BattleMech Technical Readout
Name/Model: Phoenix Hawk PXH-3D
Designer: Catalyst Game Labs
Source(s): Recognition Guide: ilClan, Vol. 11
Record Sheets: Clan Invasion
Record Sheets: 3085 Unabridged, Project Phoenix
Record Sheets: Phoenix Upgrade, Complete
Record Sheets: Phoenix Upgrade, Davion
Record Sheets: 3050
Technology: Inner Sphere
Technology Rating: E
Tonnage: 45
Role: Striker
Configuration: Biped BattleMech
Era/Year: Succession Wars / 3048
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 8,388,540 C-Bills
Battle Value: 1,315
Chassis: Endo Steel
Power Plant: 270 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Standard
Jump Capacity: 180 meters
Armor: Standard
Armament:
2 ER Large Lasers
2 Medium Pulse Lasers
1 Anti-Missile System
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The Phoenix Hawk, one of the most common designs in the Inner Sphere, was an early candidate
for recovered technology, with new models in full production at no less than five factories.
The Free Worlds League model, PXH-3M, produced by Earthwerks Incorporated at Keystone,
takes advantage of the lightweight XL engine and Endo Steel internal structure to upgrade
its weaponry. Two extended-range large lasers replace the single normal-range large laser,
the two medium lasers now incorporate pulse technology, and an anti-missile system replaces
one of the two machine guns. Furthermore, Cellular ammunition Storage Equipment protects
the ammunition from internal explosion.
The PXH-3D model, produced by Archenar BattleMechs on New Avalon, is similar to the FWL
'Mech. It lacks the CASE and the machine gun, replacing them with two heat sinks. It has
much better ability to dissipate heat because all its heat sinks are double-strength.
Coventry Metal Works produces the PXH-3S model, which has a single Thunderbolt-12 Large
Pulse Laser in the right arm instead of the extended-range laser in each arm. It also
sticks with the regular medium lasers. Lexington Ltd. High Grade Ferro-Fibrous Armor
improves its protection, mostly on the arms and legs. Its main distinction is its Myomer
Acceleration Signal Circuitry, allowing a burst of speed to surprise an enemy or helping the
'Mech escape when defeat seems imminent.
Finally, Alshain Weapons on Jarett and the Gorton, Kingsley, and Thorpe Enterprises
plant on Satalice are gearing up to produce the PXH-3K version for the Draconis Combine and
Free Rasalhague Republic. This version will employ New Samarkand Royal Ferro-Fibrous Armor,
but not Endo Steel construction. It will also have twelve double heat sinks. Eliminating
the anti-missile system and machine gun also precludes the need for CASE.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 2.50
Engine: 270 XL 7.50
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks (Double): 12 [24] 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 120 7.50
Type: Standard
Internal Armor
Structure Value
Head: 3 6
Center Torso: 14 21
Center Torso (rear): 5
R/L Torso: 11 16
R/L Torso (rear): 3
R/L Arm: 7 10
R/L Leg: 11 15
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
3 Jump Jets RT 3 1.50
Anti-Missile System (Ammo 24) LT 2 2.00
3 Jump Jets LT 3 1.50
Anti-Missile System RA 1 0.50
ER Large Laser RA 2 5.00
Medium Pulse Laser RA 1 2.00
ER Large Laser LA 2 5.00
Medium Pulse Laser LA 1 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 30
TP: BM, SZ: 2, TMM: 2, MV: 12"j
Damage: (S) 3 / (M) 3 / (L) 2, OV: 0
Armor (A): 4, Structure (S): 2
Specials: AMS
Distribution
Name/Model: Phoenix Hawk PXH-3D
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
=============================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator
5.ER Large Laser 5. Sensors 5.ER Large Laser
6.ER Large Laser 6. Life Support 6.ER Large Laser
1. Medium Pulse Laser 1. Medium Pulse Laser
2. Endo Steel 2. Anti-Missile System
3. Endo Steel 3. Endo Steel
4. Roll Again 4. Endo Steel
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. Jump Jet 4. Gyro 4. Jump Jet
5. Jump Jet 5. Gyro 5. Jump Jet
6. Jump Jet 6. Gyro 6. Jump Jet
1.Double Heat Sink 1. Gyro 1.Double Heat Sink
2.Double Heat Sink 2. XL Engine 2.Double Heat Sink
3.Double Heat Sink 3. XL Engine 3.Double Heat Sink
4. Anti-Missile System (Ammo 12) 4. XL Engine 4. Endo Steel
5. Anti-Missile System (Ammo 12) 5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel 6. Endo Steel
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Phoenix Hawk PXH-3D
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
===============================================================================================
Defensive Battle Rating
-----------------------------------------------------------------------------------------------
Armor (Standard): 120 x 2.5 x 1 300.000
Internal Structure (Endo Steel w/ XL Engine): 75 x 1.5 x 1 x 0.5 (+) 56.250 = 356.250
Gyro (Standard): 45 x 0.5 (+) 22.500 = 378.750
Defensive Equipment:
Anti-Missile System (+) 32.000 = 410.750
Anti-Missile System (Ammo 12) (+) 11.000 = 421.750
Anti-Missile System (Ammo 12) (+) 11.000 = 432.750
Explosive Ammunition: 2 Critical Spaces (-) 30.000 = 402.750
Defensive Movement Factor: +3 (*) 1.30 = 523.575
-----------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 523.575
