BattleMech Technical Readout
Name/Model: Hussar HSR-400-D
Designer: Catalyst Game Labs
Source(s): Record Sheets: 3050 Upgrades Unabridged, Clan & Star League
Record Sheets: 3050
Tukayyid
Technology: Inner Sphere
Technology Rating: E
Tonnage: 30
Role: Scout
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3052
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 4,805,840 C-Bills
Battle Value: 611
Chassis: Benztrov 40
Power Plant: GM 240 XL
Walking Speed: 86.4 kph
Maximum Speed: 129.6 kph
Jump Jets: None
Jump Capacity: None
Armor: Victory Anchor 2 Ferro-Fibrous
Armament:
1 Lubalin LB 10-X AC
Manufacturer: Newhart Industries
Primary Factory: Unknown
Communications: Field Ranger Sightseer
Targeting & Tracking: Ranger LAF Model 2
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 3.00
Engine: 240 XL 6.00
Walking MP: 8
Running MP: 12
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 53 3.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 11
Center Torso (rear): 1
R/L Torso: 7 8
R/L Torso (rear): 1
R/L Arm: 5 2
R/L Leg: 7 5
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
LB 10-X AC (Ammo 10) CT 1 1.00
LB 10-X AC LT 6 11.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 18
TP: BM, SZ: 1, TMM: 3, MV: 16"
Damage: (S) 1 / (M) 1 / (L) 1, OV: 0
Armor (A): 2, Structure (S): 1
Specials: FLK1/1/1
Distribution
Name/Model: Hussar HSR-400-D
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
=========================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Ferro-Fibrous 4. Hand Actuator
5. Roll Again 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4.LB 10-X AC 4. Gyro 4. Ferro-Fibrous
5.LB 10-X AC 5. Gyro 5. Ferro-Fibrous
6.LB 10-X AC 6. Gyro 6. Ferro-Fibrous
1.LB 10-X AC 1. Gyro 1. Ferro-Fibrous
2.LB 10-X AC 2. XL Engine 2. Ferro-Fibrous
3.LB 10-X AC 3. XL Engine 3. Ferro-Fibrous
4. Ferro-Fibrous 4. XL Engine 4. Ferro-Fibrous
5. Ferro-Fibrous 5. LB 10-X AC (Ammo 10) 5. Ferro-Fibrous
6. Ferro-Fibrous 6. Ferro-Fibrous 6. Ferro-Fibrous
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Hussar HSR-400-D
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
==============================================================================================
Defensive Battle Rating
----------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 53 x 2.5 x 1 132.500
Internal Structure (Standard w/ XL Engine): 51 x 1.5 x 1 x 0.5 (+) 38.250 = 170.750
Gyro (Standard): 30 x 0.5 (+) 15.000 = 185.750
Explosive Ammunition: 1 Critical Space (-) 15.000 = 170.750
Defensive Movement Factor: +4 (*) 1.40 = 239.050
----------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 239.050
==============================================================================================
Offensive Battle Rating
----------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 2 (Movement) - 2 (Weapons) = 12
Offensive Equipment:
LB 10-X AC 148.000
LB 10-X AC (Ammo 10) (+) 19.000 = 167.000
Total 'Mech Tonnage: (+) 30.000 = 197.000
Speed Factor: 12 (Run) + 0 (Jump) (*) 1.890 = 372.330
----------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 372.330
==============================================================================================
BattleMech Battle Value
----------------------------------------------------------------------------------------------
Defensive Battle Rating: 239.050
Offensive Battle Rating: (+) 372.330 = 611.380
----------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 611
Cost Breakdown
Name/Model: Hussar HSR-400-D
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
======================================================================================================================
Structural Cost
----------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (53 pts) 3.0 x 20,000 60,000.00
Internal Structure (Standard): 30 x 400 x 1 (+) 12,000.00 = 72,000.00
Myomer (Standard): 30 x 2,000 (+) 60,000.00 = 132,000.00
Engine (XL): (20,000 x 240 x 30) / 75 (+) 1,920,000.00 = 2,052,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 2,952,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,152,000.00
Life Support: 50,000 (+) 50,000.00 = 3,202,000.00
Sensors: 30 x 2,000 (+) 60,000.00 = 3,262,000.00
Arm Actuators: 30 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 13,800.00 = 3,275,800.00
Leg Actuators: 30 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 21,000.00 = 3,296,800.00
----------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 3,296,800.00
======================================================================================================================
Weapons and Equipment Cost
----------------------------------------------------------------------------------------------------------------------
LB 10-X AC 400,000 400,000.00
LB 10-X AC (Ammo 10) [Empty Bin] 0 (+) 0.00 = 400,000.00
----------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 400,000.00
======================================================================================================================
BattleMech Cost
----------------------------------------------------------------------------------------------------------------------
Structural Cost: 3,296,800.00
Weapons and Equipment Cost: (+) 400,000.00 = 3,696,800.00
BattleMech Cost Multiplier: 1 + (30 / 100) (*) 1.30 = 4,805,840.00
----------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 4,805,840.00
Dark Age (3081 - 3150)
Standard
Introductory
Tournament Legal
Advanced
Experimental
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3141
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Tournament Legal
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Star League (2439 - 2780)
Standard
Introductory
Tournament Legal
Advanced
Experimental
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Alpha Strike Conversion
Name/Model: Hussar HSR-400-D
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
====================================================================================================================
Determine Unit Type
--------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
--------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
