BattleMech Technical Readout
Name/Model: Lago GZT-LGO-3D
Designer: Fang
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 35
Configuration: Quad BattleMech
Era/Year: Clan Invasion / 3057
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 6,808,162 C-Bills
Battle Value: 917
Chassis: Standard
Power Plant: 280 XL
Walking Speed: 86.4 kph
Maximum Speed: 129.6 kph
Jump Jets: Standard
Jump Capacity: 240 meters
Armor: Standard
Armament:
2 Medium Lasers
1 Small Laser
1 Flamer
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown with Beagle Active Probe
================================================================================================
Overview:
" Well, it is fast, that's for sure" A collective gasp went up from the spectators at the
Ground Zero proving grounds. The machine in question had just ignited jumpjets and lept half
way across the field in a single movement. " And mobile, too" replied another. " What's with
the sensor array sticking up like that? Looks like it has rabbit ears or something". Mark
Stonkin just smiled to himself. He had designed the mech to have just that visual effect.
the slender limbs, the bounding movments, and amazing jumping capability of the mech in
question were all carefully contrived to garner the image of a wild hare loping through the
desert. "Gentleman, I would like to introduce the latest release from Ground Zero Salvage
and Technology. Say hello to the Lago."
Capabilities:
Initially dubbed Jack Rabbit, the Lago has gone through several changes in development. A 25
ton scout design, it mounted no real sophisticated sensor packages and two torso mounted
medium lasers for defense. It was as fast as a Locust and could jump as far as a Spider.
Stonkin reviewed the design, then made several adjustments. The speed and mobility of the
mech were not changed, as these were deemed crucial to help the mech achieve its goal of
intel gathering and infiltration. The tonnage was increased to accomodate the larger XL
engine, and an active probe and advanced ECM suite were also included in the design. Though
the mech's appearance is a bit odd, test pilots have claimed the ride is " smooth as silk"
and much more stable than other four legged machines or even most two legged designs. The
Lago still mounts two forward firing medium lasers as well as a head mounted flamer, located
on a pintal mount under the cockpit. A small laser is mounted to the rear to provide quick
getaway coverage. Trials have been favorable, with the Lago outperforming, or on the level
with mechs of it's weight class, and mission profile. though it is not as fast as the Fey
mech, and does not pack the sophisticated equipment of the original Fey design, it has more
fire power and mobility than the stock Fey and is projected to out sell other GZT scout
designs.
Deployment:
The Lago has seen limited use with Stonkin Mechs, Inc 'merc unit while pirate hunting in the
Taurian Concordant. All reports have been favorable.
Variants:
there are no variants for the Lago at this time. One has been suggested, though. It would
replace the flamer and laser weapons payload with a single STREAK 2 and ammo with CASE.
Designers have decided this variation would detract from the Lago's current ability to work
for extended stays away from supply lines due to it's dependence on ammunition.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 3.50
Engine: 280 XL 8.00
Walking MP: 8
Running MP: 12
Jumping MP: 8
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 112 7.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 17
Center Torso (rear): 4
R/L Torso: 8 13
R/L Torso (rear): 2
R/L Front Leg: 8 13
R/L Rear Leg: 8 13
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Flamer H 1 1.00
Small Laser CT (R) 1 0.50
Guardian ECM Suite RT 2 1.50
4 Jump Jets RT 4 2.00
Medium Laser RT 1 1.00
Beagle Active Probe LT 2 1.50
4 Jump Jets LT 4 2.00
Medium Laser LT 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 32
TP: BM, SZ: 1, TMM: 3, MV: 16"j
Damage: (S) 2 / (M) 1 / (L) 0, OV: 0
Armor (A): 4, Structure (S): 2
Specials: ECM, ENE, PRB, RCN, REAR0*/-/-
Distribution
Name/Model: Lago GZT-LGO-3D
Technology: Inner Sphere
Tonnage: 35
Configuration: Quad BattleMech
=====================================================================================
Left Front LegHeadRight Front Leg
1. Hip 1. Life Support 1. Hip
2. Upper Leg Actuator 2. Sensors 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Cockpit 3. Lower Leg Actuator
4. Foot Actuator 4. Flamer 4. Foot Actuator
5. Roll Again 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. Jump Jet 4. Gyro 4. Jump Jet
5. Jump Jet 5. Gyro 5. Jump Jet
6. Jump Jet 6. Gyro 6. Jump Jet
1. Jump Jet 1. Gyro 1. Jump Jet
2. Medium Laser 2. XL Engine 2.Guardian ECM Suite
3. Roll Again 3. XL Engine 3.Guardian ECM Suite
4.Beagle Active Probe 4. XL Engine 4. Medium Laser
