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BattleMech Technical Readout
Name/Model: Wolf Trap (Tora) WFT-1
Designer: Catalyst Game Labs
Source(s): Record Sheets: Clan Invasion
Record Sheets: 3050 Upgrades Unabridged, Inner Sphere
Record Sheets: 3050 Upgrade
Record Sheets: 3050
Technology: Inner Sphere
Technology Rating: E
Tonnage: 45
Role: Striker
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3051
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 7,820,358 C-Bills
Battle Value: 1,070
Chassis: Alshain 580 Endo Steel
Power Plant: Hermes 270 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: None
Jump Capacity: None
Armor: Durallex Medium Special with CASE
Armament:
1 Imperator Code Red LB 10-X AC
1 Shigunga LRM 10
2 Victory 23R Medium Lasers
Manufacturer: Luthien Armor Works
Primary Factory: Abiy Adi
Communications: Sipher Security Plus 2
Targeting & Tracking: Eagle Eye 400 XX
================================================================================================
Overview:
The Wolf Trap, the Federated Commonwealth codename for House Kurita's answer to the
Wolfhound, is a rubric likely to stick, even though the Draconis Combine will doubtless give
it some Japanese name. This 'Mech has been on the drawing boards for years, only recently
entering extensive field testing. One of the first completely new designs to emerge since
the recovery of Star League technology, it will be a bellwether to see if other realms, such
as the Free Worlds League and Capellan Confederation, rush to produce new designs instead of
revamping old ones.
Nearing production at a top-security wing of Luthien Armor Works, the Wolf Trap is
expected to be a blend of proven systems and advanced technology. Prototypes have
extra-light engines and Endo Steel internal structure. The advanced engine provides good
speed, and so the designers have not equipped the Wolf Trap with jump jets. The weapons mix
is not one that generates great amounts of heat, and so the Wolf Trap prototypes do not have
bulky double heat sinks.
The 'Mech's weaponry is designed to deliver heavy damage at long range and follow up
with even more firepower as the range closes. The Victory 23R Medium Lasers and Shigunga
Long-Range Missiles are proven systems, in use on many 'Mechs across Kurita space. The
Imperator Code Red LB 10-X Autocannon is still an official secret, promising but untested.
If the prototypes continue to perform well, the Wolf Trap is expected to begin production
within six months.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 2.50
Engine: 270 XL 7.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 120 7.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 17
Center Torso (rear): 6
R/L Torso: 11 13
R/L Torso (rear): 5
R/L Arm: 7 11
R/L Leg: 11 15
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
LRM 10 CT 2 5.00
CASE RT 1 0.50
LB 10-X AC (Ammo 10) RT 1 1.00
LB 10-X AC (Ammo 10) [Cluster] RT 1 1.00
LRM 10 (Ammo 12) RT 1 1.00
2 Medium Lasers LT 2 2.00
LB 10-X AC RA 6 11.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 29
TP: BM, SZ: 2, TMM: 2, MV: 12"
Damage: (S) 2 / (M) 3 / (L) 2, OV: 0
Armor (A): 4, Structure (S): 2
Specials: CASE, FLK1/1/1, IF1
Distribution
Name/Model: Wolf Trap (Tora) WFT-1
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
=============================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3.LB 10-X AC
4. Hand Actuator 4. Roll Again 4.LB 10-X AC
5. Endo Steel 5. Sensors 5.LB 10-X AC
6. Endo Steel 6. Life Support 6.LB 10-X AC
1. Roll Again 1.LB 10-X AC
2. Roll Again 2.LB 10-X AC
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. Medium Laser 4. Gyro 4. LB 10-X AC (Ammo 10)
5. Medium Laser 5. Gyro 5. LB 10-X AC (Ammo 10) [Cluster]
6. Endo Steel 6. Gyro 6. LRM 10 (Ammo 12)
1. Endo Steel 1. Gyro 1. CASE
2. Endo Steel 2. XL Engine 2. Endo Steel
3. Endo Steel 3. XL Engine 3. Endo Steel
4. Endo Steel 4. XL Engine 4. Endo Steel
5. Endo Steel 5.LRM 10 5. Endo Steel
6. Endo Steel 6.LRM 10 6. Endo Steel
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Wolf Trap (Tora) WFT-1
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
===============================================================================================
Defensive Battle Rating
-----------------------------------------------------------------------------------------------
Armor (Standard): 120 x 2.5 x 1 300.000
Internal Structure (Endo Steel w/ XL Engine): 75 x 1.5 x 1 x 0.5 (+) 56.250 = 356.250
Gyro (Standard): 45 x 0.5 (+) 22.500 = 378.750
Explosive Ammunition: 3 Critical Spaces (-) 45.000 = 333.750
Defensive Movement Factor: +3 (*) 1.30 = 433.875
-----------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 433.875
===============================================================================================
Offensive Battle Rating
-----------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 2 (Movement) - 12 (Weapons) = 2
Offensive Equipment:
LB 10-X AC 148.000
LRM 10 (+) 90.000 = 238.000
Medium Laser (+) 46.000 = 284.000
Medium Laser (+) 46.000 = 330.000
