BattleMech Technical Readout
Name/Model: Scorpion II
Designer: master arminas
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 55
Configuration: Quad BattleMech
Era/Year: Star League / 2750
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 5,519,550 C-Bills
Battle Value: 1,261
Chassis: Endo Steel
Power Plant: 330 Fusion
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
1 ER Large Laser
2 Streak SRM 2s
1 Small Pulse Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Never a popular design, the Scorpion was one of the two known quad designs arising from the
Star League era. Besides the flaws discovered in the basic premise of the quad
'Mech--notably the lack of being able to 'twist' the torso and relatively scareity of
critical slots--the Scorpion was under-sinked, under-armored, and rather fast for its mass.
The SLDF Royal 'Mech upgrade program took this opportunity to correct--most--of these
faults.
Capabilities:
Retaining the 330-rate engine that allowed this 'Mech to move at speeds approaching 100
kilometers-per-hour, the engineers replaced the standard structure with Endo-Steel and
upgraded all then single heats sinks to doubles. At the same time, they removed all weapon
systems from the 'Mech and stripped the armor from the chassis. 10.5 tons of Ferro-fibrous
armor replaced the 7 tons of standard armor of the original design--a modification that
significantly increased overall armor protection and survivability.
Replacing the PPC was an Extended Range Large Laser mounted in the center torso. Though
this weapon reduced the damage value by 20% compared to the PPC, it had a longer range and
reduced weight. The old-style SRM-6 drum launcher was also removed, to be replaced with a
pair of Streak SRM-2 launchers--one per torso--covered with a thick shell of armor. When
the MechWarrior locks these weapons onto a target, two armored doors covering each launcher
open, and then close again after the missiles are fired. This system made the new Scorpion
look more streamlined and protected the vulnerable missile launch tubes from accidental
damage. A single ton of SRM ammo was stored in a compartment just behind the cockpit, with
ammuntion transfer systems leading to both launchers.
CASE was not fitted to the design, since the ammuntion was already stored in the head. The
engineers felt that given its position, if the ammo was detonated, then the Mech was already
lost. Finally, a small pulse laser was fitted into the right torso for anti-personnel work.
The engineers also completely reworked the leg assemblies, using the latest developments in
actuator systems. While these systems consumed no space or weight, they did lower the
roughness of the Scorpion IIs gait to acceptable levels (one of the major complaints about
the original was that even a short journey battered the MechWarrior to near uselessness). A
redesigned cockpit wtih an all-angle shock absorbtion system negated what little battering
remained. SLDF MechWarriors seemed more impressed by that simple refit than the all of the
rest.
Deployment:
Only a few hundred Scorpion IIs were produced for the SLDF before the Amaris Crisis and the
Exodus. These 'Mechs were assigned to Light Horse, Hussar, and Striker regiments
exclusively. Over one hundred survived the wars and are believed to have departed the Inner
Sphere during Kerensky's Exodus, certainly none remained in the service of any of the Great
Houses.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 3.00
Engine: 330 Fusion 24.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 188 10.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 24
Center Torso (rear): 7
R/L Torso: 13 20
R/L Torso (rear): 6
R/L Front Leg: 13 24
R/L Rear Leg: 13 24
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Streak SRM 2 (Ammo 50) H 1 1.00
ER Large Laser CT 2 5.00
Small Pulse Laser RT 1 1.00
Streak SRM 2 RT 1 1.50
Streak SRM 2 LT 1 1.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 32
TP: BM, SZ: 2, TMM: 2, MV: 12"
Damage: (S) 2 / (M) 2 / (L) 1, OV: 0
Armor (A): 6, Structure (S): 5
Specials:
Distribution
Name/Model: Scorpion II
Technology: Inner Sphere
Tonnage: 55
Configuration: Quad BattleMech
===========================================================================================
Left Front LegHeadRight Front Leg
1. Hip 1. Life Support 1. Hip
2. Upper Leg Actuator 2. Sensors 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Cockpit 3. Lower Leg Actuator
4. Foot Actuator 4. Streak SRM 2 (Ammo 50) 4. Foot Actuator
5. Endo Steel 5. Sensors 5. Endo Steel
6. Endo Steel 6. Life Support 6. Endo Steel
Left TorsoCenter TorsoRight Torso
1. Streak SRM 2 1. Fusion Engine 1. Streak SRM 2
2. Endo Steel 2. Fusion Engine 2. Small Pulse Laser
3. Endo Steel 3. Fusion Engine 3. Endo Steel
4. Endo Steel 4. Gyro 4. Endo Steel
5. Ferro-Fibrous 5. Gyro 5. Endo Steel
6. Ferro-Fibrous 6. Gyro 6. Ferro-Fibrous
1. Ferro-Fibrous 1. Gyro 1. Ferro-Fibrous
2. Ferro-Fibrous 2. Fusion Engine 2. Ferro-Fibrous
3. Ferro-Fibrous 3. Fusion Engine 3. Ferro-Fibrous
4. Ferro-Fibrous 4. Fusion Engine 4. Ferro-Fibrous
5. Ferro-Fibrous 5.ER Large Laser 5. Ferro-Fibrous
6. Roll Again 6.ER Large Laser 6. Ferro-Fibrous
Left Rear LegRight Rear Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Scorpion II
Technology: Inner Sphere
Tonnage: 55
Configuration: Quad BattleMech
===================================================================================================
Defensive Battle Rating
---------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 188 x 2.5 x 1 470.000
Internal Structure (Endo Steel w/ Fusion Engine): 99 x 1.5 x 1 x 1 (+) 148.500 = 618.500
Gyro (Standard): 55 x 0.5 (+) 27.500 = 646.000
Explosive Ammunition: 1 Critical Space (-) 15.000 = 631.000
Defensive Movement Factor: +3 (*) 1.30 = 820.300
---------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 820.300
===================================================================================================
Offensive Battle Rating
---------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 2 (Movement) - 16 (Weapons) = 8
Offensive Equipment:
ER Large Laser 163.000
Streak SRM 2 (+) 30.000 = 193.000
Streak SRM 2 (+) 30.000 = 223.000
Small Pulse Laser (+) 12.000 = 235.000
Streak SRM 2 (Ammo 50) (+) 4.000 = 239.000
Total 'Mech Tonnage: (+) 55.000 = 294.000
Speed Factor: 9 (Run) + 0 (Jump) (*) 1.500 = 441.000
---------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 441.000
===================================================================================================
BattleMech Battle Value
---------------------------------------------------------------------------------------------------