5.Beagle Active Probe 5. Small Laser (R) 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Left Rear LegRight Rear Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Lago GZT-LGO-3D
Technology: Inner Sphere
Tonnage: 35
Configuration: Quad BattleMech
==============================================================================================
Defensive Battle Rating
----------------------------------------------------------------------------------------------
Armor (Standard): 112 x 2.5 x 1 280.000
Internal Structure (Standard w/ XL Engine): 62 x 1.5 x 1 x 0.5 (+) 46.500 = 326.500
Gyro (Standard): 35 x 0.5 (+) 17.500 = 344.000
Defensive Equipment:
Beagle Active Probe (+) 10.000 = 354.000
Guardian ECM Suite (+) 61.000 = 415.000
Defensive Movement Factor: +4 (*) 1.40 = 581.000
----------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 581.000
==============================================================================================
Offensive Battle Rating
----------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 8 (Movement) - 10 (Weapons) = 8
Offensive Equipment:
Medium Laser 46.000
Medium Laser (+) 46.000 = 92.000
Flamer (+) 6.000 = 98.000
Small Laser (R) (+) 4.500 = 102.500
Total 'Mech Tonnage: (+) 35.000 = 137.500
Speed Factor: 12 (Run) + 4 (Jump) (*) 2.440 = 335.500
----------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 335.500
==============================================================================================
BattleMech Battle Value
----------------------------------------------------------------------------------------------
Defensive Battle Rating: 581.000
Offensive Battle Rating: (+) 335.500 = 916.500
----------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 917
Cost Breakdown
Name/Model: Lago GZT-LGO-3D
Technology: Inner Sphere
Tonnage: 35
Configuration: Quad BattleMech
===================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------
Armor (Standard): (112 pts) 7.0 x 10,000 70,000.00
Internal Structure (Standard): 35 x 400 x 1 (+) 14,000.00 = 84,000.00
Myomer (Standard): 35 x 2,000 (+) 70,000.00 = 154,000.00
Engine (XL): (20,000 x 280 x 35) / 75 (+) 2,613,333.33 = 2,767,333.33
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 3,667,333.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,867,333.33
Life Support: 50,000 (+) 50,000.00 = 3,917,333.33
Sensors: 35 x 2,000 (+) 70,000.00 = 3,987,333.33
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 4,047,333.33
Leg Actuators: 35 x ((150 x 4) + (80 x 4) + (120 x 4)) (+) 49,000.00 = 4,096,333.33
-------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 4,096,333.33
===================================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------
Beagle Active Probe 200,000 200,000.00
Flamer 7,500 (+) 7,500.00 = 207,500.00
Guardian ECM Suite 200,000 (+) 200,000.00 = 407,500.00
Jump Jets 35 x (8 x 8) x 200 (+) 448,000.00 = 855,500.00
Medium Laser 40,000 (+) 40,000.00 = 895,500.00
Medium Laser 40,000 (+) 40,000.00 = 935,500.00
Small Laser 11,250 (+) 11,250.00 = 946,750.00
-------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 946,750.00
===================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------
Structural Cost: 4,096,333.33
Weapons and Equipment Cost: (+) 946,750.00 = 5,043,083.33
BattleMech Cost Multiplier: 1 + (35 / 100) (*) 1.35 = 6,808,162.50
-------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 6,808,162.00
Dark Age (3081 - 3150)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3150
3149
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3147
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3141
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Jihad (3068 - 3080)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3080
3079
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3075
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3072
3071
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3069
3068
Civil War (3062 - 3067)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3067
3066
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3062
Clan Invasion (3050 - 3061)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3061
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Succession Wars (2781 - 3049)
Standard
Introductory
Tournament Legal
Advanced
Experimental
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2781
Star League (2439 - 2780)
Standard
Introductory
Tournament Legal
Advanced
Experimental
2780
2779
2778
2777
2776
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Alpha Strike Conversion
Name/Model: Lago GZT-LGO-3D
Technology: Inner Sphere
Tonnage: 35
Configuration: Quad BattleMech
=============================================================================================================
Determine Unit Type
