BattleMech Technical Readout
Name/Model: Pathfinder PFR-1A
Designer: master arminas
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 30
Configuration: Biped BattleMech
Era/Year: Succession Wars / 3025
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 2,783,040 C-Bills
Battle Value: 659
Chassis: Standard
Power Plant: 210 Fusion
Walking Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets: Standard
Jump Capacity: 210 meters
Armor: Standard
Armament:
1 Medium Laser
1 Machine Gun
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Entering service just two years too late to participate in the Uprising, this fast and
highly mobile scout unit was none the less well received by the newly reborn TDF. Faster
and even more maneuverable than the Bandit, the PFR-1A Pathfinder compared favorably with
the Assassin (a 'Mech 10 tons heavier), the Ostscout, and the Spider. Heavy armor
protection insures that the most valuable part of the 'Mech--the 'MechWarrior--has a good
chance of completing his mission alive.
Capabilities:
One of the fastest and most maneuverable 'Mechs availabe at the present time, the Pathfinder
is a highly valued recon unit in the TDF. Six and a half tons of ArmorWorks Carbide Light
Composite provides exceptional armor protection. Weaponry is light, consisting of one
Martin-Gordan Rapier medium laser and a HWC Reaper machine gun. A simple and reliable
design reduces upkeep and maintenance man-hours.
Still in production at Pinard Protectorates Limited on Pinard, the Pathfinder is a much
sought-after 'Mech by the TDF MechWarriors.
Deployment:
Though more of a specialist design than other Taurian light 'Mechs, the TDF fields a large
number of Pathfinders. Some units group these 'Mechs into a hunter-killer group to go off
and search for the commanders of enemy forces--especially if these commanders are using
mobile headquarters instead of a command 'Mech.
Variants:
Only one variant of the Pathfinder is in general service. The -1B replaces the HWC Reaper
machine gun and ammunition with a Jamestown Incendiaries Flamelord flamer. Roughly 20% of
all Pathfinders in service with the TDF are of the -1B model.
Notable MechWarriors:
Captain Evertt Hastings left the TDF in 3012 to pursue a gladitorial career on Solaris VII.
Piloting his PFR-1A ('Old Blue') he managed to impress several notable stables and quickly
entered Unlimited Class competition. Hastings and Old Blue met their first--and last
defeat--in 3016 in an elimination match for the Grand Championship. His opponent, piloting
a MAD-3R Marauder, was nearly defeated by Hastings hit-and-fade tactics. Unfortunately for
Hastings, he approached too close to the heavy 'Mech at one point and received a blow to his
head from the massive weapons pod at the end of the Marauders arm. Stunned, he lost control
and Old Blue fell to the ground, where his opponet unleashed two PPC bolts into the cockpit
of the helpless 'Mech, killing Hastings instantly.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 3.00
Engine: 210 Fusion 9.00
Walking MP: 7
Running MP: 11
Jumping MP: 7
Heat Sinks (Single): 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 104 6.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 14
Center Torso (rear): 5
R/L Torso: 7 10
R/L Torso (rear): 4
R/L Arm: 5 10
R/L Leg: 7 14
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Jump Jet CT 1 0.50
3 Jump Jets RT 3 1.50
3 Jump Jets LT 3 1.50
Medium Laser RA 1 1.00
Machine Gun LA 1 0.50
Machine Gun (Ammo 100) LA 1 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 24
TP: BM, SZ: 1, TMM: 3, MV: 14"j
Damage: (S) 1 / (M) 1 / (L) 0, OV: 0
Armor (A): 3, Structure (S): 3
Specials:
Distribution
Name/Model: Pathfinder PFR-1A
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
======================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator
5. Machine Gun 5. Sensors 5. Medium Laser
6. Machine Gun (Ammo 100) 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Jump Jet 1. Fusion Engine 1. Jump Jet
2. Jump Jet 2. Fusion Engine 2. Jump Jet
3. Jump Jet 3. Fusion Engine 3. Jump Jet
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Jump Jet 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Pathfinder PFR-1A
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
==================================================================================================
Defensive Battle Rating
--------------------------------------------------------------------------------------------------
Armor (Standard): 104 x 2.5 x 1 260.000
Internal Structure (Standard w/ Fusion Engine): 51 x 1.5 x 1 x 1 (+) 76.500 = 336.500
Gyro (Standard): 30 x 0.5 (+) 15.000 = 351.500
Explosive Ammunition: 1 Critical Space (-) 15.000 = 336.500
Defensive Movement Factor: +4 (*) 1.40 = 471.100
--------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 471.100
==================================================================================================
Offensive Battle Rating
--------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 7 (Movement) - 3 (Weapons) = 6
Offensive Equipment:
Medium Laser 46.000
Machine Gun (+) 5.000 = 51.000
Machine Gun (Ammo 100) (+) 0.500 = 51.500
Total 'Mech Tonnage: (+) 30.000 = 81.500
Speed Factor: 11 (Run) + 4 (Jump) (*) 2.300 = 187.450
--------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 187.450
==================================================================================================
BattleMech Battle Value
--------------------------------------------------------------------------------------------------
Defensive Battle Rating: 471.100
Offensive Battle Rating: (+) 187.450 = 658.550
--------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 659
Cost Breakdown
Name/Model: Pathfinder PFR-1A
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
========================================================================================================================
Structural Cost
------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (104 pts) 6.5 x 10,000 65,000.00
Internal Structure (Standard): 30 x 400 x 1 (+) 12,000.00 = 77,000.00
Myomer (Standard): 30 x 2,000 (+) 60,000.00 = 137,000.00
Engine (Fusion): (5,000 x 210 x 30) / 75 (+) 420,000.00 = 557,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 1,457,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,657,000.00
Life Support: 50,000 (+) 50,000.00 = 1,707,000.00
Sensors: 30 x 2,000 (+) 60,000.00 = 1,767,000.00
Arm Actuators: 30 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 13,800.00 = 1,780,800.00
Leg Actuators: 30 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 21,000.00 = 1,801,800.00
------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 1,801,800.00
========================================================================================================================
Weapons and Equipment Cost
------------------------------------------------------------------------------------------------------------------------
Jump Jets 30 x (7 x 7) x 200 294,000.00
Machine Gun 5,000 (+) 5,000.00 = 299,000.00
Machine Gun (Ammo 100) [Empty Bin] 0 (+) 0.00 = 299,000.00
Medium Laser 40,000 (+) 40,000.00 = 339,000.00
------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 339,000.00