Defensive Battle Rating: 820.300
Offensive Battle Rating: (+) 441.000 = 1,261.300
---------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,261
Cost Breakdown
Name/Model: Scorpion II
Technology: Inner Sphere
Tonnage: 55
Configuration: Quad BattleMech
========================================================================================================================
Structural Cost
------------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (188 pts) 10.5 x 20,000 210,000.00
Internal Structure (Endo Steel): 55 x 1,600 x 1 (+) 88,000.00 = 298,000.00
Myomer (Standard): 55 x 2,000 (+) 110,000.00 = 408,000.00
Engine (Fusion): (5,000 x 330 x 55) / 75 (+) 1,210,000.00 = 1,618,000.00
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 2,818,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,018,000.00
Life Support: 50,000 (+) 50,000.00 = 3,068,000.00
Sensors: 55 x 2,000 (+) 110,000.00 = 3,178,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 3,238,000.00
Leg Actuators: 55 x ((150 x 4) + (80 x 4) + (120 x 4)) (+) 77,000.00 = 3,315,000.00
------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 3,315,000.00
========================================================================================================================
Weapons and Equipment Cost
------------------------------------------------------------------------------------------------------------------------
ER Large Laser 200,000 200,000.00
Small Pulse Laser 16,000 (+) 16,000.00 = 216,000.00
Streak SRM 2 15,000 (+) 15,000.00 = 231,000.00
Streak SRM 2 15,000 (+) 15,000.00 = 246,000.00
Streak SRM 2 (Ammo 50) [Empty Bin] 0 (+) 0.00 = 246,000.00
------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 246,000.00
========================================================================================================================
BattleMech Cost
------------------------------------------------------------------------------------------------------------------------
Structural Cost: 3,315,000.00
Weapons and Equipment Cost: (+) 246,000.00 = 3,561,000.00
BattleMech Cost Multiplier: 1 + (55 / 100) (*) 1.55 = 5,519,550.00
------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 5,519,550.00
Dark Age (3081 - 3150)
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Standard
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Alpha Strike Conversion
Name/Model: Scorpion II
Technology: Inner Sphere
Tonnage: 55
Configuration: Quad BattleMech
============================================================================================================
Determine Unit Type
------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
============================================================================================================
Determine Weight/Size Class
------------------------------------------------------------------------------------------------------------
Tonnage: 55 (greater than or equal to 40 and less than 60) = 2
------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 2
============================================================================================================
Convert Movement and Movement Modes
------------------------------------------------------------------------------------------------------------
Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 12"
============================================================================================================
Determine Short Range Damage Value
------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 18 (Weapons) - 4 (Base) (-) 16 = 4
Offensive Equipment: = 0.000
Small Pulse Laser (+) 0.330 = 0.330
Streak SRM 2 (+) 0.400 = 0.730
Streak SRM 2 (+) 0.400 = 1.130
ER Large Laser (+) 0.800 = 1.930
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.0
------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 18 (Weapons) - 4 (Base) (-) 16 = 4
Offensive Equipment: = 0.000
Streak SRM 2 (+) 0.400 = 0.400
Streak SRM 2 (+) 0.400 = 0.800
ER Large Laser (+) 0.800 = 1.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.6
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 12 (Weapons) - 4 (Base) (-) 10 = 10
Offensive Equipment: = 0.000
ER Large Laser (+) 0.800 = 0.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.8
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Final Long Range Damage Value: 1
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Convert Armor
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Ferro-Fibrous: 188 armor points x 1 188.000 = 188.000
Armor Factor Conversion (/) 30 = 6.267
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Final Armor Value: 6
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Convert Structure
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Engine: Inner Sphere Fusion on a 55 ton BattleMech = 5.0
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Final Structure Value: 5
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Determine Special Abilities
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No special abilities identified for this unit
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 1 (Long) = 7.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 8.000
Overheat Factor 0 (Overheat) (+) 0.000 = 8.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 8.000
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 2.0 (Non-Vehicle Unit) = 12.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 17.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 20.400
Final DIR Round to nearest half point = 20.500
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") = 1.500
Final DIR Defensive Interaction Rating (+) 20.500 = 22.000
Unit's Final Point Value:
Offensive Value = 8.000
Defensive Value (+) 22.000 = 30.000
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 32.000
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Final Point Value: 32
Member Review - Sleeping Dragon : 11-Oct-2009 21:44
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
Okay, the 'mech received some of the needed armour and just like the other IIs that were submitted earlier there is the all-problems-solving combo of FF/ES/DHS. Overall the 'mech is fast and pretty tough, although the firepower is lacking when compared to the other machines of this weight. Of course that this machine is not meant to compete with them, it's place is somewhere with wasps and jenners, making hell for such under-prepared opponents. The head mounted ammo would make this thing a popular LB-X target for me, because I'd love to see the pilot flying really far and high.
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