BattleMech Technical Readout
Name/Model: Wasp WSP-3W
Designer: Catalyst Game Labs
Source(s): Recognition Guide: ilClan, Vol. 04
Record Sheets: Clan Invasion
Record Sheets: 3085 Unabridged, Project Phoenix
Record Sheets: Phoenix Upgrade, Complete
Record Sheets: Phoenix Upgrade, Mercenary
Record Sheets: 3050
Technology: Inner Sphere
Technology Rating: E
Tonnage: 20
Role: Scout
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3050
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 1,656,720 C-Bills
Battle Value: 346
Chassis: Standard
Power Plant: 120 Fusion
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Standard
Jump Capacity: 180 meters
Armor: Ferro-Fibrous
Armament:
2 Sutel Precision Line Small Pulse Lasers
4 ChisComp 32 Small Lasers
Manufacturer: Achernar BattleMechs
Primary Factory: Achernar
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
With thousands of Wasps in service and more than 100 new ones marching off the assembly line
every year, this 'Mech is one of the most common in the Inner Sphere and Periphery. The use
of recovered technology can only prolong the service life of this design. Free Wolds League
factories account for almost half of the new Wasps every year, and the plants on Shiro III
and Kalidasa are in the midst of a major retooling to produce the WSP-3M model. Employing
Endo Steel and Ferro-Fibrous armor for lightness, the 'Mech will trade its medium laser for
a more potent medium pulse laser. Even with the stronger armor, reducing its overall armor
weight by half a ton makes the Wasp a bit more vulnerable, but Cellular Ammunition Storage
Equipment for the missile reloads more than offsets that weakness.
Defiance Industries at Furillo produces the model that will become standard in the
Federated Commonwealth, a model that has started to appear in the new F-C units. Though
carrying a medium pulse laser like the WSP-3M, the WSP-1S trades the missile launcher for
two Defiance B3S Small Lasers and a Zippo Flamer. This eliminates the need for CASE,
allowing the Steiner version to carry half a ton more armor.
Yet another model just reaching production is the WSP-3W coming out of the Archenar
BattleMechs factory on New Avalon under a contract from Wolf's Dragoons. This unusual
design lacks the Endo Steel of the WSP-3M, does not need CASE, and carries only two tons of
armor. Its weapons consist of two Sutel Precision Line Small Pulse Lasers in the right arm
and four ChisComp 32 Small Lasers, two each in the left leg and left torso.
Four factories in the Periphery continue to produce the WSP-1A, Taurian Territorial
Industries (Taurus) and Pinard Protectorates Limited (Perdition) in the Taurian Concordat,
Majesty Metals and Manufacturing at Canopus IV in the Magistracy of Canopus, and Alliance
Defenders Limited at Alpheratz in the Outworlds Alliance.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 2.00
Engine: 120 Fusion 4.00
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks (Single): 10 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 36 2.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 3
Center Torso: 6 5
Center Torso (rear): 2
R/L Torso: 5 5
R/L Torso (rear): 1
R/L Arm: 3 3
R/L Leg: 4 4
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Jump Jets CT 2 1.00
2 Jump Jets RT 2 1.00
2 Jump Jets LT 2 1.00
2 Small Lasers LT 2 1.00
2 Small Pulse Lasers RA 2 2.00
2 Small Lasers LL 2 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 10
TP: BM, SZ: 1, TMM: 2, MV: 12"j
Damage: (S) 2 / (M) 0 / (L) 0, OV: 0
Armor (A): 1, Structure (S): 2
Specials: ENE
Distribution
Name/Model: Wasp WSP-3W
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
==================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Small Pulse Laser
5. Ferro-Fibrous 5. Sensors 5. Small Pulse Laser
6. Ferro-Fibrous 6. Life Support 6. Ferro-Fibrous
1. Ferro-Fibrous 1. Ferro-Fibrous
2. Roll Again 2. Ferro-Fibrous
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Heat Sink 1. Fusion Engine 1. Heat Sink
2. Heat Sink 2. Fusion Engine 2. Heat Sink
3. Heat Sink 3. Fusion Engine 3. Heat Sink
4. Jump Jet 4. Gyro 4. Jump Jet
5. Jump Jet 5. Gyro 5. Jump Jet
6. Small Laser 6. Gyro 6. Ferro-Fibrous
1. Small Laser 1. Gyro 1. Ferro-Fibrous
2. Ferro-Fibrous 2. Fusion Engine 2. Ferro-Fibrous
3. Ferro-Fibrous 3. Fusion Engine 3. Ferro-Fibrous
4. Ferro-Fibrous 4. Fusion Engine 4. Roll Again
5. Ferro-Fibrous 5. Jump Jet 5. Roll Again
6. Roll Again 6. Jump Jet 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Small Laser 5. Roll Again
6. Small Laser 6. Roll Again
Battle Value Breakdown
Name/Model: Wasp WSP-3W