========================================================================================================================
BattleMech Cost
------------------------------------------------------------------------------------------------------------------------
Structural Cost: 1,801,800.00
Weapons and Equipment Cost: (+) 339,000.00 = 2,140,800.00
BattleMech Cost Multiplier: 1 + (30 / 100) (*) 1.30 = 2,783,040.00
------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 2,783,040.00
Dark Age (3081 - 3150)
Introductory
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Tournament Legal
Advanced
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Tournament Legal
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Tournament Legal
Advanced
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Tournament Legal
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Experimental
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Introductory
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Tournament Legal
Advanced
Experimental
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Star League (2439 - 2780)
Introductory
Introductory
Tournament Legal
Advanced
Experimental
2780
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Alpha Strike Conversion
Name/Model: Pathfinder PFR-1A
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
==========================================================================================================
Determine Unit Type
----------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
----------------------------------------------------------------------------------------------------------
Final Unit Type: BM
==========================================================================================================
Determine Weight/Size Class
----------------------------------------------------------------------------------------------------------
Tonnage: 30 (less than 40) = 1
----------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
==========================================================================================================
Convert Movement and Movement Modes
----------------------------------------------------------------------------------------------------------
Ground Movement: 7 (Walk) = 14"
Ground Target Movement Modifier at 14" is 3
Jumping Movement: 7 (Jump) = 14"j
Jumping Target Movement Modifier at 14" is 3
----------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 14"j
==========================================================================================================
Determine Short Range Damage Value
----------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
7 (Movement) + 3 (Weapons) - 4 (Base) (-) 6 = 4
Offensive Equipment: = 0.000
Machine Gun (+) 0.200 = 0.200
Medium Laser (+) 0.500 = 0.700
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.7
----------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 1
==========================================================================================================
Determine Medium Range Damage Value
----------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
7 (Movement) + 3 (Weapons) - 4 (Base) (-) 6 = 4
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.5
----------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 1
==========================================================================================================
Determine Long Range Damage Value
----------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
7 (Movement) - 4 (Base) (-) 3 = 7
Offensive Equipment: = 0.000
----------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
==========================================================================================================
Convert Armor
----------------------------------------------------------------------------------------------------------
Standard: 104 armor points x 1 104.000 = 104.000
Armor Factor Conversion (/) 30 = 3.467
----------------------------------------------------------------------------------------------------------
Final Armor Value: 3
==========================================================================================================
Convert Structure
----------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Fusion on a 30 ton BattleMech = 3.0
----------------------------------------------------------------------------------------------------------
Final Structure Value: 3
==========================================================================================================
Determine Special Abilities
----------------------------------------------------------------------------------------------------------
No special abilities identified for this unit
==========================================================================================================
Determine Point Value
----------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 3.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 3.500
Overheat Factor 0 (Overheat) (+) 0.000 = 3.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 3.500
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 2.0 (Non-Vehicle Unit) = 6.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 9.000
Defense Factor 1 + {[3 (14" Move)] x 0.25} (*) 1.750 = 15.750
Final DIR Round to nearest half point = 16.000
Unit's Defensive Value:
Movement Factor 1.75 (0.25 per 2") + 0.5 (Jump-capable) = 2.250
Final DIR Defensive Interaction Rating (+) 16.000 = 18.250
Unit's Final Point Value:
Offensive Value = 3.500
Defensive Value (+) 18.250 = 21.750
Agile [3 (TMM) - 1] x 1 (Medium) (+) 2.000 = 23.750
----------------------------------------------------------------------------------------------------------
Final Point Value: 24
Member Review - Sleeping Dragon : 01-Jul-2009 23:17
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
Certainly not one of my favourites, as it's out-gunned even by the Locust, although it can be the thing that saves pilot's hide. While sitting in this you probably know that you are out-gunned by most things that you meet and so you don't bother with fighting back. Running home for help is a THE option you are looking for. Certainly a solid scout, but it does work that can be often left to vehicles. I commend the addition of jump jets that allow the 'Mech to access places otherwise out of reach for most. A good option to SL / Successor state owned Spiders and Ostscouts, but not really for the Assassin IMO. The weapons are way too light and the roles are slightly different as well.
No topic has been started for this review [Start Topic]
Member Review - Akedia : 23-Sep-2008 23:16
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
This mech indeed makes sense. Well armored, fast, and mobile, it's certainly not bad. Especially for a scout.
I know we are dealing with lvl 1 tech but I just can't shake the distate of feeling unarmed. The weapons load is appropriate and all but it isn't one I care for.
Personal taste and all. My style of play is very offensive and on lights I can't help but prefer more firepower vs armor. Guess that's why I'd be a horrible scout.
No topic has been started for this review [Start Topic]
"We kind o' thought Christ went agin war an' pillage." - James Russell Lowell