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BattleMech Technical Readout
Name/Model: Annihilator ANH-6LG
Designer: Starbuck
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 100
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3058
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 16,646,667 C-Bills
Battle Value: 1,658
Chassis: Standard
Power Plant: 200 XL
Walking Speed: 21.6 kph
Maximum Speed: 32.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
5 Light Gauss Rifles
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Deployment:
Kuritan, Prince Victors forces and the mercenary company, The Free Company.
Variants:
No variants as yet
Notable MechWarriors:
None......Yet
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 10.00
Engine: 200 XL 4.50
Walking MP: 2
Running MP: 3
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 280 17.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 38
Center Torso (rear): 9
R/L Torso: 21 34
R/L Torso (rear): 8
R/L Arm: 17 34
R/L Leg: 21 36
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Light Gauss Rifle RT 5 12.00
Light Gauss Rifle (Ammo 48) LT 3 3.00
2 Light Gauss Rifles RA 10 24.00
2 Light Gauss Rifles LA 10 24.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 37
TP: BM, SZ: 4, TMM: 0, MV: 4"
Damage: (S) 3 / (M) 3 / (L) 3, OV: 0
Armor (A): 9, Structure (S): 4
Specials:
Distribution
Name/Model: Annihilator ANH-6LG
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
==========================================================================================
Left Arm Head Right Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Light Gauss Rifle 3. Cockpit 3. Light Gauss Rifle
4. Light Gauss Rifle 4. Roll Again 4. Light Gauss Rifle
5. Light Gauss Rifle 5. Sensors 5. Light Gauss Rifle
6. Light Gauss Rifle 6. Life Support 6. Light Gauss Rifle
1. Light Gauss Rifle 1. Light Gauss Rifle
2. Light Gauss Rifle 2. Light Gauss Rifle
3. Light Gauss Rifle 3. Light Gauss Rifle
4. Light Gauss Rifle 4. Light Gauss Rifle
5. Light Gauss Rifle 5. Light Gauss Rifle
6. Light Gauss Rifle 6. Light Gauss Rifle
Left Torso Center Torso Right Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. Light Gauss Rifle (Ammo 16) 4. Gyro 4. Light Gauss Rifle
5. Light Gauss Rifle (Ammo 16) 5. Gyro 5. Light Gauss Rifle
6. Light Gauss Rifle (Ammo 16) 6. Gyro 6. Light Gauss Rifle
1. Double Heat Sink 1. Gyro 1. Light Gauss Rifle
2. Double Heat Sink 2. XL Engine 2. Light Gauss Rifle
3. Double Heat Sink 3. XL Engine 3. Roll Again
4. Double Heat Sink 4. XL Engine 4. Roll Again
5. Double Heat Sink 5. Roll Again 5. Roll Again
6. Double Heat Sink 6. Roll Again 6. Roll Again
Left Leg Right Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Annihilator ANH-6LG
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
==============================================================================================
Defensive Battle Rating
----------------------------------------------------------------------------------------------
Armor (Standard): 280 x 2.5 x 1 700.000
Internal Structure (Standard w/ XL Engine): 152 x 1.5 x 1 x 0.5 (+) 114.000 = 814.000
Gyro (Standard): 100 x 0.5 (+) 50.000 = 864.000
Explosive Equipment: 25 Critical Spaces (-) 25.000 = 839.000
Defensive Movement Factor: +1 (*) 1.10 = 922.900
----------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 922.900
==============================================================================================
Offensive Battle Rating
----------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 2 (Movement) - 5 (Weapons) = 19
Offensive Equipment:
Light Gauss Rifle 159.000
Light Gauss Rifle (+) 159.000 = 318.000
Light Gauss Rifle (+) 159.000 = 477.000
Light Gauss Rifle (+) 159.000 = 636.000
Light Gauss Rifle (+) 159.000 = 795.000
Light Gauss Rifle (Ammo 16) (+) 20.000 = 815.000
Light Gauss Rifle (Ammo 16) (+) 20.000 = 835.000
Light Gauss Rifle (Ammo 16) (+) 20.000 = 855.000
Total 'Mech Tonnage: (+) 100.000 = 955.000
Speed Factor: 3 (Run) + 0 (Jump) (*) 0.770 = 735.350
----------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 735.350
==============================================================================================
BattleMech Battle Value
----------------------------------------------------------------------------------------------
Defensive Battle Rating: 922.900
Offensive Battle Rating: (+) 735.350 = 1,658.250
----------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,658
Cost Breakdown
Name/Model: Annihilator ANH-6LG
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
==============================================================================================================================
Structural Cost
------------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (280 pts) 17.5 x 10,000 175,000.00
Internal Structure (Standard): 100 x 400 x 1 (+) 40,000.00 = 215,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 415,000.00
Engine (XL): (20,000 x 200 x 100) / 75 (+) 5,333,333.33 = 5,748,333.33
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 6,348,333.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 6,548,333.33
Life Support: 50,000 (+) 50,000.00 = 6,598,333.33
Sensors: 100 x 2,000 (+) 200,000.00 = 6,798,333.33
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 6,858,333.33