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 36 x 2.5 x 1 90.000
Internal Structure (Standard w/ Fusion Engine): 33 x 1.5 x 1 x 1 (+) 49.500 = 139.500
Gyro (Standard): 20 x 0.5 (+) 10.000 = 149.500
Defensive Movement Factor: +3 (*) 1.30 = 194.350
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 194.350
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 6 (Movement) - 8 (Weapons) = 2
Offensive Equipment:
Small Pulse Laser 12.000
Small Pulse Laser (+) 12.000 = 24.000
Small Laser (+) 9.000 = 33.000
Small Laser (+) 9.000 = 42.000
Small Laser (+) 9.000 = 51.000
Small Laser (+) 9.000 = 60.000
Total 'Mech Tonnage: (+) 20.000 = 80.000
Speed Factor: 9 (Run) + 3 (Jump) (*) 1.890 = 151.200
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 151.200
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 194.350
Offensive Battle Rating: (+) 151.200 = 345.550
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 346
Cost Breakdown
Name/Model: Wasp WSP-3W
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
===================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (36 pts) 2.0 x 20,000 40,000.00
Internal Structure (Standard): 20 x 400 x 1 (+) 8,000.00 = 48,000.00
Myomer (Standard): 20 x 2,000 (+) 40,000.00 = 88,000.00
Engine (Fusion): (5,000 x 120 x 20) / 75 (+) 160,000.00 = 248,000.00
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 848,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,048,000.00
Life Support: 50,000 (+) 50,000.00 = 1,098,000.00
Sensors: 20 x 2,000 (+) 40,000.00 = 1,138,000.00
Arm Actuators: 20 x ((100 x 2) + (50 x 2) + (80 x 1)) (+) 7,600.00 = 1,145,600.00
Leg Actuators: 20 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 14,000.00 = 1,159,600.00
-------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 1,159,600.00
===================================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------
Jump Jets 20 x (6 x 6) x 200 144,000.00
Small Laser 11,250 (+) 11,250.00 = 155,250.00
Small Laser 11,250 (+) 11,250.00 = 166,500.00
Small Laser 11,250 (+) 11,250.00 = 177,750.00
Small Laser 11,250 (+) 11,250.00 = 189,000.00
Small Pulse Laser 16,000 (+) 16,000.00 = 205,000.00
Small Pulse Laser 16,000 (+) 16,000.00 = 221,000.00
-------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 221,000.00
===================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------
Structural Cost: 1,159,600.00
Weapons and Equipment Cost: (+) 221,000.00 = 1,380,600.00
BattleMech Cost Multiplier: 1 + (20 / 100) (*) 1.20 = 1,656,720.00
-------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 1,656,720.00
Dark Age (3081 - 3150)
Standard
Introductory
Tournament Legal
Advanced
Experimental
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Introductory
Tournament Legal
Advanced
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Star League (2439 - 2780)
Standard
Introductory
Tournament Legal
Advanced
Experimental
2780
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Alpha Strike Conversion
Name/Model: Wasp WSP-3W
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
========================================================================================================
Determine Unit Type
--------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
--------------------------------------------------------------------------------------------------------
Final Unit Type: BM
========================================================================================================
Determine Weight/Size Class
--------------------------------------------------------------------------------------------------------
Tonnage: 20 (less than 40) = 1
--------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
========================================================================================================
Convert Movement and Movement Modes
--------------------------------------------------------------------------------------------------------
Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
Jumping Movement: 6 (Jump) = 12"j
Jumping Target Movement Modifier at 12" is 2
--------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 12"j
========================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
6 (Movement) + 8 (Weapons) - 4 (Base) (-) 10 = 0
Offensive Equipment: = 0.000
Small Laser (+) 0.300 = 0.300
Small Laser (+) 0.300 = 0.600
Small Laser (+) 0.300 = 0.900
Small Laser (+) 0.300 = 1.200
Small Pulse Laser (+) 0.330 = 1.530
Small Pulse Laser (+) 0.330 = 1.860
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.9
--------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 2
