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BattleMech Technical Readout
Name/Model: Uller (Kit Fox) D
Designer: Catalyst Game Labs
Source(s): Battle of Tukayyid Supplemental
Record Sheets: Clan Invasion
Record Sheets: 3050 Upgrades Unabridged, Clan & Star League
Record Sheets: 3050
Technology: Clan
Technology Rating: F
Tonnage: 30
Role: Missile Boat
Configuration: Biped OmniMech
Era/Year: Succession Wars / 2890
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 5,302,050 C-Bills
Battle Value: 1,142
Chassis: Process 12 Endo Steel
Power Plant: Starfire 180 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: None
Jump Capacity: None
Armor: Compound H18 Ferro-Fibrous
Armament:
2 LRM 15s
1 LRM 5
1 Narc Missile Beacon
Manufacturer: Babylon MechWorks V, Ironhold Plant 9, Production Line Gamma 2
Primary Factory: Babylon (BMWV), Ironhold (IP9), Lum (PLG2)
Communications: CobraTalk 12
Targeting & Tracking: Series XXX MultiTrack
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 1.50
Engine: 180 XL 3.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 76 4.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 9
Center Torso (rear): 4
R/L Torso: 7 8
R/L Torso (rear): 4
R/L Arm: 5 7
R/L Leg: 7 8
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
LRM 15 (Ammo 16) RT 2 2.00
Narc Missile Beacon (Ammo 6) [Homing] RT 1 1.00
LRM 5 (Ammo 24) LT 1 1.00
LRM 15 RA 2 3.50
Narc Missile Beacon RA 1 2.00
LRM 15 LA 2 3.50
LRM 15 (Ammo 16) LA 2 2.00
LRM 5 LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 30
TP: BM, SZ: 1, TMM: 2, MV: 12"
Damage: (S) 3 / (M) 3 / (L) 3, OV: 0
Armor (A): 3, Structure (S): 2
Specials: CASE, IF2, LRM2/2/2, OMNI, SNARC
Distribution
Name/Model: Uller (Kit Fox) D
Technology: Clan
Tonnage: 30
Configuration: Biped OmniMech
========================================================================================================
Left Arm Head Right Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Ferro-Fibrous 4. Hand Actuator
5. LRM 15 5. Sensors 5. LRM 15
6. LRM 15 6. Life Support 6. LRM 15
1. LRM 5 1. Narc Missile Beacon
2. LRM 15 (Ammo 8) 2. Endo Steel
3. LRM 15 (Ammo 8) 3. Ferro-Fibrous
4. Endo Steel 4. Roll Again
5. Ferro-Fibrous 5. Roll Again
6. Roll Again 6. Roll Again
Left Torso Center Torso Right Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. Double Heat Sink 3. XL Engine 3. LRM 15 (Ammo 8)
4. Double Heat Sink 4. Gyro 4. LRM 15 (Ammo 8)
5. Double Heat Sink 5. Gyro 5. Narc Missile Beacon (Ammo 6) [Homing]
6. Double Heat Sink 6. Gyro 6. Endo Steel
1. LRM 5 (Ammo 24) 1. Gyro 1. Endo Steel
2. Endo Steel 2. XL Engine 2. Endo Steel
3. Endo Steel 3. XL Engine 3. Ferro-Fibrous
4. Ferro-Fibrous 4. XL Engine 4. Ferro-Fibrous
5. Ferro-Fibrous 5. Double Heat Sink 5. Roll Again
6. Roll Again 6. Double Heat Sink 6. Roll Again
Left Leg Right Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Uller (Kit Fox) D
Technology: Clan
Tonnage: 30
Configuration: Biped OmniMech
================================================================================================
Defensive Battle Rating
------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 76 x 2.5 x 1 190.000
Internal Structure (Endo Steel w/ XL Engine): 51 x 1.5 x 1 x 0.75 (+) 57.375 = 247.375
Gyro (Standard): 30 x 0.5 (+) 15.000 = 262.375
Defensive Movement Factor: +3 (*) 1.30 = 341.088
------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 341.088
================================================================================================
Offensive Battle Rating
------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 2 (Movement) - 12 (Weapons) = 12
Offensive Equipment:
LRM 15 164.000
LRM 15 (+) 164.000 = 328.000
LRM 5 (+) 55.000 = 383.000
Narc Missile Beacon (+) 30.000 = 413.000
LRM 15 (Ammo 8) (+) 21.000 = 434.000
LRM 15 (Ammo 8) (+) 21.000 = 455.000
LRM 15 (Ammo 8) (+) 21.000 = 476.000
LRM 15 (Ammo 8) (+) 21.000 = 497.000
LRM 5 (Ammo 24) (+) 7.000 = 504.000
Total 'Mech Tonnage: (+) 30.000 = 534.000
Speed Factor: 9 (Run) + 0 (Jump) (*) 1.500 = 801.000
------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 801.000
================================================================================================
BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 341.088
Offensive Battle Rating: (+) 801.000 = 1,142.088
------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,142
Cost Breakdown
Name/Model: Uller (Kit Fox) D
Technology: Clan
Tonnage: 30
Configuration: Biped OmniMech
=======================================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (76 pts) 4.0 x 20,000 80,000.00
Internal Structure (Endo Steel): 30 x 1,600 x 1 (+) 48,000.00 = 128,000.00
Myomer (Standard): 30 x 2,000 (+) 60,000.00 = 188,000.00
Engine (XL): (20,000 x 180 x 30) / 75 (+) 1,440,000.00 = 1,628,000.00