Arm Actuators: 100 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 20,000.00 = 6,878,333.33
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 6,948,333.33
------------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 6,948,333.33
==============================================================================================================================
Weapons and Equipment Cost
------------------------------------------------------------------------------------------------------------------------------
Light Gauss Rifle 275,000 275,000.00
Light Gauss Rifle 275,000 (+) 275,000.00 = 550,000.00
Light Gauss Rifle 275,000 (+) 275,000.00 = 825,000.00
Light Gauss Rifle 275,000 (+) 275,000.00 = 1,100,000.00
Light Gauss Rifle 275,000 (+) 275,000.00 = 1,375,000.00
Light Gauss Rifle (Ammo 16) [Empty Bin] 0 (+) 0.00 = 1,375,000.00
Light Gauss Rifle (Ammo 16) [Empty Bin] 0 (+) 0.00 = 1,375,000.00
Light Gauss Rifle (Ammo 16) [Empty Bin] 0 (+) 0.00 = 1,375,000.00
------------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,375,000.00
==============================================================================================================================
BattleMech Cost
------------------------------------------------------------------------------------------------------------------------------
Structural Cost: 6,948,333.33
Weapons and Equipment Cost: (+) 1,375,000.00 = 8,323,333.33
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 16,646,666.67
------------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 16,646,667.00
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Alpha Strike Conversion
Name/Model: Annihilator ANH-6LG
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
==========================================================================================================================
Determine Unit Type
--------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
--------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
==========================================================================================================================
Determine Weight/Size Class
--------------------------------------------------------------------------------------------------------------------------
Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
--------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
==========================================================================================================================
Convert Movement and Movement Modes
--------------------------------------------------------------------------------------------------------------------------
Ground Movement: 2 (Walk) = 4"
Ground Target Movement Modifier at 4" is 0
--------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 4"
==========================================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 5 (Weapons) - 4 (Base) (-) 3 = 17
Offensive Equipment: = 0.000
Light Gauss Rifle [Insufficient Ammo] (+) 0.450 = 0.450
Light Gauss Rifle [Insufficient Ammo] (+) 0.450 = 0.900
Light Gauss Rifle [Insufficient Ammo] (+) 0.450 = 1.350
Light Gauss Rifle [Insufficient Ammo] (+) 0.450 = 1.800
Light Gauss Rifle [Insufficient Ammo] (+) 0.450 = 2.250
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.3
--------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 3
==========================================================================================================================
Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 5 (Weapons) - 4 (Base) (-) 3 = 17
Offensive Equipment: = 0.000
Light Gauss Rifle [Insufficient Ammo] (+) 0.600 = 0.600
Light Gauss Rifle [Insufficient Ammo] (+) 0.600 = 1.200
Light Gauss Rifle [Insufficient Ammo] (+) 0.600 = 1.800
Light Gauss Rifle [Insufficient Ammo] (+) 0.600 = 2.400
Light Gauss Rifle [Insufficient Ammo] (+) 0.600 = 3.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.1
--------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 3
==========================================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 5 (Weapons) - 4 (Base) (-) 3 = 17
Offensive Equipment: = 0.000
Light Gauss Rifle [Insufficient Ammo] (+) 0.600 = 0.600
Light Gauss Rifle [Insufficient Ammo] (+) 0.600 = 1.200
Light Gauss Rifle [Insufficient Ammo] (+) 0.600 = 1.800
Light Gauss Rifle [Insufficient Ammo] (+) 0.600 = 2.400
Light Gauss Rifle [Insufficient Ammo] (+) 0.600 = 3.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.1
--------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 3
==========================================================================================================================
Convert Armor
--------------------------------------------------------------------------------------------------------------------------
Standard: 280 armor points x 1 280.000 = 280.000
Armor Factor Conversion (/) 30 = 9.333
--------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 9
==========================================================================================================================
Convert Structure
--------------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere XL on a 100 ton BattleMech = 4.0
--------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 4
