BattleMech Technical Readout
Name/Model: Munin MN-73r
Designer: anotherpawn
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 30
Configuration: Biped BattleMech
Era/Year: Succession Wars / 3025
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 2,836,665 C-Bills
Battle Value: 628
Chassis: Standard
Power Plant: 210 Fusion
Walking Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets: Standard
Jump Capacity: 210 meters
Armor: Standard
Armament:
1 Medium Laser
1 SRM 4
1 Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
In the time between the assassination of First Lord Richard Cameron, and the liberation of
Terra in 2772, the Eridani Light Horse performed a series of successful raiding campaigns
with the aim of disrupting the Usurper's defense of The Terran Hegemony.
One such raiding mission took place on a backwater the planet Sardam in the Thorin System .
It is a tiny barren planet consisting mostly of empty high desert, and inhabited dryland
wheat farmers. The planet was (and still is) of little value, but for the system's
proximity to arterial jump points such as the New Earth system.
The 19th Striker Regiment made planet-fall with little difficulty, but not all went as they
planned. Four days after the beginning of operations on Sardam, a small Light Horse raiding
team was separated from its supply line and, mauled in a firefight with Usurper forces.
With no way to repair their battlemechs or return to their comrades, the desperate mechjocks
turned to the locals for help.
"You got a problem with a machine...you just gotta go see Doc." The elderly man answered
from his creaking porch. He squinted at the young RCT soldier over dusty spectacles, "You
must not be from 'round here."
The leather-faced man continued as he watched a dust devil swirl by, "Well, Doc's just up
North Adams Drive. Its the first place on the left after the big blue silo. Can't miss
it."
As luck would have it, "Doc" was a mechanical genius, and former battlemech technician. He
not only repaired the Light Horse machines, it is rumored that he gave one of the RCT
mechwarriors a 'mech design he'd tinkered with for years. This design was thought to be
lost when the 19th was completely and utterly destroyed at New Earth, and it is unknown how
it came to be in this extensive archive.
Capabilities:
The Munin is designed to perform reconnaissance, but also be survivable enough to engage and
destroy enemy scout 'mechs.
The 73r variant carries a varied arsenal of energy and missile weapons. The core of the
weaponry is a reliable and available Martell Medium Laser. This laser is supplemented by
the highly accurate Holly SRM launcher, and a Harmon Light Small Laser. The damage
potential of this load-out matches or exceed common scout 'mechs such as the Wasp, Stinger,
and Locust.
The Munin's most valuable asset is maneuverability. Capable of reaching ground speeds of up
to 118 kph, and with a jump capability of over 200 meters, the Munin provides the tactical
mobility to be anywhere on the battlefield. This gives a pilot the flexibility to chose the
conditions of his or her engagement with the enemy.
One of the most interesting aspects of the Munin's design is the unorthodox distribution of
its gyroscopes in relation to the battlemechs myomer bundles. Technicians that work on the
'mech complain that only a madman would think of such an arrangement, but test pilots report
that the machine is incredibly responsive and nimble.
The advanced gyroscope design wasn't this madman designer's only innovation. While
reviewing the designer's notes for the three variants of the Munin, our research team made
and interesting discovery. They found plans to make the loading mechanisms and targeting
systems of the Holly SRM launcher of the MN-73r, and the Coventry LRM launcher of the MN-34g
model compatible. In essence, this "Doc" created a way for the Munin to exchange its long
range launcher for a short range one in the field (and visa versa). The 'mech would not
require an extensive 'mech bay to perform such a refit.
In trial runs, the Munin performed admirably. Despite having a slower ground speed than
scout 'mechs like the the venerable Locust, the addition of jump jets allows the Munin to
outmaneuver faster opponents. Against both Wasps and Stingers the Munin was able to
outlast, outmaneuver, and out-gun its opposition.
Deployment:
Prototypes have been built of the three variants designed for this chassis. All three are
currently undergoing combat trials.
Variants:
Two additional variants exist of the Munin:
The first, the MN-70c increases the firepower of the Munin at the cost of heat efficiency.
The Holly SRM launcher and Harmon Light laser are both removed. In their place, the MN-70c
wields an additional two Martell Medium Lasers in the left and right torsos. Also, the
armor load is increased by an additional one and a half tons making this variant even more
survivable. The firepower this configuration can bring to the field is impressive, but
technicians are having difficulty getting the chassis' cooling system to handle the extra
heat. The designer of the Munin references a schematic for an alternate coolant flow system
in this particular design, but extensive research has yet to recover any such diagram.
The second variant, the MN-34g retains the MN-70c's heavier armor, and keeps the combination
of the three Martell Lasers. This model also keeps the Harmon Light laser of the original.