===============================================================================================
Offensive Battle Rating
-----------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 24 (Heat Sinks) - 6 (Movement) - 32 (Weapons) = -8
Offensive Equipment:
ER Large Laser 163.000
ER Large Laser (+) 163.000 = 326.000
Medium Pulse Laser [Inefficient] (+) 24.000 = 350.000
Medium Pulse Laser [Inefficient] (+) 24.000 = 374.000
Total 'Mech Tonnage: (+) 45.000 = 419.000
Speed Factor: 9 (Run) + 3 (Jump) (*) 1.890 = 791.910
-----------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 791.910
===============================================================================================
BattleMech Battle Value
-----------------------------------------------------------------------------------------------
Defensive Battle Rating: 523.575
Offensive Battle Rating: (+) 791.910 = 1,315.485
-----------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,315
Cost Breakdown
Name/Model: Phoenix Hawk PXH-3D
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
===============================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (120 pts) 7.5 x 10,000 75,000.00
Internal Structure (Endo Steel): 45 x 1,600 x 1 (+) 72,000.00 = 147,000.00
Myomer (Standard): 45 x 2,000 (+) 90,000.00 = 237,000.00
Engine (XL): (20,000 x 270 x 45) / 75 (+) 3,240,000.00 = 3,477,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 4,377,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 4,577,000.00
Life Support: 50,000 (+) 50,000.00 = 4,627,000.00
Sensors: 45 x 2,000 (+) 90,000.00 = 4,717,000.00
Heat Sinks (Double): 12 x 6,000 (+) 72,000.00 = 4,789,000.00
Arm Actuators: 45 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 20,700.00 = 4,809,700.00
Leg Actuators: 45 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 31,500.00 = 4,841,200.00
-------------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 4,841,200.00
===============================================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------------------
Anti-Missile System 100,000 100,000.00
Anti-Missile System (Ammo 12) [Empty Bin] 0 (+) 0.00 = 100,000.00
Anti-Missile System (Ammo 12) [Empty Bin] 0 (+) 0.00 = 100,000.00
ER Large Laser 200,000 (+) 200,000.00 = 300,000.00
ER Large Laser 200,000 (+) 200,000.00 = 500,000.00
Jump Jets 45 x (6 x 6) x 200 (+) 324,000.00 = 824,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 884,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 944,000.00
-------------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 944,000.00
===============================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------------------
Structural Cost: 4,841,200.00
Weapons and Equipment Cost: (+) 944,000.00 = 5,785,200.00
BattleMech Cost Multiplier: 1 + (45 / 100) (*) 1.45 = 8,388,540.00
-------------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 8,388,540.00
Dark Age (3081 - 3150)
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Tournament Legal
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Standard
Introductory
Tournament Legal
Advanced
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Alpha Strike Conversion
Name/Model: Phoenix Hawk PXH-3D
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
====================================================================================================================
Determine Unit Type
--------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
--------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
====================================================================================================================
Determine Weight/Size Class
--------------------------------------------------------------------------------------------------------------------
Tonnage: 45 (greater than or equal to 40 and less than 60) = 2
--------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 2
====================================================================================================================
Convert Movement and Movement Modes
--------------------------------------------------------------------------------------------------------------------
Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
Jumping Movement: 6 (Jump) = 12"j
Jumping Target Movement Modifier at 12" is 2
--------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 12"j
====================================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
24 (Heat Sinks) = 24
6 (Movement) + 32 (Weapons) + 1 (Anti-Missile) - 4 (Base) (-) 35 = -11
Offensive Equipment: = 0.000
Medium Pulse Laser (+) 0.660 = 0.660
Medium Pulse Laser (+) 0.660 = 1.320
ER Large Laser (+) 0.800 = 2.120
ER Large Laser (+) 0.800 = 2.920
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 24 = 70.080
Divided by the maximum heat output - 4 (/) 35 = 2.002
Rounded up to the nearest tenth = 2.1
--------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 3
====================================================================================================================
Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
24 (Heat Sinks) = 24
6 (Movement) + 32 (Weapons) + 1 (Anti-Missile) - 4 (Base) (-) 35 = -11
Offensive Equipment: = 0.000
Medium Pulse Laser (+) 0.660 = 0.660
