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                 BattleMech Technical Readout

Name/Model:         Bulwark BUL-7
Designer:           dbfassbinder
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            95
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3080
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         10,484,078 C-Bills
Battle Value:       2,558

Chassis:              Defiant V Endo Steel
Power Plant:          Pitban 285 
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Pitban LFT 50 
    Jump Capacity:    90 meters
Armor:                Durallex Heavy with CASE
Armament:             
    1 Gauss Rifle
    4 Light PPCs
    3 ER Medium Lasers
    1 Light AC/5
    1 ER Small Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Angst Discom
Targeting & Tracking: Angst Accuracy

================================================================================================
Overview:
    Designed for the Lyran Alliance Armed Forces as a durable and agile brawler, the Bulwark's
    original loadout was more along the lines of a Clan Invasion era mech. However, initial
    battlefield results in the meat grinder of the FedCom Civil War convinced Defiance that
    there was a need for a change in doctrine. After some retooling, the revised Bulwark entered
    production to smashing success.

Capabilities:
    The Bulwark reflects its FedCom Civil War origins with the desire to be durable, flexible,
    and enduring. Many complicated and sophisticated assault 'mech designs struggled during the
    conflict, and the Bulwark is meant to act as the glue for an assault lance.
    
    Maximized armor and jump jets allow the 'mech to soak up damage and reposition itself on
    uneven terrain. Components are also simple, with only its twelve double heat sinks and Endo
    Steel frame being advanced technology. Many are shared with Defiance's own Defiance
    BattleMech to simplify production and maintenance.
    
    While a gauss rifle with twenty-four shots lets the Bulwark engage it long range, it really
    shines at medium range. There, a bracket of four light PPC's let it exploit holes in the
    armor opened up by the guass rifle. A light AC-5 with two tons of ammunition gives it
    additional tactical flexibility thanks to specialty munitions. All of these weapons can fire
    continuously while running at full speed. CASE protects the mech against ammunition
    explosion or critical discharges from the guass rifle.
    
    The full hand actuators are another consequence of the hard times that birthed it. Many
    battles are decided at point blank ranges, where the PPC's and guass rifle are less
    effective, so it was decided to load out the Bulwark to put all 95 tons into boxing and
    kicking opponents to bits. A trio of ER medium lasers and a single ER small laser join the
    autocannon at protecting the Bulwark up close, but its bulk is the biggest deterrent. Alpha
    strikes are not recommended, since these additional ER lasers can quickly send the Bulwark's
    heat into the red line.

Deployment:
    The Bulwark has found wide deployment as a flexible weapons platform. Its relatively low
    cost has found it success across a broad swath of the LCAF. It is common to have a Bulwark
    in battalion or regimental command lances as a bodyguard, if not for the commander
    personally.

Variants:
    The original BUL-6 model was still a powerful BattleMech, with paired gauss rifles and six
    standard medium lasers. However, more nimble opponents could pick it apart at range once the
    guass rifles ran out of ammunition. In an LAAF (or LCAF after the Civil War ended) with the
    Fafnir and Atlas, this left the Bulwark trying to fill an already filled niche. A few of
    this initial model are still produced, often paired with the BUL-7, or deployed to militia
    units that cannot support its cutting edge weapons suite.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 5.00                     
Engine:                                     285 Fusion                16.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  293                    18.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      30             48       
    Center Torso (rear):                              12       
    R/L Torso:                         20             32       
    R/L Torso (rear):                                  8       
    R/L Arm:                           16             32       
    R/L Leg:                           20             40       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Medium Laser                                           CT                1          1.00             
Jump Jet                                                  CT                1          2.00             
CASE                                                      RT                1          0.50             
ER Medium Laser                                           RT                1          1.00             
ER Small Laser                                            RT                1          0.50             
Gauss Rifle (Ammo 24)                                     RT                3          3.00             
Jump Jet                                                  RT                1          2.00             
Light AC/5                                                RT                2          5.00             
Light AC/5 (Ammo 40)                                      RT                2          2.00             
ER Medium Laser                                           LT                1          1.00             
Jump Jet                                                  LT                1          2.00             
2 Light PPCs                                              LT                4          6.00             
Gauss Rifle                                               RA                7         15.00             
2 Light PPCs                                              LA                4          6.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 52
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 4 / (M) 4 / (L) 4,  OV: 2
Armor (A): 10,  Structure (S): 8
Specials: CASE