The major change of this model is its lack of jump jets. Although this drastically cuts
down on this MN-34g's mobility, the difference is made up in long range firepower. The left
arm houses a Coventry Five-Tube long range missile launcher. The lack of jump jets in this
design also relieves much of the strain on this variant's coolant system.
In addition to these two variants, the Holly SRM and Coventry LRM launchers of this chassis
are virtually interchangeable with a simple field refit due to the Munin's innovative
design.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 3.00
Engine: 210 Fusion 9.00
Walking MP: 7
Running MP: 11
Jumping MP: 7
Heat Sinks (Single): 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 64 4.00
Type: Standard
Internal Armor
Structure Value
Head: 3 8
Center Torso: 10 10
Center Torso (rear): 2
R/L Torso: 7 6
R/L Torso (rear): 2
R/L Arm: 5 6
R/L Leg: 7 8
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Jump Jet CT 1 0.50
SRM 4 (Ammo 25) CT 1 1.00
3 Jump Jets RT 3 1.50
Small Laser RT 1 0.50
3 Jump Jets LT 3 1.50
SRM 4 LT 1 2.00
Medium Laser RA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 25
TP: BM, SZ: 1, TMM: 3, MV: 14"j
Damage: (S) 2 / (M) 2 / (L) 0, OV: 0
Armor (A): 2, Structure (S): 3
Specials:
Distribution
Name/Model: Munin MN-73r
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
====================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator
5. Roll Again 5. Sensors 5. Medium Laser
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. SRM 4 1. Fusion Engine 1. Small Laser
2. Jump Jet 2. Fusion Engine 2. Jump Jet
3. Jump Jet 3. Fusion Engine 3. Jump Jet
4. Jump Jet 4. Gyro 4. Jump Jet
5. Heat Sink 5. Gyro 5. Heat Sink
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. SRM 4 (Ammo 25) 5. Roll Again
6. Roll Again 6. Jump Jet 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Munin MN-73r
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
==================================================================================================
Defensive Battle Rating
--------------------------------------------------------------------------------------------------
Armor (Standard): 64 x 2.5 x 1 160.000
Internal Structure (Standard w/ Fusion Engine): 51 x 1.5 x 1 x 1 (+) 76.500 = 236.500
Gyro (Standard): 30 x 0.5 (+) 15.000 = 251.500
Explosive Ammunition: 1 Critical Space (-) 15.000 = 236.500
Defensive Movement Factor: +4 (*) 1.40 = 331.100
--------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 331.100
==================================================================================================
Offensive Battle Rating
--------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 7 (Movement) - 7 (Weapons) = 2
Offensive Equipment:
Medium Laser 46.000
SRM 4 (+) 39.000 = 85.000
Small Laser (+) 9.000 = 94.000
SRM 4 (Ammo 25) (+) 5.000 = 99.000
Total 'Mech Tonnage: (+) 30.000 = 129.000
Speed Factor: 11 (Run) + 4 (Jump) (*) 2.300 = 296.700
--------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 296.700
==================================================================================================
BattleMech Battle Value
--------------------------------------------------------------------------------------------------
Defensive Battle Rating: 331.100
Offensive Battle Rating: (+) 296.700 = 627.800
--------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 628
Cost Breakdown
Name/Model: Munin MN-73r
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
===================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------
Armor (Standard): (64 pts) 4.0 x 10,000 40,000.00
Internal Structure (Standard): 30 x 400 x 1 (+) 12,000.00 = 52,000.00
Myomer (Standard): 30 x 2,000 (+) 60,000.00 = 112,000.00
Engine (Fusion): (5,000 x 210 x 30) / 75 (+) 420,000.00 = 532,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 1,432,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,632,000.00
Life Support: 50,000 (+) 50,000.00 = 1,682,000.00
Sensors: 30 x 2,000 (+) 60,000.00 = 1,742,000.00
Arm Actuators: 30 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 13,800.00 = 1,755,800.00
Leg Actuators: 30 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 21,000.00 = 1,776,800.00
-------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 1,776,800.00
===================================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------
Jump Jets 30 x (7 x 7) x 200 294,000.00
Medium Laser 40,000 (+) 40,000.00 = 334,000.00
Small Laser 11,250 (+) 11,250.00 = 345,250.00
SRM 4 60,000 (+) 60,000.00 = 405,250.00
SRM 4 (Ammo 25) [Empty Bin] 0 (+) 0.00 = 405,250.00
-------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 405,250.00
===================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------
Structural Cost: 1,776,800.00