==========================================================================================================================
Determine Special Abilities
--------------------------------------------------------------------------------------------------------------------------
No special abilities identified for this unit
==========================================================================================================================
Determine Point Value
--------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 3 (Long) = 12.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 14.000
Overheat Factor 0 (Overheat) (+) 0.000 = 14.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 14.000
Defensive Interaction Rating:
Armor Factor 9 (Armor) x 2.0 (Non-Vehicle Unit) = 18.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 22.000
Defense Factor 1 + [0 (4" Move)] (*) 1.000 = 22.000
Final DIR Round to nearest half point = 22.000
Unit's Defensive Value:
Movement Factor 0.5 (0.25 per 2") = 0.500
Final DIR Defensive Interaction Rating (+) 22.000 = 22.500
Unit's Final Point Value:
Offensive Value = 14.000
Defensive Value (+) 22.500 = 36.500
--------------------------------------------------------------------------------------------------------------------------
Final Point Value: 37
Number of Reviews: 5
Write Review
Average Member Rating: 2.00
Member Review - Wanallo : 01-Apr-2011 15:13
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
Aw man, firstly, congrats, you have managed to do something I've spent hours on HMPro,trying to make a Light Gauss Boat. Unfortunately though, the concessions you have made are almost unforgivable. Personally I would overlook the XL engine or the speed, but not both. There is no way this is going to stay at sniping range long enough to drop what will try and chase it down. Unfortunately, most assaults will chase this down in a few turns. I would consider dropping one LG for that speed personally. But nice idea :)
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Member Review - bladewind : 03-Jun-2008 17:53
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
Not too good here. XL engines for 2/3 monsters are way too inefficient. Endo-Steel would have saved more and you can use single heatsinks because LGRs generate almost no heat. Nice idea but poorly executed.
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Member Review - Rudel Gurken : 26-Mar-2008 08:58
0 out of 0 users (0.00%) have found this review useful
Rating:
1.50
Comment:
Five LGR's have good firepower at an insane range. This is the only good i can say about it! The XL is a bad idea here as it adds a lot of C-Bills only to get lousy 4 tons. An Endo Steel chassis would have freed up 5 tons for much fewer costs. The weapons have under 10 shots per gun and it has nothing for back up. With that range the LGR's would be out of ammo sooner than you might think. And, by the way, what are that double heatsinks for?
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Member Review - Sleeping Dragon : 03-Feb-2008 09:53
0 out of 0 users (0.00%) have found this review useful
Rating:
1.00
Comment:
I can't rate this high. By using the 200 XL engine you put a 10 pound discount on a Rolls-Royce. The engine is well protected, but additional costs (over 50%) are hardly justified, because the performance wasn't improved that much. 5 LGRs can rain shells on enemy at long range, but complete lack of backup weapons and relatively thin ammo supply turn this to a mediocre sniper and a poor 'Mech for anything else. The speed remains to be the weakest spot and I fail to see the reason to install DHSs. Moreover the 6LG doesn't respect the original layout of the design. With two gauss guns in arms there is a good chance that any crit in arms can lose both guns. The loss of LB guns also robbed the 'Mech of it's excellent crit seeking ability. It could be at least an average refit, there is some potential, but it's also poorly executed and fluffed. Sorry, but I can't rate it any better.
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Member Review - Archilochus : 02-Feb-2008 19:48
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
The 6LG is a decent Annihilator upgrade. You've made the sensible switch to double heatsinks and have upped the armor from 12 to a respectable 17 tons. You also have eliminated the older models range issues by switching from Autocannons to Light Gauss Rifles. Over all you've done a better job than any the cannon versions. (Except perhaps the Clan version, but that's a completely different kettle of fish.) My major issues, however, with your design are the XL engine and the fifth Light Gauss Rifle. I don't think that the increased vulnerability can justify the saving of 4.5 tons. (You can, after all, get 5 tons with endosteel.) Further, I don't really see how the 5th LGR adds much, given the other ways that you could make use of the 12 tons. For example, you could drop that LGR and use the 12 tons to a) switch to a regular 200 Engine or b) trade up to a 300 XL engine. In either case you could use the additional savings to add additional ammo, medium lasers or armor based on your personal desire. But as Annihilator was a heavily flawed design to begin with, I think you've made a good attempt to upgrading it.
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