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BattleMech Technical Readout
Name/Model: Daishi (Dire Wolf) C
Designer: Catalyst Game Labs
Source(s): Record Sheets: Clan Invasion
Record Sheets: 3050 Upgrades Unabridged, Clan & Star League
Record Sheets: Upgrades
Technology: Clan
Technology Rating: F
Tonnage: 100
Role: Juggernaut
Configuration: Biped OmniMech
Era/Year: Clan Invasion / 3054
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 29,157,500 C-Bills
Battle Value: 3,610
Chassis: Standard
Power Plant: 300 XL
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Standard
Jump Capacity: 90 meters
Armor: Standard
Armament:
2 ER PPCs
4 Medium Pulse Lasers
2 ATM 6s
1 Streak SRM 4 (OS)
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with ECM Suite
Targeting & Tracking: Unknown with Advanced Targeting Computer
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 10.00
Engine: 300 XL 9.50
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks (Double): 23 [46] 13.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 304 19.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 47
Center Torso (rear): 14
R/L Torso: 21 32
R/L Torso (rear): 10
R/L Arm: 17 34
R/L Leg: 21 41
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Streak SRM 4 (OS) H 1 2.50
ECM Suite CT 1 1.00
Jump Jet CT 1 2.00
Jump Jet RT 1 2.00
Medium Pulse Laser RT 1 2.00
Targeting Computer RT 4 4.00
Jump Jet LT 1 2.00
3 Medium Pulse Lasers LT 3 6.00
ATM 6 RA 3 3.50
ATM 6 (Ammo 10) RA 1 1.00
ER PPC RA 2 6.00
ATM 6 LA 3 3.50
ATM 6 (Ammo 10) LA 1 1.00
ER PPC LA 2 6.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 64
TP: BM, SZ: 4, TMM: 1, MV: 6"j
Damage: (S) 9 / (M) 8 / (L) 5, OV: 1
Armor (A): 10, Structure (S): 5
Specials: CASE, ECM, OMNI
Distribution
Name/Model: Daishi (Dire Wolf) C
Technology: Clan
Tonnage: 100
Configuration: Biped OmniMech
======================================================================================
Left Arm Head Right Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Double Heat Sink 3. Cockpit 3. Double Heat Sink
4. Double Heat Sink 4. Streak SRM 4 (OS) 4. Double Heat Sink
5. Double Heat Sink 5. Sensors 5. Double Heat Sink
6. Double Heat Sink 6. Life Support 6. Double Heat Sink
1. ER PPC 1. ER PPC
2. ER PPC 2. ER PPC
3. ATM 6 3. ATM 6
4. ATM 6 4. ATM 6
5. ATM 6 5. ATM 6
6. ATM 6 (Ammo 10) 6. ATM 6 (Ammo 10)
Left Torso Center Torso Right Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. Double Heat Sink 3. XL Engine 3. Double Heat Sink
4. Double Heat Sink 4. Gyro 4. Double Heat Sink
5. Double Heat Sink 5. Gyro 5. Double Heat Sink
6. Double Heat Sink 6. Gyro 6. Double Heat Sink
1. Double Heat Sink 1. Gyro 1. Medium Pulse Laser
2. Double Heat Sink 2. XL Engine 2. Targeting Computer
3. Medium Pulse Laser 3. XL Engine 3. Targeting Computer
4. Medium Pulse Laser 4. XL Engine 4. Targeting Computer
5. Medium Pulse Laser 5. Jump Jet 5. Targeting Computer
6. Jump Jet 6. ECM Suite 6. Jump Jet
Left Leg Right Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Double Heat Sink 5. Double Heat Sink
6. Double Heat Sink 6. Double Heat Sink
Battle Value Breakdown
Name/Model: Daishi (Dire Wolf) C
Technology: Clan
Tonnage: 100
Configuration: Biped OmniMech
===============================================================================================
Defensive Battle Rating
-----------------------------------------------------------------------------------------------
Armor (Standard): 304 x 2.5 x 1 760.000
Internal Structure (Standard w/ XL Engine): 152 x 1.5 x 1 x 0.75 (+) 171.000 = 931.000
Gyro (Standard): 100 x 0.5 (+) 50.000 = 981.000
Defensive Equipment:
ECM Suite (+) 61.000 = 1,042.000
Defensive Movement Factor: +2 (*) 1.20 = 1,250.400
-----------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 1,250.400
===============================================================================================
Offensive Battle Rating
-----------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 46 (Heat Sinks) - 3 (Movement) - 55.5 (Weapons) = -6.5
Offensive Equipment:
ER PPC 515.000
ER PPC (+) 515.000 = 1,030.000
Medium Pulse Laser (+) 138.750 = 1,168.750
Medium Pulse Laser (+) 138.750 = 1,307.500
Medium Pulse Laser (+) 138.750 = 1,446.250
Medium Pulse Laser (+) 138.750 = 1,585.000
ATM 6 (+) 105.000 = 1,690.000
ATM 6 [Inefficient] (+) 52.500 = 1,742.500
ATM 6 (Ammo 10) (+) 26.000 = 1,768.500
ATM 6 (Ammo 10) (+) 26.000 = 1,794.500
Streak SRM 4 (OS) [Inefficient] (+) 8.000 = 1,802.500
Total 'Mech Tonnage: (+) 100.000 = 1,902.500
Speed Factor: 5 (Run) + 2 (Jump) (*) 1.240 = 2,359.100
-----------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 2,359.100
===============================================================================================
BattleMech Battle Value
-----------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,250.400
Offensive Battle Rating: (+) 2,359.100 = 3,609.500
-----------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 3,610
Cost Breakdown
Name/Model: Daishi (Dire Wolf) C
Technology: Clan
Tonnage: 100
Configuration: Biped OmniMech
====================================================================================================================
Structural Cost
--------------------------------------------------------------------------------------------------------------------
Armor (Standard): (304 pts) 19.0 x 10,000 190,000.00
Internal Structure (Standard): 100 x 400 x 1 (+) 40,000.00 = 230,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 430,000.00
Engine (XL): (20,000 x 300 x 100) / 75 (+) 8,000,000.00 = 8,430,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 9,330,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 9,530,000.00
