BattleMech Technical Readout
Name/Model: Sentinel STN-3M
Designer: Catalyst Game Labs
Source(s): Record Sheets: Succession Wars
Record Sheets: 3050 Upgrades Unabridged, Clan & Star League
Record Sheets: 3050
Technology: Inner Sphere
Technology Rating: E
Tonnage: 40
Role: Striker
Configuration: Biped BattleMech
Era/Year: Succession Wars / 3035
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 3,237,080 C-Bills
Battle Value: 758
Chassis: Defiant V
Power Plant: Pitban 240
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: None
Jump Capacity: None
Armor: Valiant Lamellor
Armament:
1 KWI Ultra AC/5
1 Magna Mark II Medium Laser
1 Marklin Mini SRM 2
Manufacturer: Defiance Industries
Primary Factory: Hesperus II
Communications: StarLink/Benicia Model AS829G
Targeting & Tracking: Targa-7, Vid-Com-17
================================================================================================
Overview:
The Sentinel, a Star League-era design secretly supplied by ComStar to the Draconis Combine
in the 3030s, fought its first battle in centuries during the Kurita counterthrust at the
Davion planet Exeter during the War of 3039. Along with the Crab, the Sentinel played a
major role in the Combine's destruction of vast areas of the planet. The appearance of the
Star League design confused and frightened the Davion MechWarriors, who had not been trained
to fight these 'Mechs from the past. Some experts argue that the 'Mech's effect on enemy
morale alone turned the tide in at least three battles fought during that war.
Unlike the Com Guards' Sentinels, which incorporate a Streak short-range missile system
into their weapons array, House Kurita's Sentinels are equipped with the common Marklin Mini
SRM-2 launcher. Some Kurita MechWarriors have complained about the Marklin, but given its
solid record in combat, the complaints likely arise more from Kurita distaste for using
"foreign" weapons system produced by the Magistracy of Canopus than from genuine weaknesses
in performance.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 4.00
Engine: 240 Fusion 11.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 88 5.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 10
Center Torso (rear): 7
R/L Torso: 10 8
R/L Torso (rear): 5
R/L Arm: 6 8
R/L Leg: 10 10
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Medium Laser RT 1 1.00
SRM 2 RT 1 1.00
SRM 2 (Ammo 50) RT 1 1.00
Ultra AC/5 (Ammo 20) LT 1 1.00
Ultra AC/5 LA 5 9.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 23
TP: BM, SZ: 2, TMM: 2, MV: 12"
Damage: (S) 2 / (M) 2 / (L) 1, OV: 0
Armor (A): 3, Structure (S): 3
Specials:
Distribution
Name/Model: Sentinel STN-3M
Technology: Inner Sphere
Tonnage: 40
Configuration: Biped BattleMech
====================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3.Ultra AC/5 3. Cockpit 3. Lower Arm Actuator
4.Ultra AC/5 4. Heat Sink 4. Hand Actuator
5.Ultra AC/5 5. Sensors 5. Roll Again
6.Ultra AC/5 6. Life Support 6. Roll Again
1.Ultra AC/5 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Ultra AC/5 (Ammo 20) 1. Fusion Engine 1. SRM 2
2. Roll Again 2. Fusion Engine 2. Medium Laser
3. Roll Again 3. Fusion Engine 3. SRM 2 (Ammo 50)
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
Same as the -3L with a little better shortrange firepower but still not avarage i think. Swap the SRM for a second medium laser and a ton of armor and i‘ll give it a 2.5 or 3.
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Member Review - Sleeping Dragon : 11-Aug-2007 22:22
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
Slightly better than the 3L but still the old problems remained. At least it has some real short range weapons, but I would probably fill the SRM magazine with smoke rounds for easier retreat, as this 'Mech is going to do that often. Second choice would be the multipurpose inferno for vehicle killing.
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Member Review - mud : 05-Dec-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
Actually, I rate this a bit higher than the 3L version. It looses the Streaks, but in exchange upgrades the small laser to a medium. Not a bad trade off.
A real upgrade would include ferro-fibrous armor or endo steel, and CASE.
I wish there was a 2.25 version, because I still think its not quite average...I gave the Hermes a 2.5, and I don't think this is as good as a Hermes II. Still, it is usable.
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Member Review - Blackhand : 08-Sep-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
1.50
Comment:
I'm not sure if I should congratulate Marik for disarming all his friendly nations in his Republic or curse him because of the uselessness of it except in combined arms units that will never fight mechs.
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Member Review - ralgith : 17-Apr-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
Once again, cheap costs are the word of the day. Still decent firepower and works well against low tech opponents or in defensive roles such as local militia.
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"We make war that we may live in peace." - Aristotle