Weapons and Equipment Cost: (+) 405,250.00 = 2,182,050.00
BattleMech Cost Multiplier: 1 + (30 / 100) (*) 1.30 = 2,836,665.00
-------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 2,836,665.00
Dark Age (3081 - 3150)
Introductory
Introductory
Tournament Legal
Advanced
Experimental
3150
3149
3148
3147
3146
3145
3144
3143
3142
3141
3140
3139
3138
3137
3136
3135
3134
3133
3132
3131
3130
3129
3128
3127
3126
3125
3124
3123
3122
3121
3120
3119
3118
3117
3116
3115
3114
3113
3112
3111
3110
3109
3108
3107
3106
3105
3104
3103
3102
3101
3100
3099
3098
3097
3096
3095
3094
3093
3092
3091
3090
3089
3088
3087
3086
3085
3084
3083
3082
3081
Jihad (3068 - 3080)
Introductory
Introductory
Tournament Legal
Advanced
Experimental
3080
3079
3078
3077
3076
3075
3074
3073
3072
3071
3070
3069
3068
Civil War (3062 - 3067)
Introductory
Introductory
Tournament Legal
Advanced
Experimental
3067
3066
3065
3064
3063
3062
Clan Invasion (3050 - 3061)
Introductory
Introductory
Tournament Legal
Advanced
Experimental
3061
3060
3059
3058
3057
3056
3055
3054
3053
3052
3051
3050
Succession Wars (2781 - 3049)
Introductory
Introductory
Tournament Legal
Advanced
Experimental
3049
3048
3047
3046
3045
3044
3043
3042
3041
3040
3039
3038
3037
3036
3035
3034
3033
3032
3031
3030
3029
3028
3027
3026
3025
3024
3023
3022
3021
3020
3019
3018
3017
3016
3015
3014
3013
3012
3011
3010
3009
3008
3007
3006
3005
3004
3003
3002
3001
3000
2999
2998
2997
2996
2995
2994
2993
2992
2991
2990
2989
2988
2987
2986
2985
2984
2983
2982
2981
2980
2979
2978
2977
2976
2975
2974
2973
2972
2971
2970
2969
2968
2967
2966
2965
2964
2963
2962
2961
2960
2959
2958
2957
2956
2955
2954
2953
2952
2951
2950
2949
2948
2947
2946
2945
2944
2943
2942
2941
2940
2939
2938
2937
2936
2935
2934
2933
2932
2931
2930
2929
2928
2927
2926
2925
2924
2923
2922
2921
2920
2919
2918
2917
2916
2915
2914
2913
2912
2911
2910
2909
2908
2907
2906
2905
2904
2903
2902
2901
2900
2899
2898
2897
2896
2895
2894
2893
2892
2891
2890
2889
2888
2887
2886
2885
2884
2883
2882
2881
2880
2879
2878
2877
2876
2875
2874
2873
2872
2871
2870
2869
2868
2867
2866
2865
2864
2863
2862
2861
2860
2859
2858
2857
2856
2855
2854
2853
2852
2851
2850
2849
2848
2847
2846
2845
2844
2843
2842
2841
2840
2839
2838
2837
2836
2835
2834
2833
2832
2831
2830
2829
2828
2827
2826
2825
2824
2823
2822
2821
2820
2819
2818
2817
2816
2815
2814
2813
2812
2811
2810
2809
2808
2807
2806
2805
2804
2803
2802
2801
2800
2799
2798
2797
2796
2795
2794
2793
2792
2791
2790
2789
2788
2787
2786
2785
2784
2783
2782
2781
Star League (2439 - 2780)
Introductory
Introductory
Tournament Legal
Advanced
Experimental
2780
2779
2778
2777
2776
2775
2774
2773
2772
2771
2770
2769
2768
2767
2766
2765
2764
2763
2762
2761
2760
2759
2758
2757
2756
2755
2754
2753
2752
2751
2750
2749
2748
2747
2746
2745
2744
2743
2742
2741
2740
2739
2738
2737
2736
2735
2734
2733
2732
2731
2730
2729
2728
2727
2726
2725
2724
2723
2722
2721
2720
2719
2718
2717
2716
2715
2714
2713
2712
2711
2710
2709
2708
2707
2706
2705
2704
2703
2702
2701
2700
2699
2698
2697
2696
2695
2694
2693
2692
2691
2690
2689
2688
2687
2686
2685
2684
2683
2682
2681
2680
2679
2678
2677
2676
2675
2674
2673
2672
2671
2670
2669
2668
2667
2666
2665
2664
2663
2662
2661
2660
2659
2658
2657
2656
2655
2654
2653
2652
2651
2650
2649
2648
2647
2646
2645
2644
2643
2642
2641
2640
2639
2638
2637
2636
2635
2634
2633
2632
2631
2630
2629
2628
2627
2626
2625
2624
2623
2622
2621
2620
2619
2618
2617
2616
2615
2614
2613
2612
2611
2610
2609
2608
2607
2606
2605
2604
2603
2602
2601
2600
2599
2598
2597
2596
2595
2594
2593
2592
2591
2590
2589
2588
2587
2586
2585
2584
2583
2582
2581
2580
2579
2578
2577
2576
2575
2574
2573
2572
2571
2570
2569
2568
2567
2566
2565
2564
2563
2562
2561
2560
2559
2558
2557
2556
2555
2554
2553
2552
2551
2550
2549
2548
2547
2546
2545
2544
2543
2542
2541
2540
2539
2538
2537
2536
2535
2534
2533
2532
2531
2530
2529
2528
2527
2526
2525
2524
2523
2522
2521
2520
2519
2518
2517
2516
2515
2514
2513
2512
2511
2510
2509
2508
2507
2506
2505
2504
2503
2502
2501
2500
2499
2498
2497
2496
2495
2494
2493
2492
2491
2490
2489
2488
2487
2486
2485
2484
2483
2482
2481
2480
2479
2478
2477
2476
2475
2474
2473
2472
2471
2470
Unit Not Available
2469
Unit Not Available
2468
Unit Not Available
2467
Unit Not Available
2466
Unit Not Available
2465
Unit Not Available
2464
Unit Not Available
2463
Unit Not Available
2462
Unit Not Available
2461
Unit Not Available
2460
Unit Not Available
2459
Unit Not Available
2458
Unit Not Available
2457
Unit Not Available
2456
Unit Not Available
2455
Unit Not Available
2454
Unit Not Available
2453
Unit Not Available
2452
Unit Not Available
2451
Unit Not Available
2450
Unit Not Available
2449
Unit Not Available
2448
Unit Not Available
2447
Unit Not Available
2446
Unit Not Available
2445
Unit Not Available
2444
Unit Not Available
2443
Unit Not Available
2442
Unit Not Available
2441
Unit Not Available