========================================================================================================
Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
6 (Movement) + 8 (Weapons) - 4 (Base) (-) 10 = 0
Offensive Equipment: = 0.000
--------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 0
========================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
6 (Movement) - 4 (Base) (-) 2 = 8
Offensive Equipment: = 0.000
--------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
========================================================================================================
Convert Armor
--------------------------------------------------------------------------------------------------------
Ferro-Fibrous: 36 armor points x 1 36.000 = 36.000
Armor Factor Conversion (/) 30 = 1.200
--------------------------------------------------------------------------------------------------------
Final Armor Value: 1
========================================================================================================
Convert Structure
--------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Fusion on a 20 ton BattleMech = 2.0
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Final Structure Value: 2
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Determine Special Abilities
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Unit contains no explosive components = ENE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 2.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 2.500
Overheat Factor 0 (Overheat) (+) 0.000 = 2.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 2.500
Defensive Interaction Rating:
Armor Factor 1 (Armor) x 2.0 (Non-Vehicle Unit) = 2.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 4.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 4.800
Final DIR Round to nearest half point = 5.000
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") + 0.5 (Jump-capable) = 2.000
Final DIR Defensive Interaction Rating (+) 5.000 = 7.000
Unit's Final Point Value:
Offensive Value = 2.500
Defensive Value (+) 7.000 = 9.500
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Final Point Value: 10
0 out of 0 users (0.00%) have found this review useful
Rating:
0.50
Comment:
I can understand why somebody puts small pulse lasers in a shortrange-backbiter (even if i would prefer standard mediums in almost all circumstances!). But instead of using endosteel they reduced the armor. I wouldn´t dare to close to an enemy in this fragile mech.
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Member Review - Sleeping Dragon : 10-Apr-2007 19:19
0 out of 0 users (0.00%) have found this review useful
Rating:
0.50
Comment:
No, no and three more times no. The 'Mech lost armor just to get a little accuracy for horribly short-ranged firepower. It will die whenever it gets to rage of anything more dangerous than trees. Of course that it can attack the infantry, but the infantry can fight back and foot sloggers are cheaper. Disassemble this, buy yourself a Locust and use the remaining money to buy some booze. it may help you to survive the shock from even thinking about driving this *censored* what the *censored* were the people creating this thinking? In 3025 I was merciful, now I can't.
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Member Review - StarRaven : 21-Sep-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
0.00
Comment:
This is indeed a baby Charger. But I think I'd rather have the Charger; it has some armor at least. There're plenty of real 'Mechs out there (Locust) which will outrun this and crush it with a few medium lasers, while it's still trying to get into range. Simply useless.
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Member Review - jfox61 : 15-Sep-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
0.50
Comment:
armour 1 on the RT who are you kidding You could knock this thing out by chucking house bricks at it. It would probably go home crying to mummy for being bullied by the village idiot. I can't see any usefulness for this mech at all. Probably the worst mech in the BT universe bar none
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Member Review - Blackhand : 30-Aug-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
0.50
Comment:
It gets a point five because it has a functional engine and cockpit.
After that its got very few pluses in battle.
Its a short range hunter... but its speed means that most mechs will pummel it before it ever gets to use its weapons.
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"There never was a good war or a bad peace." - Benjamin Franklin