BattleMech Technical Readout
Name/Model: Siren GZT-SRN-0B
Designer: Fang
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 95
Configuration: Biped BattleMech
Era/Year: Succession Wars / 3025
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 9,886,240 C-Bills
Battle Value: 1,627
Chassis: Standard
Power Plant: 380 Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
2 PPCs
3 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Stonkin Mechs Inc was in a need of a heavier mech to supplement its thinly dispersed
garrison forces. The 3rd (?) succession war was well under way, mech production was almost
at a standstill, and the Great Houses were not about to share any of their machines with an
unpredictable mercenary unit such as the SMI. Stonkin leader Bob Stonkin contacted his uncle
Fenway Stonkin who was in charge of supply and procurement for Ground Zero Salvage and
Technology with his dilemma. Uncle Fen interceded for Bob with the young manâ??s estranged
father and was able to get a new mech designed and into production for the struggling
mercenary group.
Capabilities:
The Siren is a 95 ton assault mech. When compared on a one to one basis with other assaults
its own weight or even lighter, most feel it comes up lacking. It has an above average speed
for its size, but the weight of its gigantic fusion engine comes at the cost of weapons and
armor. The weapons payload is akin to that of a lighter heavy mech, say an under armed
Marauder. Each arm carries particle cannon with backup provided by the torso mounted medium
lasers. The 15 and half tons of standard armor provide mediocre protection, while the 15
heatsinks appear to be inadequate to dissipate the heat of weapons fire by todayâ??s
standards. One problematic flaw that plagued the Siren in early production was sub par
engine shielding. For some reason the machine was prone to reactor failure and shield
breaches. A glancing blow could pierce the reactor easily. Ground Zero took measures and
replaced the GZT produced engine with the more common General Motors 380 rated engine.
Designers hoped this may alleviate the poor shielding issue. Still, it is not prudent to
discount a 95 ton mountain of metal, no matter its flaws. In the hands of a competent pilot
and in conjunction with supporting units, the Siren can be a force to be reckoned with.
Deployment:
The Siren saw production for a period of time until around 3030 when the facilities came
under attack. While repairs were made successfully, the line was never brought back on line
due to costs and lack of materials. There are still a limited number of Sirens in use today.
Most are in storage at the main Ground Zero facility while a few are in active use with
Stonkin Mechs Inc and various other mercenary units.
Variants:
A possible upgrade has been proposed. It involves upgrading the existing standard engine to
an XL version, adding an additional Large Laser and two arm mounted medium lasers. Armor
coverage has been increased to 18 tons standard armor. Double heatsinks are also employed.
The newer version has been made more mobile by mounting four huge jumpjets in the mechs
legs.
Notable MechWarriors:
no mechwarriors of note at this time.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 9.50
Engine: 380 Fusion 41.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Single): 15 5.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 248 15.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 30 40
Center Torso (rear): 19
R/L Torso: 20 24
R/L Torso (rear): 10
R/L Arm: 16 24
R/L Leg: 20 32
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Medium Laser CT (R) 1 1.00
Medium Laser RT 1 1.00
Medium Laser LT 1 1.00
PPC RA 3 7.00
PPC LA 3 7.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 39
TP: BM, SZ: 4, TMM: 1, MV: 8"
Damage: (S) 2 / (M) 2 / (L) 2, OV: 1
Armor (A): 8, Structure (S): 8
Specials: ENE, REAR1/1/-
Distribution
Name/Model: Siren GZT-SRN-0B
Technology: Inner Sphere
Tonnage: 95
Configuration: Biped BattleMech
=====================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator
5.PPC 5. Sensors 5.PPC
6.PPC 6. Life Support 6.PPC
1.PPC 1.PPC
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Medium Laser 1. Fusion Engine 1. Medium Laser
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Medium Laser (R) 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Siren GZT-SRN-0B
Technology: Inner Sphere
Tonnage: 95
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 248 x 2.5 x 1 620.000
Internal Structure (Standard w/ Fusion Engine): 145 x 1.5 x 1 x 1 (+) 217.500 = 837.500
Gyro (Standard): 95 x 0.5 (+) 47.500 = 885.000
Defensive Movement Factor: +2 (*) 1.20 = 1,062.000
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 1,062.000
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 15 (Heat Sinks) - 2 (Movement) - 29 (Weapons) = -10
Offensive Equipment:
PPC 176.000
PPC (+) 176.000 = 352.000
Medium Laser [Inefficient] (+) 23.000 = 375.000
Medium Laser [Inefficient] (+) 23.000 = 398.000
Medium Laser (R) [Inefficient] (+) 11.500 = 409.500
Total 'Mech Tonnage: (+) 95.000 = 504.500
Speed Factor: 6 (Run) + 0 (Jump) (*) 1.120 = 565.040
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 565.040
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,062.000
Offensive Battle Rating: (+) 565.040 = 1,627.040
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,627
Cost Breakdown
Name/Model: Siren GZT-SRN-0B
Technology: Inner Sphere
Tonnage: 95
Configuration: Biped BattleMech
===================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------
Armor (Standard): (248 pts) 15.5 x 10,000 155,000.00
Internal Structure (Standard): 95 x 400 x 1 (+) 38,000.00 = 193,000.00
Myomer (Standard): 95 x 2,000 (+) 190,000.00 = 383,000.00
Engine (Fusion): (5,000 x 380 x 95) / 75 (+) 2,406,666.67 = 2,789,666.67
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 3,989,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 4,189,666.67
Life Support: 50,000 (+) 50,000.00 = 4,239,666.67
Sensors: 95 x 2,000 (+) 190,000.00 = 4,429,666.67
Heat Sinks (Single): 5 x 2,000 (+) 10,000.00 = 4,439,666.67
Arm Actuators: 95 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 43,700.00 = 4,483,366.67
Leg Actuators: 95 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 66,500.00 = 4,549,866.67
-------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 4,549,866.67
===================================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------
Medium Laser 40,000 40,000.00
Medium Laser 40,000 (+) 40,000.00 = 80,000.00
Medium Laser 40,000 (+) 40,000.00 = 120,000.00
PPC 200,000 (+) 200,000.00 = 320,000.00
PPC 200,000 (+) 200,000.00 = 520,000.00
-------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 520,000.00
===================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------
Structural Cost: 4,549,866.67
Weapons and Equipment Cost: (+) 520,000.00 = 5,069,866.67
BattleMech Cost Multiplier: 1 + (95 / 100) (*) 1.95 = 9,886,240.00
-------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 9,886,240.00
Dark Age (3081 - 3150)
Introductory
Introductory
Tournament Legal
Advanced
Experimental
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Introductory
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Tournament Legal
