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                 BattleMech Technical Readout

Name/Model:         Clankiller CLK-C
Designer:           jymset
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            90
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3057
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         9,849,600 C-Bills
Battle Value:       2,108

Chassis:              Endo Steel
Power Plant:          270 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE
Armament:             
    1 Gauss Rifle
    2 LB 10-X ACs
    4 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    [author's note: I did not change my old fluff for the Clankiller; I wanted to leave it as
    intended. I merely added the small paragraph about its use in the FedCom Civil war. Then I
    added variants. The CRK-C was the reason why I revisited the design, the CRK-6S seemed
    obligatory (though I was not particularly enthusiastic about it) and the CRK-7R was
    something that I had been interested for a couple of years but never got around implementing
    until now. Obviously, it completely changes the profile of this design, yet remains true to
    its roots. Please note that under Total Warfare, it is tournament legal; ie. no longer lvl
    3.]
    
    3052 witnessed a unique method of 'mech design: When FedCom and Draconis Combine engineering
    teams cooperated to relocate the last existing FRR 'mech manufacturing plant, they also
    designed an assault 'mech that was capable of fighting and beating clan machines, the
    Gunslinger.
    There were also several Star Corps scientists amongst the design team. Fully informed that
    their company was planning the reconstruction of their old 'mech factory site on Son Hoa,
    they took careful note of the results of the round table.
    When the Star Corps facility reopened in 3057, they manufactured a new assault 'mech, next
    to the venerable Highlander and Emperor designs, for which they had even constructed a new
    orbital facility: the CLK-5R Clankiller.

Capabilities:
    The CLK-5R was constructed to the same specifications as the GUN-1RD Gunslinger, and is of
    the same weight as the two other Star Corps designs, the Highlander and Emperor.
    While it seems like a symbioses of its siblings, with a Highlander body and Emperor arms, it
    is in fact a completely new design. As such, it was the first of the three assault 'mechs
    able to use the new endo steel manufactured in the orbital facility.
    Star Corps has included several improvements over the Gunslinger, keeping in mind that this
    'mech has the same mission profile: fighting Clan units on equal terms. The fact that the
    Clankiller mounts less than its maximum armor was a calculted choice - experience had shown
    that most casualities resulted in critical damage in vital equipment, rather than a complete
    destruction of armour. Thus it mounts a standard engine and CASE for its ammunition and
    volatile gauss rifle. The armament was expanded from the Gunslinger: apart from the
    efficient gauss rifle and standard medium lasers, another weapon was found to be on par with
    the Clan version: the Imperator LB-X autocannons mounted on the Emperor. Thus it was decided
    to mount only one gauss rifle, adding two LB-X cannons instead. The result is a design that
    has the long-range ballistic firepower of both the Emperor and Highlander in one, making it
    truly formidable against even Clan designs!
    All the secondary equipment found on the Gunslinger, apart from the medium lasers, was
    eliminated: since this design was intended for straight pitched battles, jump jets (horribly
    heavy for such a large design) or rear-mounted lasers did not seem necessary. Instead, the
    medium lasers were mounted in several different locations, inluding the arms, to give a wide
    arc of fire

Deployment:
    Unlike the Emperor, this design is still sold exclusively to Lyran and Draconis units on the
    Clan border, giving discounts to units which also fielded the Gunslinger. By having a direct
    comparison, Star Corps hoped to show the superiority of their design. The excellent sales
    figures of recent years prove that they were right!
    This of course meant that the design was also fielded in large numbers against Allied troops
    during the FedCom Civil War. With its deadly image of the Clankiller already established, it
    came as no surprise that it wreaked havoc amonst Inner Sphere formations at will. Ever since
    the opening shots of this horrible conflict, the Clankillers suffix was regularly dropped;
    its new, unofficial name "Killer" is a melancholy testament to the ever-increasing lethality
    of modern combat.

Variants:
    A variant of the CLK-5R was a long time in waiting. In fact, apart from the obligatory C3
    field-refit in Kuritan space, no party had attempted to modify the Clankiller at all - the
    base model was just that deadly.
    It was only the opening shots of Word of Blake's Jihad that reminded all other parties in
    the Inner Sphere of the excellent efficiency that C3 networks provided. The increased demand
    by all customers led Star Corps to finally introduce an official factory-made "C" version of
    the Clankiller. The only difference to the earlier Kuritan field refit (which replaces the
    head-mounted medium Laser with the C3 link) is a slight redistribution of the ammunition
    bins, in answer to earlier criticism of the base model.
    To further increase the deadly effect of the Clankiller, Star Corps also developed a light
    fusion engine version in the early 3060s for their Lyran Alliance customers. This enabled a
    swap to two Gauss Rifles and one LB-X cannon. This -6S version remains rare for several
    reasons. For one, there are many dual-Gauss competitors in the rosters of the Lyran
    Alliance. And then the increase of firepower is not universally deemed worth the loss of
    durability, flexibility and its higher cost.
    Nevertheless, this foray into powerplant diversification bore great fruits with the
    Jihad-era introduction of the CLK-7R. This complete revamp of the "Killer" concentrates on
    resiliency over firepower, by utilising compact engines and gyros. In order to make space
    for these changes, the Gauss Rifle had to be dropped, greatly cutting down the long-range
    firepower. This experiment was deemed worth it; the CLK-7R was further enhanced with the
    inclusion of Stealth Armour (with know-how being transferred from the Menke's production of
    the EMP-6L and -7L) and the number of medium Lasers were increased. This reimagining of the
    Clankiller turns it from an offensive to a defensive unit. Its strengths remain the
    utilitarian choice of effective weapons, while its survivability is second to none.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.50                     
Engine:                                     270 Fusion                14.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  240                    15.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      29             41       
    Center Torso (rear):                              12       
    R/L Torso:                         19             26       
    R/L Torso (rear):                                 10       
    R/L Arm:                           15             26       
    R/L Leg:                           19             27       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
C3 Slave                                                  H                 1          1.00             
2 Medium Lasers                                           CT                2          2.00             
CASE                                                      RT                1          0.50             
Gauss Rifle                                               RT                7         15.00             
Gauss Rifle (Ammo 16)                                     RT                2          2.00             
LB 10-X AC (Ammo 20)                                      RT                2          2.00             
CASE                                                      LT                1          0.50             
Gauss Rifle (Ammo 8)                                      LT                1          1.00             
LB 10-X AC (Ammo 20)                                      LT                2          2.00             
LB 10-X AC                                                RA                6         11.00             
Medium Laser                                              RA                1          1.00             
LB 10-X AC                                                LA                6         11.00             
Medium Laser                                              LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 50
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 5 / (M) 5 / (L) 3,  OV: 0
Armor (A): 8,  Structure (S): 7
Specials: C3S, CASE, FLK1/1/1, MHQ1