Life Support: 50,000 (+) 50,000.00 = 9,580,000.00
Sensors: 100 x 2,000 (+) 200,000.00 = 9,780,000.00
Heat Sinks (Double): 23 x 6,000 (+) 138,000.00 = 9,918,000.00
Arm Actuators: 100 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 20,000.00 = 9,938,000.00
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 10,008,000.00
--------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 10,008,000.00
====================================================================================================================
Weapons and Equipment Cost
--------------------------------------------------------------------------------------------------------------------
ATM 6 125,000 125,000.00
ATM 6 125,000 (+) 125,000.00 = 250,000.00
ATM 6 (Ammo 10) [Empty Bin] 0 (+) 0.00 = 250,000.00
ATM 6 (Ammo 10) [Empty Bin] 0 (+) 0.00 = 250,000.00
CASE 2 x 50,000 (+) 100,000.00 = 350,000.00
ECM Suite 200,000 (+) 200,000.00 = 550,000.00
ER PPC 300,000 (+) 300,000.00 = 850,000.00
ER PPC 300,000 (+) 300,000.00 = 1,150,000.00
Jump Jets 100 x (3 x 3) x 200 (+) 180,000.00 = 1,330,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 1,390,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 1,450,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 1,510,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 1,570,000.00
Streak SRM 4 (OS) 45,000 (+) 45,000.00 = 1,615,000.00
Targeting Computer 4 x 10,000 (+) 40,000.00 = 1,655,000.00
--------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,655,000.00
====================================================================================================================
BattleMech Cost
--------------------------------------------------------------------------------------------------------------------
Structural Cost: 10,008,000.00
Weapons and Equipment Cost: (+) 1,655,000.00 = 11,663,000.00
OmniMech Conversion Cost: (10,008,000.00 + 1,655,000.00) x 0.25 (+) 2,915,750.00 = 14,578,750.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 29,157,500.00
--------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 29,157,500.00
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Alpha Strike Conversion
Name/Model: Daishi (Dire Wolf) C
Technology: Clan
Tonnage: 100
Configuration: Biped OmniMech
==========================================================================================================================
Determine Unit Type
--------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
--------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
==========================================================================================================================
Determine Weight/Size Class
--------------------------------------------------------------------------------------------------------------------------
Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
--------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
==========================================================================================================================
Convert Movement and Movement Modes
--------------------------------------------------------------------------------------------------------------------------
Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
Jumping Movement: 3 (Jump) = 6"j
Jumping Target Movement Modifier at 6" is 1
--------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 6"j
==========================================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
46 (Heat Sinks) = 46
3 (Movement) + 54 (Weapons) - 4 (Base) (-) 53 = -7
Offensive Equipment: = 0.000
Streak SRM 4 (OS) (+) 0.080 = 0.080
Medium Pulse Laser [Targeting Computer] (+) 0.847 = 0.927
Medium Pulse Laser [Targeting Computer] (+) 0.847 = 1.774
Medium Pulse Laser [Targeting Computer] (+) 0.847 = 2.621
Medium Pulse Laser [Targeting Computer] (+) 0.847 = 3.468
ATM 6 (+) 1.500 = 4.968
ATM 6 (+) 1.500 = 6.468
ER PPC [Targeting Computer] (+) 1.650 = 8.118
ER PPC [Targeting Computer] (+) 1.650 = 9.768
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 46 = 449.328
Divided by the maximum heat output - 4 (/) 53 = 8.478
Rounded up to the nearest tenth = 8.5
--------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 9
==========================================================================================================================
Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
46 (Heat Sinks) = 46
3 (Movement) + 54 (Weapons) - 4 (Base) (-) 53 = -7
Offensive Equipment: = 0.000
Streak SRM 4 (OS) (+) 0.080 = 0.080
Medium Pulse Laser [Targeting Computer] (+) 0.847 = 0.927
Medium Pulse Laser [Targeting Computer] (+) 0.847 = 1.774
Medium Pulse Laser [Targeting Computer] (+) 0.847 = 2.621
Medium Pulse Laser [Targeting Computer] (+) 0.847 = 3.468
ATM 6 (+) 1.000 = 4.468
ATM 6 (+) 1.000 = 5.468
ER PPC [Targeting Computer] (+) 1.650 = 7.118
ER PPC [Targeting Computer] (+) 1.650 = 8.768
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 46 = 403.328
Divided by the maximum heat output - 4 (/) 53 = 7.610
Rounded up to the nearest tenth = 7.7
Unit receives Overheat (OV) value of 1
--------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 8
==========================================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
46 (Heat Sinks) = 46
3 (Movement) + 38 (Weapons) - 4 (Base) (-) 37 = 9
Offensive Equipment: = 0.000
ATM 6 (+) 0.500 = 0.500
ATM 6 (+) 0.500 = 1.000
ER PPC [Targeting Computer] (+) 1.650 = 2.650
ER PPC [Targeting Computer] (+) 1.650 = 4.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 4.4
--------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 5
==========================================================================================================================
