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BattleMech Technical Readout
Name/Model: Koshi (Mist Lynx) PRIME
Designer: Catalyst Game Labs
Source(s): ForcePack Record Sheets: Wave One
Battle of Tukayyid Supplemental
Record Sheets: Clan Invasion
Record Sheets: 3050 Upgrades Unabridged, Clan & Star League
Record Sheets: 3050 Upgrade
Record Sheets: 3050
Technology: Clan
Technology Rating: F
Tonnage: 25
Role: Scout
Configuration: Biped OmniMech
Era/Year: Succession Wars / 2926
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 4,680,729 C-Bills
Battle Value: 871
Chassis: Light Series II Endo Steel
Power Plant: Type II 175 XL
Walking Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets: Light Series Mk. II
Jump Capacity: 180 meters
Armor: Compound H17 Ferro-Fibrous
Armament:
1 LRM 10
1 Streak SRM 4
2 Machine Guns
Manufacturer: Arcadia BattleMech Plant CM-O3, Huntress Manufacturing Facility Epsilon
Primary Factory: Arcadia (ABMPCMO3), Huntress (HMFE)
Communications: Build 1685/5 Tacticom
Targeting & Tracking: Series III GDS with Active Probe
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 1.50
Engine: 175 XL 3.50
Walking MP: 7
Running MP: 11
Jumping MP: 6
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 67 3.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 8 10
Center Torso (rear): 6
R/L Torso: 6 7
R/L Torso (rear): 5
R/L Arm: 4 4
R/L Leg: 6 5
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Active Probe H 1 1.00
3 Jump Jets RT 3 1.50
3 Jump Jets LT 3 1.50
2 Machine Guns RA 2 0.50
Machine Gun (Ammo 100) RA 1 0.50
Streak SRM 4 RA 1 2.00
Streak SRM 4 (Ammo 25) RA 1 1.00
LRM 10 LA 1 2.50
LRM 10 (Ammo 12) LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 27
TP: BM, SZ: 1, TMM: 3, MV: 14"/12"j
Damage: (S) 2 / (M) 2 / (L) 1, OV: 0
Armor (A): 2, Structure (S): 1
Specials: CASE, IF1, JMPW1, OMNI, PRB, RCN
Distribution
Name/Model: Koshi (Mist Lynx) PRIME
Technology: Clan
Tonnage: 25
Configuration: Biped OmniMech
======================================================================================
Left Arm Head Right Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Active Probe 4. Hand Actuator
5. LRM 10 5. Sensors 5. Streak SRM 4
6. LRM 10 (Ammo 12) 6. Life Support 6. Machine Gun
1. Endo Steel 1. Machine Gun
2. Ferro-Fibrous 2. Streak SRM 4 (Ammo 25)
3. Roll Again 3. Machine Gun (Ammo 100)
4. Roll Again 4. Endo Steel
5. Roll Again 5. Ferro-Fibrous
6. Roll Again 6. Roll Again
Left Torso Center Torso Right Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. Double Heat Sink 3. XL Engine 3. Double Heat Sink
4. Double Heat Sink 4. Gyro 4. Double Heat Sink
5. Double Heat Sink 5. Gyro 5. Jump Jet
6. Double Heat Sink 6. Gyro 6. Jump Jet
1. Jump Jet 1. Gyro 1. Jump Jet
2. Jump Jet 2. XL Engine 2. Endo Steel
3. Jump Jet 3. XL Engine 3. Ferro-Fibrous
4. Endo Steel 4. XL Engine 4. Ferro-Fibrous
5. Ferro-Fibrous 5. Endo Steel 5. Roll Again
6. Ferro-Fibrous 6. Ferro-Fibrous 6. Roll Again
Left Leg Right Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Koshi (Mist Lynx) PRIME
Technology: Clan
Tonnage: 25
Configuration: Biped OmniMech
================================================================================================
Defensive Battle Rating
------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 67 x 2.5 x 1 167.500
Internal Structure (Endo Steel w/ XL Engine): 43 x 1.5 x 1 x 0.75 (+) 48.375 = 215.875
Gyro (Standard): 25 x 0.5 (+) 12.500 = 228.375
Defensive Equipment:
Active Probe (+) 12.000 = 240.375
Defensive Movement Factor: +4 (*) 1.40 = 336.525
------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 336.525
================================================================================================
Offensive Battle Rating
------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 6 (Movement) - 5.5 (Weapons) = 14.5
Offensive Equipment:
LRM 10 109.000
Streak SRM 4 (+) 79.000 = 188.000
LRM 10 (Ammo 12) (+) 14.000 = 202.000
Streak SRM 4 (Ammo 25) (+) 10.000 = 212.000
Machine Gun (+) 5.000 = 217.000
Machine Gun (+) 5.000 = 222.000
Machine Gun (Ammo 100) (+) 0.500 = 222.500
Total 'Mech Tonnage: (+) 25.000 = 247.500
Speed Factor: 11 (Run) + 3 (Jump) (*) 2.160 = 534.600
------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 534.600
================================================================================================
BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 336.525
Offensive Battle Rating: (+) 534.600 = 871.125
------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 871
Cost Breakdown
Name/Model: Koshi (Mist Lynx) PRIME
Technology: Clan
Tonnage: 25
Configuration: Biped OmniMech
========================================================================================================================
Structural Cost
------------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (67 pts) 3.5 x 20,000 70,000.00
Internal Structure (Endo Steel): 25 x 1,600 x 1 (+) 40,000.00 = 110,000.00
Myomer (Standard): 25 x 2,000 (+) 50,000.00 = 160,000.00
Engine (XL): (20,000 x 175 x 25) / 75 (+) 1,166,666.67 = 1,326,666.67