Advanced
Experimental
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Civil War (3062 - 3067)
Introductory
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Tournament Legal
Advanced
Experimental
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Clan Invasion (3050 - 3061)
Introductory
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Tournament Legal
Advanced
Experimental
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Introductory
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Tournament Legal
Advanced
Experimental
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Star League (2439 - 2780)
Introductory
Introductory
Tournament Legal
Advanced
Experimental
2780
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Alpha Strike Conversion
Name/Model: Siren GZT-SRN-0B
Technology: Inner Sphere
Tonnage: 95
Configuration: Biped BattleMech
===========================================================================================================================
Determine Unit Type
---------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
---------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
===========================================================================================================================
Determine Weight/Size Class
---------------------------------------------------------------------------------------------------------------------------
Tonnage: 95 (greater than or equal to 80 and less than or equal to 100) = 4
---------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
===========================================================================================================================
Convert Movement and Movement Modes
---------------------------------------------------------------------------------------------------------------------------
Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
---------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 8"
===========================================================================================================================
Determine Short Range Damage Value
---------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
15 (Heat Sinks) = 15
2 (Movement) + 26 (Weapons) - 4 (Base) (-) 24 = -9
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
PPC (+) 0.750 = 1.750
PPC (+) 0.750 = 2.500
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 15 = 37.500
Divided by the maximum heat output - 4 (/) 24 = 1.563
Rounded up to the nearest tenth = 1.6
---------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 2
===========================================================================================================================
Determine Medium Range Damage Value
---------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
15 (Heat Sinks) = 15
2 (Movement) + 26 (Weapons) - 4 (Base) (-) 24 = -9
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
PPC (+) 1.000 = 2.000
PPC (+) 1.000 = 3.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 15 = 45.000
Divided by the maximum heat output - 4 (/) 24 = 1.875
Rounded up to the nearest tenth = 1.9
Unit receives Overheat (OV) value of 1
---------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 2
===========================================================================================================================
Determine Long Range Damage Value
---------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
15 (Heat Sinks) = 15
2 (Movement) + 20 (Weapons) - 4 (Base) (-) 18 = -3
Offensive Equipment: = 0.000
PPC (+) 1.000 = 1.000
PPC (+) 1.000 = 2.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 15 = 30.000
Divided by the maximum heat output - 4 (/) 18 = 1.667
Rounded up to the nearest tenth = 1.7
---------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 2
===========================================================================================================================
Convert Armor
---------------------------------------------------------------------------------------------------------------------------
Standard: 248 armor points x 1 248.000 = 248.000
Armor Factor Conversion (/) 30 = 8.267
---------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 8
===========================================================================================================================
Convert Structure
---------------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Fusion on a 95 ton BattleMech = 8.0
---------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 8
===========================================================================================================================
Determine Special Abilities
---------------------------------------------------------------------------------------------------------------------------
Unit contains no explosive components = ENE
Unit is equipped with rearward facing weapons = REAR1/1/-
===========================================================================================================================
Determine Point Value
---------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 2 (Long) = 8.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 10.000
Overheat Factor 1 (Overheat) (+) 1.000 = 11.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 11.000
Defensive Interaction Rating:
Armor Factor 8 (Armor) x 2.0 (Non-Vehicle Unit) = 16.000
Structure Factor 8 (Structure) x 1.0 (Other Unit) (+) 8.000 = 24.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 26.400
Final DIR Round to nearest half point = 26.500
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 26.500 = 27.500
Unit's Final Point Value:
Offensive Value = 11.000
Defensive Value (+) 27.500 = 38.500
---------------------------------------------------------------------------------------------------------------------------
Final Point Value: 39
Member Review - Sleeping Dragon : 13-Jan-2009 00:28
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
I'll leave the matter of similarity to other designs alone (Banshee, Thug, Warhammer) and concentrate on the 'Mech a little more. As you've already stated in fluff the heat sinks are insufficient for 'Mech's armament, but even if it wasn't so the 'Mech would be under-gunned for it's size. Large assaults are difficult to make well with 4/6 speed profile even with XL engines. I can't help myself but to notice the lack of focus. it can be mildly effective as sniper ( thing that may be done better by Marauders), It can brawl, but you already have Banshees for the job. So, what then? For me it would be clear... *looks at the thrash bin.* But it doesn't have to be THAT bad.
No topic has been started for this review [Start Topic]
Member Review - jymset : 10-Jul-2008 12:27
0 out of 0 users (0.00%) have found this review useful
Rating:
1.00
Comment:
Huh? This is a near carbon copy of the Banshee BNC-3M. Which I don't like in the first place and would rate lower than the Banshee -3E. And considering its similarity and the above average suspension of disbelief which the text asks of the reader, I cannot rate this very highly at all.
No topic has been started for this review [Start Topic]
"Never has there been a good war or a bad peace" - Benjamin Franklin