====================================================================================================================
Determine Weight/Size Class
--------------------------------------------------------------------------------------------------------------------
Tonnage: 30 (less than 40) = 1
--------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
====================================================================================================================
Convert Movement and Movement Modes
--------------------------------------------------------------------------------------------------------------------
Ground Movement: 8 (Walk) = 16"
Ground Target Movement Modifier at 16" is 3
--------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 16"
====================================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 2 (Weapons) - 4 (Base) (-) 0 = 10
Offensive Equipment: = 0.000
LB 10-X AC (+) 0.630 = 0.630
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.7
--------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 1
====================================================================================================================
Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 2 (Weapons) - 4 (Base) (-) 0 = 10
Offensive Equipment: = 0.000
LB 10-X AC (+) 0.630 = 0.630
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.7
--------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 1
====================================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 2 (Weapons) - 4 (Base) (-) 0 = 10
Offensive Equipment: = 0.000
LB 10-X AC (+) 0.630 = 0.630
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.7
--------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 1
====================================================================================================================
Convert Armor
--------------------------------------------------------------------------------------------------------------------
Ferro-Fibrous: 53 armor points x 1 53.000 = 53.000
Armor Factor Conversion (/) 30 = 1.767
--------------------------------------------------------------------------------------------------------------------
Final Armor Value: 2
====================================================================================================================
Convert Structure
--------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere XL on a 30 ton BattleMech = 1.0
--------------------------------------------------------------------------------------------------------------------
Final Structure Value: 1
====================================================================================================================
Determine Special Abilities
--------------------------------------------------------------------------------------------------------------------
Unit is equipped with forward facing Flak-capable weapons = FLK1/1/1
====================================================================================================================
Determine Point Value
--------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 1 (Long) = 4.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 4.500
Overheat Factor 0 (Overheat) (+) 0.000 = 4.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 4.500
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 2.0 (Non-Vehicle Unit) = 4.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 5.000
Defense Factor 1 + {[3 (16" Move)] x 0.25} (*) 1.750 = 8.750
Final DIR Round to nearest half point = 9.000
Unit's Defensive Value:
Movement Factor 2 (0.25 per 2") = 2.000
Final DIR Defensive Interaction Rating (+) 9.000 = 11.000
Unit's Final Point Value:
Offensive Value = 4.500
Defensive Value (+) 11.000 = 15.500
Agile [3 (TMM) - 1] x 1 (Medium) (+) 2.000 = 17.500
--------------------------------------------------------------------------------------------------------------------
Final Point Value: 18
Member Review - Sleeping Dragon : 21-Apr-2007 07:15
0 out of 0 users (0.00%) have found this review useful
Rating:
0.50
Comment:
Xl engine on a fast 'Mech, no problem, 3 tons of armor, hmm something is not rigt, one weapon with 10 shots, hrrmm, bad... Yes people, this is the dreaded hussar, king of the field as long as it outranges the nenemy, outruns the enemy, has ammo and isn't cornered. Too many IFs for you? Then you are not surprized that the Hussar is dreaded by pilots, not enemies. Seriously the LB gun is a nice weapon, but this 'Mech lacks the ability to do anything with it. Useless and expensive piece of equipment, buy yourself a lance of fast hovers like the Gladius and scrap this for spare parts...
No topic has been started for this review [Start Topic]
Member Review - Rudel Gurken : 02-Mar-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
1.50
Comment:
Putting a XL into a Hussar is a very good idea but making it slower and putting a heavy AC with some shorter range in?
The ammo poses no problem because you will have to hurry to get rid of all your shots till your armor is holed!
No topic has been started for this review [Start Topic]
Member Review - Blackhand : 14-Sep-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
1.00
Comment:
Not worth fielding. A scout mech with only 10 shots is soon a dead scout mech. Stick with one of the laser versions of the Hussar if you want to pilot one.
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Member Review - StarRaven : 01-Aug-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
1.00
Comment:
Just as bad as the 200-D. A little more damage, but ten shots isn't nearly enough. The armor's still to thin, and that ammo is just waiting to explode (and what idiot put it in the CT?). The vulneribility of an XL engine seldom bothers me, but the armor on this is too light for it.
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Member Review - ralgith : 14-Mar-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
Not bad, but too little ammo. Still its better than the 200-D, as it has more armor and more punch. Of course, not as much range.
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"I take it as a man's duty to restrain himself." - Lois McMaster Bujold