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 1,926,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,126,666.67
Life Support: 50,000 (+) 50,000.00 = 2,176,666.67
Sensors: 25 x 2,000 (+) 50,000.00 = 2,226,666.67
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 2,286,666.67
Arm Actuators: 25 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 11,500.00 = 2,298,166.67
Leg Actuators: 25 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 17,500.00 = 2,315,666.67
------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 2,315,666.67
========================================================================================================================
Weapons and Equipment Cost
------------------------------------------------------------------------------------------------------------------------
Active Probe 200,000 200,000.00
CASE 2 x 50,000 (+) 100,000.00 = 300,000.00
Jump Jets 25 x (6 x 6) x 200 (+) 180,000.00 = 480,000.00
LRM 10 100,000 (+) 100,000.00 = 580,000.00
LRM 10 (Ammo 12) [Empty Bin] 0 (+) 0.00 = 580,000.00
Machine Gun 5,000 (+) 5,000.00 = 585,000.00
Machine Gun 5,000 (+) 5,000.00 = 590,000.00
Machine Gun (Ammo 100) [Empty Bin] 0 (+) 0.00 = 590,000.00
Streak SRM 4 90,000 (+) 90,000.00 = 680,000.00
Streak SRM 4 (Ammo 25) [Empty Bin] 0 (+) 0.00 = 680,000.00
------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 680,000.00
========================================================================================================================
BattleMech Cost
------------------------------------------------------------------------------------------------------------------------
Structural Cost: 2,315,666.67
Weapons and Equipment Cost: (+) 680,000.00 = 2,995,666.67
OmniMech Conversion Cost: (2,315,666.67 + 680,000.00) x 0.25 (+) 748,916.67 = 3,744,583.33
BattleMech Cost Multiplier: 1 + (25 / 100) (*) 1.25 = 4,680,729.17
------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 4,680,729.00
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Alpha Strike Conversion
Name/Model: Koshi (Mist Lynx) PRIME
Technology: Clan
Tonnage: 25
Configuration: Biped OmniMech
==================================================================================================================================
Determine Unit Type
----------------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
----------------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
==================================================================================================================================
Determine Weight/Size Class
----------------------------------------------------------------------------------------------------------------------------------
Tonnage: 25 (less than 40) = 1
----------------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
==================================================================================================================================
Convert Movement and Movement Modes
----------------------------------------------------------------------------------------------------------------------------------
Ground Movement: 7 (Walk) = 14"
Ground Target Movement Modifier at 14" is 3
Jumping Movement: 6 (Jump) = 12"j
Jumping Target Movement Modifier at 12" is 2
----------------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 14"/12"j
==================================================================================================================================
Determine Short Range Damage Value
----------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
6 (Movement) + 7 (Weapons) - 4 (Base) (-) 9 = 11
Offensive Equipment: = 0.000
Machine Gun (+) 0.200 = 0.200
Machine Gun (+) 0.200 = 0.400
LRM 10 (+) 0.600 = 1.000
Streak SRM 4 (+) 0.800 = 1.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.8
----------------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 2
==================================================================================================================================
Determine Medium Range Damage Value
----------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
6 (Movement) + 7 (Weapons) - 4 (Base) (-) 9 = 11
Offensive Equipment: = 0.000
LRM 10 (+) 0.600 = 0.600
Streak SRM 4 (+) 0.800 = 1.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.4
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Final Medium Range Damage Value: 2
==================================================================================================================================
Determine Long Range Damage Value
----------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
6 (Movement) + 4 (Weapons) - 4 (Base) (-) 6 = 14
Offensive Equipment: = 0.000
LRM 10 (+) 0.600 = 0.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.6
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Final Long Range Damage Value: 1
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Convert Armor
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Ferro-Fibrous: 67 armor points x 1 67.000 = 67.000
Armor Factor Conversion (/) 30 = 2.233
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Final Armor Value: 2