2440
Unit Not Available
2439
Unit Not Available
Alpha Strike Conversion
Name/Model: Munin MN-73r
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
========================================================================================================
Determine Unit Type
--------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
--------------------------------------------------------------------------------------------------------
Final Unit Type: BM
========================================================================================================
Determine Weight/Size Class
--------------------------------------------------------------------------------------------------------
Tonnage: 30 (less than 40) = 1
--------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
========================================================================================================
Convert Movement and Movement Modes
--------------------------------------------------------------------------------------------------------
Ground Movement: 7 (Walk) = 14"
Ground Target Movement Modifier at 14" is 3
Jumping Movement: 7 (Jump) = 14"j
Jumping Target Movement Modifier at 14" is 3
--------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 14"j
========================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
7 (Movement) + 7 (Weapons) - 4 (Base) (-) 10 = 0
Offensive Equipment: = 0.000
Small Laser (+) 0.300 = 0.300
Medium Laser (+) 0.500 = 0.800
SRM 4 (+) 0.600 = 1.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.4
--------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 2
========================================================================================================
Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
7 (Movement) + 7 (Weapons) - 4 (Base) (-) 10 = 0
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
SRM 4 (+) 0.600 = 1.100
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.1
--------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 2
========================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
7 (Movement) - 4 (Base) (-) 3 = 7
Offensive Equipment: = 0.000
--------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
========================================================================================================
Convert Armor
--------------------------------------------------------------------------------------------------------
Standard: 64 armor points x 1 64.000 = 64.000
Armor Factor Conversion (/) 30 = 2.133
--------------------------------------------------------------------------------------------------------
Final Armor Value: 2
========================================================================================================
Convert Structure
--------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Fusion on a 30 ton BattleMech = 3.0
--------------------------------------------------------------------------------------------------------
Final Structure Value: 3
========================================================================================================
Determine Special Abilities
--------------------------------------------------------------------------------------------------------
No special abilities identified for this unit
========================================================================================================
Determine Point Value
--------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 6.500
Overheat Factor 0 (Overheat) (+) 0.000 = 6.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 6.500
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 2.0 (Non-Vehicle Unit) = 4.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 7.000
Defense Factor 1 + {[3 (14" Move)] x 0.25} (*) 1.750 = 12.250
Final DIR Round to nearest half point = 12.500
Unit's Defensive Value:
Movement Factor 1.75 (0.25 per 2") + 0.5 (Jump-capable) = 2.250
Final DIR Defensive Interaction Rating (+) 12.500 = 14.750
Unit's Final Point Value:
Offensive Value = 6.500
Defensive Value (+) 14.750 = 21.250
Agile [3 (TMM) - 1] x 2 (Medium) (+) 4.000 = 25.250
--------------------------------------------------------------------------------------------------------
Final Point Value: 25
Member Review - Sleeping Dragon : 16-Apr-2008 18:03
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
I'm not sure about this one. The weapons are about as much as you can get from a scout (the SRMs offer a strong argument in any fight with conventional forces), the armour is, well, I think I can call it standard. Mobility is pretty good and so the 73r will make a fine scout, but still you must pray that you don't meet something like Jenner.
No topic has been started for this review [Start Topic]
"Courage is fear that has said its prayers." - Dorothy Bernard