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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Sentinel SNT-MR1
Designer:           The Grand Poobah
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            40
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         2,887,827 C-Bills
Battle Value:       1,035

Chassis:              Standard
Power Plant:          200 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard
Armament:             
    1 Large Laser
    2 Medium Lasers
    1 SRM 4
Manufacturer:         March Mechanized Industries
    Primary Factory:  Unknown
Communications:       MarchCom Standard
Targeting & Tracking: MarchTrack Suite

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Overview:
    The Sentinel SNT-MR1 is a versatile BattleMech that can handle a variety of combat
    situations. Its Large Laser provides good ranged damage, while its Medium Lasers and SRM-4
    allow it to deal significant damage at closer ranges. Despite its relatively average speed
    for a medium 'Mech, its jump jets provide excellent mobility, allowing it to navigate
    difficult terrain and surprise enemies. Its armor is near max for its weight class, allowing
    it to withstand a good amount of punishment.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  4.00                     
Engine:                                     200 Fusion                 8.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 4                                               
Heat Sinks (Single):                            12                     2.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  136                     8.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             19       
    Center Torso (rear):                               4       
    R/L Torso:                         10             16       
    R/L Torso (rear):                                  4       
    R/L Arm:                            6             12       
    R/L Leg:                           10             20       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
SRM 4                                                     RT                1          2.00             
SRM 4 (Ammo 25)                                           RT                1          1.00             
2 Medium Lasers                                           LT                2          2.00             
Large Laser                                               RA                2          5.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

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Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 27
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"/8"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 1
Armor (A): 5,  Structure (S): 3
Specials: JMPW1