LB 10-X AC (Ammo 10) (+) 19.000 = 349.000
LB 10-X AC (Ammo 10) [Cluster] (+) 19.000 = 368.000
LRM 10 (Ammo 12) (+) 11.000 = 379.000
Total 'Mech Tonnage: (+) 45.000 = 424.000
Speed Factor: 9 (Run) + 0 (Jump) (*) 1.500 = 636.000
-----------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 636.000
===============================================================================================
BattleMech Battle Value
-----------------------------------------------------------------------------------------------
Defensive Battle Rating: 433.875
Offensive Battle Rating: (+) 636.000 = 1,069.875
-----------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,070
Cost Breakdown
Name/Model: Wolf Trap (Tora) WFT-1
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
================================================================================================================================
Structural Cost
--------------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (120 pts) 7.5 x 10,000 75,000.00
Internal Structure (Endo Steel): 45 x 1,600 x 1 (+) 72,000.00 = 147,000.00
Myomer (Standard): 45 x 2,000 (+) 90,000.00 = 237,000.00
Engine (XL): (20,000 x 270 x 45) / 75 (+) 3,240,000.00 = 3,477,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 4,377,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 4,577,000.00
Life Support: 50,000 (+) 50,000.00 = 4,627,000.00
Sensors: 45 x 2,000 (+) 90,000.00 = 4,717,000.00
Arm Actuators: 45 x ((100 x 2) + (50 x 1) + (80 x 1)) (+) 14,850.00 = 4,731,850.00
Leg Actuators: 45 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 31,500.00 = 4,763,350.00
--------------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 4,763,350.00
================================================================================================================================
Weapons and Equipment Cost
--------------------------------------------------------------------------------------------------------------------------------
CASE 50,000 50,000.00
LB 10-X AC 400,000 (+) 400,000.00 = 450,000.00
LB 10-X AC (Ammo 10) [Cluster] [Empty Bin] 0 (+) 0.00 = 450,000.00
LB 10-X AC (Ammo 10) [Empty Bin] 0 (+) 0.00 = 450,000.00
LRM 10 100,000 (+) 100,000.00 = 550,000.00
LRM 10 (Ammo 12) [Empty Bin] 0 (+) 0.00 = 550,000.00
Medium Laser 40,000 (+) 40,000.00 = 590,000.00
Medium Laser 40,000 (+) 40,000.00 = 630,000.00
--------------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 630,000.00
================================================================================================================================
BattleMech Cost
--------------------------------------------------------------------------------------------------------------------------------
Structural Cost: 4,763,350.00
Weapons and Equipment Cost: (+) 630,000.00 = 5,393,350.00
BattleMech Cost Multiplier: 1 + (45 / 100) (*) 1.45 = 7,820,357.50
--------------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 7,820,358.00
Dark Age (3081 - 3150)
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Standard
Introductory
Tournament Legal
Advanced
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Alpha Strike Conversion
Name/Model: Wolf Trap (Tora) WFT-1
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
=====================================================================================================================================
Determine Unit Type
-------------------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
-------------------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
=====================================================================================================================================
Determine Weight/Size Class
-------------------------------------------------------------------------------------------------------------------------------------
Tonnage: 45 (greater than or equal to 40 and less than 60) = 2
-------------------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 2
=====================================================================================================================================
Convert Movement and Movement Modes
-------------------------------------------------------------------------------------------------------------------------------------
Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
-------------------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 12"
=====================================================================================================================================
Determine Short Range Damage Value
-------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 12 (Weapons) - 4 (Base) (-) 10 = 0
Offensive Equipment: = 0.000
LRM 10 (+) 0.300 = 0.300
Medium Laser (+) 0.500 = 0.800
Medium Laser (+) 0.500 = 1.300
LB 10-X AC (+) 0.630 = 1.930
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.0
-------------------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 2
=====================================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 12 (Weapons) - 4 (Base) (-) 10 = 0
