BattleMech Technical Readout
Name/Model: Doughboy DBY-1RB
Designer: dbfassbinder
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 45
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Star League / 2760
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 3,409,240 C-Bills
Battle Value: 987
Chassis: Technicron Standard
Power Plant: GM 225
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: None
Armor: PanzerSlab Type 3
Armament:
1 Harmon Large Laser
1 Maxell DT Medium Laser
2 SRM 2s
1 Holly SRM 2
2 Bulldog Machine Guns
Manufacturer: Apollo Machinery, United Outworlders Corporation
Primary Factory: Unknown (AM), Unknown (UOC)
Communications: TransComm Alpha
Targeting & Tracking: KBC Starsight Model 3
================================================================================================
Overview:
The Doughboy is perhaps the ultimate example of being a jack of all trades and master of
none, as well as being, in a very technical sense, the first 'Omnimech'. The 'mech was
designed to be able to do a little bit of everything, coming as it did in the leadup to the
Amaris Coup. Since Stefan Amaris' plan to overthrow Star League required sapping his Rim
Worlds Republic of its best regiments, the Doughboy was commissioned as a simple Battlemech
made with cheap, off the shelf components to reinforce his periphery holdings.
Intended for the garrisons that would be left behind, the ease of manufacture meant that the
plant on Apollo was able to crank out multiple regiments of the Doughboy during its ten year
production cycle. The Battlemech's name comes from an old Terran name for the infantry of
the First World War, pointing to the design's role as a trooper mech.
The Doughboy would have been completely forgotten to history if not for a bit of its
advertising. Apollo Machinery had provided components for the Rim Worlds Republic Army for
centuries, but seeing an opportunity to move up the food chain, the company lobbied hard for
this lucrative contact. Calling it the 'Doughboy Omnimech,' the term was meant to describe a
wonder weapon that could do a little bit of everything, "the only 'mech you need." Whether
it was it was that dramatic flourish or simply being the lowest bid, the Doughboy won the
contract and went into production in 2760. However, the Doughboy died alongside Rim Worlds
Republic.
The design was rediscovered when a technician in the Outworlds Alliance searched an old
database for the word Omnimech, accidentally searching for technical articles dated before
3050 instead of after. This ultimately led to the revival of the design in 3093 as an actual
Omnimech.
Capabilities:
The Doughboy was made entirely out of components produced on Apollo, either by Apollo
Weapons or other local suppliers. This meant that new models could be cranked out right
until the destruction of the factory, even as the Star League Defense Force blockaded the
planet.
The Doughboy's weapons suite is as flexible as advertised. The primary weapon is a large
laser held in the right arm, backed up by a head mounted medium laser. The medium laser was
poorly shielded in the original Rim Worlds League production model, causing interference
with the communication channels. Plans to correct this flaw were never put into action
during the original production run. The Outworlds Alliance fixed this issue by moving the
laser out of the head and into the center torso.
The torsos mount an LRM 5 pack for a bit of long range punch and indirect fire ability,
while an SRM 2 serves as an anti-vehicle backup weapon. A pair of machine guns in the left
arm complete the armament. Thirteen single heat sinks manage to keep the heat load mostly
under control, though careless pilots can find themselves in the red line. Nine tons of
armor provide excellent durability for its 45 ton weight, while a 225 rated fusion engine
allows for a top speed of 86 kilometers per hour, letting it keep pace with most medium
mechs of the period. However, the lack of jump jets let the Doughboy be easily outmaneuvered
by SLDF standards like the Phoenix Hawk.
Perhaps the Doughboy's greatest trait is its ease of repair. Taking inspiration from the
Crab, the Doughboy is a field technician's dream. One of the design's quirks is a helmet
assembly over the head, which likely inspired the Doughboy name. This provides extra
protection from incoming damage, but the assembly can get stuck in place during an ejection,
causing injury or death. Pilots are usually comfortable with this tradeoff.
Design Quirks: Cowl, Easy to Maintain, Difficult Ejection, EM Interference (Medium Laser,
corrected by the Outworlds Alliance version).
Deployment:
The most common field variants used in the Rimworlds Republic involved tweaking the weapons
for specific combat roles. The DBY-1RA exchanged the SRM 2 launcher and the machine guns to
add a second LRM 5 and an additional ton of ammunition, with a locally produced small laser
taking the place of the arm mounted machine guns for point defense.
The second, the DBY-1RB, took the opposite approach, with the LRM 5 being exchanged for two
more SRM 2 launchers and additional ammo. These 'mechs terrorized SLDF infantry and vehicle
units with deadly inferno rounds. It's speculated that the -1RB variant was the main source
of the SLDF's general animosity towards the design.
The Outworlds Alliance's first run of the Doughboy, the DBY-1OA, was rather conservative.
The loadout was kept the same, save that the armor was upgraded to Ferro Fibrous to make
save tonnage for CASE to protect pilots from ammunition explosions. This slightly reduces
the 'mech's armor covering, but greatly increases pilot survivability. The medium laser was
also moved from the head to the center torso to compensate for poor shielding.
Variants:
The most common field variants used in the Rimworlds Republic involved tweaking the weapons
for specific combat roles. The DBY-1RA exchanged the SRM 2 launcher and the machine guns to
add a second LRM 5 and an additional ton of ammunition, with a locally produced small laser
taking the place of the arm mounted machine guns for point defense.
The second, the DBY-1RB, took the opposite approach, with the LRM 5 being exchanged for two
more SRM 2 launchers and additional ammo. These 'mechs terrorized SLDF infantry and vehicle
units with deadly inferno rounds. It's speculated that the -1RB variant was the main source
of the SLDF's general animosity towards the design.
The Outworlds Alliance's first run of the Doughboy, the DBY-1OA, was rather conservative.
The loadout was kept the same, save that the armor was upgraded to Ferro Fibrous to make
save tonnage for CASE to protect pilots from ammunition explosions. This slightly reduces
the 'mech's armor covering, but greatly increases pilot survivability. The medium laser was
also moved from the head to the center torso to compensate for poor shielding.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 4.50
Engine: 225 Fusion 10.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks (Single): 13 3.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 144 9.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 22
Center Torso (rear): 5
R/L Torso: 11 18
R/L Torso (rear): 4
R/L Arm: 7 14
R/L Leg: 11 18
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Medium Laser H 1 1.00
Machine Gun (Ammo 100) CT 1 0.50
SRM 2 RT 1 1.00
SRM 2 (Ammo 50) RT 1 1.00
2 SRM 2s LT 2 2.00
SRM 2 (Ammo 50) LT 1 1.00
Large Laser RA 2 5.00
2 Machine Guns LA 2 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 27
TP: BM, SZ: 2, TMM: 2, MV: 10"
Damage: (S) 2 / (M) 2 / (L) 0, OV: 0
Armor (A): 5, Structure (S): 4
Specials:
Distribution
Name/Model: Doughboy DBY-1RB
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
===========================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Medium Laser 4. Hand Actuator
5. Machine Gun 5. Sensors 5.Large Laser
6. Machine Gun 6. Life Support 6.Large Laser
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. SRM 2 1. Fusion Engine 1. SRM 2
2. SRM 2 2. Fusion Engine 2. SRM 2 (Ammo 50)
3. SRM 2 (Ammo 50) 3. Fusion Engine 3. Heat Sink
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Machine Gun (Ammo 100) 5. Roll Again
6. Roll Again 6. Heat Sink 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink
6. Roll Again 6. Roll Again