Medium Pulse Laser (+) 0.660 = 1.320
ER Large Laser (+) 0.800 = 2.120
ER Large Laser (+) 0.800 = 2.920
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 24 = 70.080
Divided by the maximum heat output - 4 (/) 35 = 2.002
Rounded up to the nearest tenth = 2.1
--------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 3
====================================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
24 (Heat Sinks) = 24
6 (Movement) + 24 (Weapons) + 1 (Anti-Missile) - 4 (Base) (-) 27 = -3
Offensive Equipment: = 0.000
ER Large Laser (+) 0.800 = 0.800
ER Large Laser (+) 0.800 = 1.600
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 24 = 38.400
Divided by the maximum heat output - 4 (/) 27 = 1.422
Rounded up to the nearest tenth = 1.5
--------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 2
====================================================================================================================
Convert Armor
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Standard: 120 armor points x 1 120.000 = 120.000
Armor Factor Conversion (/) 30 = 4.000
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Final Armor Value: 4
====================================================================================================================
Convert Structure
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Engine: Inner Sphere XL on a 45 ton BattleMech = 2.0
--------------------------------------------------------------------------------------------------------------------
Final Structure Value: 2
====================================================================================================================
Determine Special Abilities
--------------------------------------------------------------------------------------------------------------------
Unit is equipped with Anti-Missile System = AMS
====================================================================================================================
Determine Point Value
--------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 2 (Long) = 11.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 12.000
Overheat Factor 0 (Overheat) (+) 0.000 = 12.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 12.000
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 2.0 (Non-Vehicle Unit) = 8.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 10.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 12.000
Final DIR Round to nearest half point = 12.000
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") + 0.5 (Jump-capable) = 2.000
Special Ability Factor [AMS] Anti-Missile System (+) 1.000 = 3.000
Final DIR Defensive Interaction Rating (+) 12.000 = 15.000
Unit's Final Point Value:
Offensive Value = 12.000
Defensive Value (+) 15.000 = 27.000
Agile [2 (TMM) - 1] x 3 (Medium) (+) 3.000 = 30.000
--------------------------------------------------------------------------------------------------------------------
Final Point Value: 30
Member Review - Sleeping Dragon : 31-Aug-2007 10:16
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
A 'Mech which proves that not all XL engines were misplaced in 3050 TRO. Twin ER large and pulse medium lasers are pretty heavy armament for a 45t 'Mech and with 6/9/6 mobility it's almost a dream, even if the double heat sinks can't handle all the heat (PXH pilots are probably used to that anyway). The armor could be better, but the AMS can partially offset this and mobility must take care of the rest. This is one of the 'Mechs that I believe are able to fight clan foe in a duel with some chance for success, just keep an eye on heat scale and don't stand in one place for too long.
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Member Review - Rudel Gurken : 16-Mar-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
I don´t like this upgrade much!
The doubled main weapon takes away the PXH-feeling here.
The AMS has a lot of ammo and so is useful here but also dangerous if the heat isn´t under tight control. I would have taken an additional DHS and some armor instead.
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Member Review - mud : 02-Nov-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
I don't usually like XL 'mechs.
This is an exception. I would switch one of the ER lasers to a standard for heat reasons so you could ride the jets more, but that's pretty minor.
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Member Review - Blackhand : 10-Oct-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
Run and gun, Jump and Gun, just remember once in awhile to not fire both ER Larges to cool down and you'll survive a long, long time.
My only knock against it is relatively thin armour with an XL engine but as its mostly a scout hunter that doesn't come into play often.
This mech still owns the skies but that real estate gotten a little more pricy by 3050.
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Member Review - ralgith : 20-Apr-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
Now this is a PHX I respect. Well upgraded and easily used properly. I always dread facing this mech with most things in a similar weight class, it has a LOT of punch.
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