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Convert Structure
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Engine: Clan XL on a 25 ton BattleMech = 1.0
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Final Structure Value: 1
==================================================================================================================================
Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
Jumping TMM is 1 less than Ground TMM = JMPW1
Unit utilizes modular (Omni) technology = OMNI
Unit is equipped with Active Probe = PRB
Unit is equipped with Active Probe = RCN
==================================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 1 (Long) = 7.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 7.500
Overheat Factor 0 (Overheat) (+) 0.000 = 7.500
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 8.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 8.500
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 2.0 (Non-Vehicle Unit) = 4.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 5.000
Defense Factor 1 + {[3 (14" Move)] x 0.25} (*) 1.750 = 8.750
Final DIR Round to nearest half point = 9.000
Unit's Defensive Value:
Movement Factor 1.75 (0.25 per 2") + 0.5 (Jump-capable) = 2.250
Final DIR Defensive Interaction Rating (+) 9.000 = 11.250
Unit's Final Point Value:
Offensive Value = 8.500
Defensive Value (+) 11.250 = 19.750
Agile [3 (TMM) - 1] x 2 (Medium) (+) 4.000 = 23.750
Force Bonus [PRB] Active Probe (+) 1.000 = 24.750
Force Bonus [RCN] Recon (+) 2.000 = 26.750
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Final Point Value: 27
Number of Reviews: 10
Write Review
Average Member Rating: 2.50
Member Review - jymset : 10-Jul-2008 12:27
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
Presumably the most common variant, this one also likely generated the Koshi-image in the IS. The LRM10 is a flexible long-ranged weapon of reasonable power for such a small ‘Mech. The SSRM4 is a credible threat to vehicles and the dual MG should take care of all infantry encountered while scouting ahead. Does this all seem underwhelming for a Clan ‘Mech of any size? Well, if you take into account its low bidding cost (880 points BV2) and its general flexibility, this truly should be the one and only choice if this is fielded as an actual SCOUT unit in unknown terrain. Compared to other configurations, this is definitely on the weak side but in its intended role, the Primary configuration is truly the actual prime choice!
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Member Review - Sleeping Dragon : 13-Apr-2007 20:27
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
Basic Myst Lynx chassis is pretty fast and it can jump. I know that the JJs may be installed on any omnimech, but the models used when the invasion began rarely did so. It's also equipped with the Active probe, so it can act as a scout as well. The armor is relatively week, but clan doctrine prefers speed and firepower over protection, so it's understandable. Fortunately the armor is allocated in a way that prevents IS PPCs and similar weapons to disable the 'Mech with one shot, and that is definitely an asset.
Primary configuration is a good harasser, because it can easily sting the enemy with it's LRMs without the need to close. SRMs and MGs can be useful when dealing with conventional forces (= light tanks and infantry), but they should be used as a defensive measure. As it was said before, this 'Mech is prepared for variety of situations, but it lacks any specialization. Keep it close to supply lines, because it lacks energy armament.
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Member Review - Knightrunner : 01-Aug-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
1.00
Comment:
All missile weapons on an omni with double heat sinks makes no sense. The probe and MG's make sense, for a light scout, but the missiles? Too heavy. The Koshi is too slow to have such a light armor load (a common flaw, for some reason, in Clan light omnis) and the partial jump ability is silly. This will work fine against infantry or light vechiles, but that's not a ringing endorsement for a Clan frontline omni.
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Member Review - Blackhand : 20-Sep-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
The Koshi prime's only way to make me marginally happy about having it in a star is knowing some of the other poddings are better.
Its average and short ranged. Which in Clan on Clan engagements usually ends on a bad note for lightly armoured scout mechs.
Nice amount of firepower but nothing to rely on once your ammo bins are dry. Good for garrison work only in this configeration.
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Member Review - ralgith : 05-Mar-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
Good speed, armor, weapon load, and all that. A bit weak in armor, but with the weapons load it could easily kill something of equal weight with 2 tons more armor and survive.
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