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 2,228,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,428,000.00
Life Support: 50,000 (+) 50,000.00 = 2,478,000.00
Sensors: 30 x 2,000 (+) 60,000.00 = 2,538,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 2,598,000.00
Arm Actuators: 30 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 13,800.00 = 2,611,800.00
Leg Actuators: 30 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 21,000.00 = 2,632,800.00
---------------------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 2,632,800.00
=======================================================================================================================================
Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------------------------
CASE 3 x 50,000 150,000.00
LRM 15 175,000 (+) 175,000.00 = 325,000.00
LRM 15 175,000 (+) 175,000.00 = 500,000.00
LRM 15 (Ammo 8) [Empty Bin] 0 (+) 0.00 = 500,000.00
LRM 15 (Ammo 8) [Empty Bin] 0 (+) 0.00 = 500,000.00
LRM 15 (Ammo 8) [Empty Bin] 0 (+) 0.00 = 500,000.00
LRM 15 (Ammo 8) [Empty Bin] 0 (+) 0.00 = 500,000.00
LRM 5 30,000 (+) 30,000.00 = 530,000.00
LRM 5 (Ammo 24) [Empty Bin] 0 (+) 0.00 = 530,000.00
Narc Missile Beacon 100,000 (+) 100,000.00 = 630,000.00
Narc Missile Beacon (Ammo 6) [Homing] [Empty Bin] 0 (+) 0.00 = 630,000.00
---------------------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 630,000.00
=======================================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------------------------
Structural Cost: 2,632,800.00
Weapons and Equipment Cost: (+) 630,000.00 = 3,262,800.00
OmniMech Conversion Cost: (2,632,800.00 + 630,000.00) x 0.25 (+) 815,700.00 = 4,078,500.00
BattleMech Cost Multiplier: 1 + (30 / 100) (*) 1.30 = 5,302,050.00
---------------------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 5,302,050.00
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Alpha Strike Conversion
Name/Model: Uller (Kit Fox) D
Technology: Clan
Tonnage: 30
Configuration: Biped OmniMech
====================================================================================================================================
Determine Unit Type
------------------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
------------------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
====================================================================================================================================
Determine Weight/Size Class
------------------------------------------------------------------------------------------------------------------------------------
Tonnage: 30 (less than 40) = 1
------------------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
====================================================================================================================================
Convert Movement and Movement Modes
------------------------------------------------------------------------------------------------------------------------------------
Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
------------------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 12"
====================================================================================================================================
Determine Short Range Damage Value
------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 12 (Weapons) - 4 (Base) (-) 10 = 10
Offensive Equipment: = 0.000
LRM 5 (+) 0.300 = 0.300
LRM 15 (+) 0.900 = 1.200
LRM 15 (+) 0.900 = 2.100
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.1
------------------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 3
====================================================================================================================================
Determine Medium Range Damage Value
------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 12 (Weapons) - 4 (Base) (-) 10 = 10
Offensive Equipment: = 0.000
LRM 5 (+) 0.300 = 0.300
LRM 15 (+) 0.900 = 1.200
LRM 15 (+) 0.900 = 2.100
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.1
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Final Medium Range Damage Value: 3
====================================================================================================================================
Determine Long Range Damage Value
------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 12 (Weapons) - 4 (Base) (-) 10 = 10
Offensive Equipment: = 0.000
LRM 5 (+) 0.300 = 0.300
LRM 15 (+) 0.900 = 1.200
LRM 15 (+) 0.900 = 2.100
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.1
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Final Long Range Damage Value: 3
====================================================================================================================================
Convert Armor