-------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
-------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
=============================================================================================================
Determine Weight/Size Class
-------------------------------------------------------------------------------------------------------------
Tonnage: 35 (less than 40) = 1
-------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
=============================================================================================================
Convert Movement and Movement Modes
-------------------------------------------------------------------------------------------------------------
Ground Movement: 8 (Walk) = 16"
Ground Target Movement Modifier at 16" is 3
Jumping Movement: 8 (Jump) = 16"j
Jumping Target Movement Modifier at 16" is 3
-------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 16"j
=============================================================================================================
Determine Short Range Damage Value
-------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
8 (Movement) + 9 (Weapons) - 4 (Base) (-) 13 = 7
Offensive Equipment: = 0.000
Flamer (+) 0.200 = 0.200
Medium Laser (+) 0.500 = 0.700
Medium Laser (+) 0.500 = 1.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.2
-------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 2
=============================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
8 (Movement) + 9 (Weapons) - 4 (Base) (-) 13 = 7
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
-------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 1
=============================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
8 (Movement) - 4 (Base) (-) 4 = 16
Offensive Equipment: = 0.000
-------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
=============================================================================================================
Convert Armor
-------------------------------------------------------------------------------------------------------------
Standard: 112 armor points x 1 112.000 = 112.000
Armor Factor Conversion (/) 30 = 3.733
-------------------------------------------------------------------------------------------------------------
Final Armor Value: 4
=============================================================================================================
Convert Structure
-------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere XL on a 35 ton BattleMech = 2.0
-------------------------------------------------------------------------------------------------------------
Final Structure Value: 2
=============================================================================================================
Determine Special Abilities
-------------------------------------------------------------------------------------------------------------
Unit is equipped with Guardian ECM Suite = ECM
Unit contains no explosive components = ENE
Unit is equipped with Beagle Active Probe = PRB
Unit is equipped with Beagle Active Probe = RCN
Unit is equipped with rearward facing weapons = REAR0*/-/-
=============================================================================================================
Determine Point Value
-------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 4.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 4.500
Overheat Factor 0 (Overheat) (+) 0.000 = 4.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 4.500
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 2.0 (Non-Vehicle Unit) = 8.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 10.000
Defense Factor 1 + {[3 (16" Move)] x 0.25} (*) 1.750 = 17.500
Final DIR Round to nearest half point = 17.500
Unit's Defensive Value:
Movement Factor 2 (0.25 per 2") + 0.5 (Jump-capable) = 2.500
Final DIR Defensive Interaction Rating (+) 17.500 = 20.000
Unit's Final Point Value:
Offensive Value = 4.500
Defensive Value (+) 20.000 = 24.500
Agile [3 (TMM) - 1] x 1 (Medium) (+) 2.000 = 26.500
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 28.500
Force Bonus [PRB] Active Probe (+) 1.000 = 29.500
Force Bonus [RCN] Recon (+) 2.000 = 31.500
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Final Point Value: 32
Member Review - Sleeping Dragon : 31-Mar-2008 15:20
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
A bunny of death? Well, it works for me. The weapons are nothing to be happy about, but the Lago shouldn't try to out-shoot the enemy. It has it's sensor array, speed and heavy armour to scout and leave the fighting to the others. I'd consider adding a C3 slave or a TAG in exchange for one of the lasers as additional variants (fire-breathing bunny is way too cool to drop the flamer ;D ).
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