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
LRM 10 (+) 0.600 = 1.600
LB 10-X AC (+) 0.630 = 2.230
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.3
-------------------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 3
=====================================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 6 (Weapons) - 4 (Base) (-) 4 = 6
Offensive Equipment: = 0.000
LRM 10 (+) 0.600 = 0.600
LB 10-X AC (+) 0.630 = 1.230
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.3
-------------------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 2
=====================================================================================================================================
Convert Armor
-------------------------------------------------------------------------------------------------------------------------------------
Standard: 120 armor points x 1 120.000 = 120.000
Armor Factor Conversion (/) 30 = 4.000
-------------------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 4
=====================================================================================================================================
Convert Structure
-------------------------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere XL on a 45 ton BattleMech = 2.0
-------------------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 2
=====================================================================================================================================
Determine Special Abilities
-------------------------------------------------------------------------------------------------------------------------------------
Unit is equipped with CASE = CASE
Unit is equipped with forward facing Flak-capable weapons = FLK1/1/1
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
=====================================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 3 (Medium) + 3 (Medium) + 2 (Long) = 10.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 11.000
Overheat Factor 0 (Overheat) (+) 0.000 = 11.000
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 12.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 12.000
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 2.0 (Non-Vehicle Unit) = 8.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 10.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 12.000
Final DIR Round to nearest half point = 12.000
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") = 1.500
Final DIR Defensive Interaction Rating (+) 12.000 = 13.500
Unit's Final Point Value:
Offensive Value = 12.000
Defensive Value (+) 13.500 = 25.500
Agile [2 (TMM) - 1] x 3 (Medium) (+) 3.000 = 28.500
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Final Point Value: 29
Member Review - Sleeping Dragon : 11-Nov-2007 15:12
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
This 'Mech gives me a good reason to dislike CN9-Ds. Not that they do fare so much better against it, it clearly shows that there is a way to make the same machine for less money. The weapons mix can deal some good damage while producing little heat (as long as the ammo lasts) and thanks to new technologies the WFT has a good range. The armor could be thicker around side torsos because single lucky GR hit can kill the 'Mech. WFT is a fast and well armed machine, but be aware that it has weaknesses and try to prevent the enemy from exploiting them.
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Member Review - Rudel Gurken : 16-Mar-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
A fast and heavily armed hunter with some serious range!
I like this even though it has a XL.
It can outgun or outrun its opponents.
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Member Review - bladewind : 24-May-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
Basically a lighter 3050 era Centurion, the loadout is the same, speed is the same and just about everything is the same.
The only difference is that this thing mounts 7.5 tons of armor while the Centy mounts only 8.5 tons. Ton for ton and C-bill for c-bill, this is the more efficient machine when compared to the Davion centies.
A good GI mech for the Dracs although its specifically designed for Wolfhound hunting.
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Member Review - Blackhand : 20-Sep-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
Its a good mech, and a jack of all trades. Still it was built to kill wolfhounds and it is little better than a 40-60 chance of pulling it off.
It shows promise in most other endevours as its armour is quite nice for the weight. The speed is rather good as well for a medium but is bought at the price of an XL engine. So keep it guarded after it wins its first fight.
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Member Review - ralgith : 20-Apr-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
Excellent machine. I've used it in many a campaign and always liked it. Also like the WFT-C cause I like to use C3 coordination by company.
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