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Ferro-Fibrous: 76 armor points x 1 76.000 = 76.000
Armor Factor Conversion (/) 30 = 2.533
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Final Armor Value: 3
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Convert Structure
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Engine: Clan XL on a 30 ton BattleMech = 2.0
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Final Structure Value: 2
====================================================================================================================================
Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with forward facing weapons capable of firing indirectly = IF2
Unit is equipped with forward facing LRMs = LRM2/2/2
Unit utilizes modular (Omni) technology = OMNI
Unit is equipped with one Narc Missile Beacon = SNARC
====================================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 3 (Long) = 12.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 12.500
Overheat Factor 0 (Overheat) (+) 0.000 = 12.500
Special Ability Factor [IF2] 2 (Ability Rating) (+) 2.000 = 14.500
Special Ability Factor [SNARC] 1 (Ability Rating) (+) 1.000 = 15.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 15.500
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 2.0 (Non-Vehicle Unit) = 6.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 8.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 9.600
Final DIR Round to nearest half point = 9.500
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") = 1.500
Final DIR Defensive Interaction Rating (+) 9.500 = 11.000
Unit's Final Point Value:
Offensive Value = 15.500
Defensive Value (+) 11.000 = 26.500
Agile [2 (TMM) - 1] x 3 (Medium) (+) 3.000 = 29.500
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Final Point Value: 30
Number of Reviews: 9
Write Review
Average Member Rating: 2.78
Member Review - jymset : 10-Jul-2008 12:26
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
Even in my MW2 days, this was my favourite configuration. Somehow, it seems to combine a lot of positive traits: long range, serious throw weight, yet a lower threat status than configurations A, E, W, etc. This is also reflected in its BV2 which, at 1142, borders on the low end of standard variants. All in all, this configuration is recommended, as long as the pilot remembers the dire limitations of the chassis and the fact that in no way can he avoid dangerous return fire (unlike the Primary configuration).
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Member Review - bladewind : 17-May-2008 00:07
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
Dropping the Narc for a medpulse and a medium will make this thing ridiculously dangerous ! Good thing about Omnis is that you can repod them to your fancy.
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Member Review - Sleeping Dragon : 06-May-2007 10:27
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
Not bad, but nothing outstanding either. Twin LRM 15s are nothing to scoff at, but there is no backup and the secondary weapon systems are a little weird. I think that the small LRM is a special ammo delivery system, creating smoke or fire when the Kit Fox needs to relocate or retreat. Narc is purely defensive here, closing to range with it is a suicide and it's low on ammo, but it may increase your damage potential in case that the enemy tries to close on you. Stay back and bombard the enemy. Foolish bravery will be often rewarded with death.
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Member Review - DarkAdder : 28-Jan-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
A nifty, light missle boat, with the speed to get into firing positions fairly quickly.
Capable of launching a totoal of 35 LRMs, thats enough damage to total most light mechs, cripple medium mechs, and make heavy and assault mechs take notice.
Of course, that kind of damage potential is going to garner attention, and thus ordinance.
The NARc beacon is probably the weak point of the mech. The range isnt that great, and forces the mech to move to close range to get a NARC lock. You may have a chance of doing this and surviving against light and medium mechs. Anything else is going to kill you.
Still, park a couple of these on a hill top and watch the fireworks.
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Member Review - Blackhand : 27-Sep-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
I'd rather have a different variant but this mech is a serious LRM support unit. I'd argue that the Narc is a waste and should be replaced with 3 ER mediums to do some serious butt kicking for goodness.
Other than that its a nice design which would complement the Guass rifle toting A variant.
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