------
Final Point Value: 25
Member Review - Sleeping Dragon : 07-Feb-2008 17:10
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
As a Narc platform it should work well. There isn't much more the 'Mech can do, but it can easily work league's Hermes and Spider designs in reconnaissance duty. The armour is sufficient since the speed should serve as the main protection. I wouldn't mind having another ton of Narc ammo, but that's not a significant problem. This thing could easily appear in a TRO. I prefer to leave Narc launchers to speedy vehicles, but this would do. I like this.
No topic has been started for this review [Start Topic]
Member Review - mud : 03-Feb-2008 18:20
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
This is probably the best NARC platform I've seen, and I think the fluff makes sense too. The FWLM has historically been dependent on the LRM for long-range firepower, so this makes a lot of sense as a Marik design. I also appreciate that Archilochus resisted the temptation to try and make this an all-purpose raider with an XL engine and some more weapons. This 'mech has one job, does it well, and retires behind the lines when that job is complete.
My only quibble is with the placement of the medium laser. I'd put it in the head where it can't be shot off. That's why I'm giving a 4.5 instead of a 5.
No topic has been started for this review [Start Topic]
"Examine what is said, not him who speaks." - Arab Proverb