Convert Armor
--------------------------------------------------------------------------------------------------------------------------
Standard: 304 armor points x 1 304.000 = 304.000
Armor Factor Conversion (/) 30 = 10.133
--------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 10
==========================================================================================================================
Convert Structure
--------------------------------------------------------------------------------------------------------------------------
Engine: Clan XL on a 100 ton BattleMech = 5.0
--------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 5
==========================================================================================================================
Determine Special Abilities
--------------------------------------------------------------------------------------------------------------------------
Unit is equipped with CASE = CASE
Unit is equipped with ECM Suite = ECM
Unit utilizes modular (Omni) technology = OMNI
==========================================================================================================================
Determine Point Value
--------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 9 (Short) + 8 (Medium) + 8 (Medium) + 5 (Long) = 30.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 32.000
Overheat Factor 1 (Overheat) (+) 1.000 = 33.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 33.000
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 25.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 27.500
Final DIR Round to nearest half point = 27.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") + 0.5 (Jump-capable) = 1.250
Final DIR Defensive Interaction Rating (+) 27.500 = 28.750
Unit's Final Point Value:
Offensive Value = 33.000
Defensive Value (+) 28.750 = 61.750
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 63.750
--------------------------------------------------------------------------------------------------------------------------
Final Point Value: 64
Number of Reviews: 5
Write Review
Average Member Rating: 4.10
Member Review - bladewind : 19-Jun-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
The most expensive BV mech ever to grace the field. The weapon loadout isn't the most darn impressive but its tied to a TC and this 100 ton monster can DFA you to boot as well.
The OS streak is out of place on this beast, but the monster doesn't have anymore free space left. So use this as the final puncher in the hole if you are delivery a closed in coup de grace.
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Member Review - mud : 15-Oct-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
A one-shot Streak SRM-4 launcher? That's supposed to be funny, right? In a close range brawl those ATMs will do a lot of damage; otherwise this will be outgunned at long range. All in all, only an average Daishi.
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Member Review - jymset : 11-Oct-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
Dear goodness, this design is quite a monster. In fact, I do believe it is the most expensive design to date (3200+ BV pts!).
A couple of points in reply to the other reviews: the small ATM launchers are really only there to justify this 'mech's existence. This can be seen by them packing only one ton of ammo each, no great swapping. Usually I like the short-range ammo best, a huge damage potential (on average, the tiny ATM6s would do 15 damage!). However, to retain heat-efficiency, and push up the damage at long ranges, I would probably go for the long-range ammo on this one.
And yes, this design is heat efficient. PPCs and all pulse lasers make the heat level out. That, combined with a targeting computer.... Shudder.... It could jump and would still have a very good chance of hitting.
And why the OS SSRM4? Well? What do you do when there are 2.5 tons of pod space left? And one critical? Yes, that's right! So replacing it with extra double heat sinks really isn't the best idea. At least this OS launcher makes sure that its single shot hits.
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Member Review - DarkAdder : 18-Apr-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
I can see the Crusader mentality in this one. Cram a bunch of weapons into the chassis and wade on in.
As a result, Im not sure that the DHS can cope with all the heat.
Revamping the weapons will help. For starters, pull the Streak OS and pile on a couple more DHS. That will let the mech use its weapons more liberally, as would pulling the jump jets and adding more heat sinks. Eliminating the jump ability might be a detriment in a city battle, but if needs be, the mech can just blast down a building to make its way through.
I do like the ECM pack on it. Big mech attract alot of attention, and thus alot of ordinance. The ECM gear will jam some of the smart weapons, and give it a little more survivability.
19 tons of standard armor is quite alot, but that doesnt mean the mech is invulnerable. Kill a target, then see what kind of shape the mech is in and whats left on the field. If youre not absolutely sure that the mech can take another beating, start heading off the field.
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Member Review - Wanallo : 14-Apr-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
Another good but heat dependant Daishi, i have never really been a fan of the ATM but can see their value. With this variant the Daishi retains its crown as the king of the battlefield. But are all these variants really nessicary?
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