BattleMech Technical Readout
Name/Model: Wolverine WVR-7D
Designer: Catalyst Game Labs
Source(s): Recognition Guide: ilClan, Vol. 18
ForcePack Record Sheets: Wave One
Record Sheets: Clan Invasion
Record Sheets: 3085 Unabridged, Project Phoenix
Record Sheets: Phoenix Upgrade, Complete
Record Sheets: Phoenix Upgrade, Davion
Record Sheets: 3050
Technology: Inner Sphere
Technology Rating: E
Tonnage: 55
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3050
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 11,214,457 C-Bills
Battle Value: 1,314
Chassis: Crucis-A
Power Plant: Nissan 275 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph [108 kph]
Jump Jets: Northrup 12000
Jump Capacity: 150 meters
Armor: Kallon Unity Weave Ferro-Fibrous with CASE
Armament:
1 General Motors Nova-5 Ultra AC/5
1 Harpoon-6 SRM 6
1 Sutel Precision Line Medium Pulse Laser
Manufacturer: Kallon Industries
Primary Factory: Nanking
Communications: Garret T11-B
Targeting & Tracking: Sync-Tracker (39-42071)
================================================================================================
Overview:
The Fourth Succession War gave, and the Fourth Succession War took away. The Federated Suns
captured the Capellan Wolverine factory on Nanking but lost its own Wolverine factory on
Marduk to the Draconis Combine. The larger Kallon Industries assembly line left House
Davion with a net gain and left House Liao as the only loser. The WVR-7D model emerging
from the Nanking facility represents excellent use of recovered technology.
The weight savings of XL engine technology is put to good use upgrading weapons, heat
sinks, and protection. A General Motors Nova-5 Autocannon replaces the older Whirlwind
model, and a Sutel Precision Line Medium Pulse Laser takes the place of the Magna model.
Designers are adding a heat sink and using Kallon Unity Weave Ferro-Fibrous Armor. An extra
half-ton of armor and the use of Ferro-Fibrous material improve protection greatly, mostly
on the legs and center torso. Cellular Ammunition Storage Equipment shields the autocannon
shells and missile reloads, and Myomer Acceleration Signal Circuitry provides emergency
speed for sticky situations.
At the Norse BattleMech Works on Marduk, the Draconis Combine is producing a very
different version. It lacks MASC and CASE but makes use of double heat sinks, eliminating
concerns about heat buildup. A Victory Drumbeat Large Pulse Laser replaces the autocannon,
and a Victory Throb Small Pulse Laser is added. Also added is a second Telos-6 Short-Range
Missile Delivery System. Adding a ton-and-a-half of armor compensates for the lack of
Ferro-Fibrous material.
The Free Worlds League is also nearing production of its own WVR-7M at Kallon
Industries on Thermopolis and Free Worlds Defence Industries on Gibson. This model is much
closer to the original WVR-6R than it is to either the Davion or Kurita version. It keeps
the original armor and lacks CASE. It also keeps the original twelve heat sinks but uses
double-strength ones. The extra-light engine allows use of MASC and a new weapons
configuration. Two Diverse Optics Sunbeam Extended-Range Large Lasers replace the
autocannon, and two Magna 400P Medium Pulse Lasers replace the single older model.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 5.50
Engine: 275 XL 8.00
Walking MP: 5
Running MP: 8 [10]
Jumping MP: 5
Heat Sinks (Single): 13 3.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 179 10.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 24
Center Torso (rear): 8
R/L Torso: 13 20
R/L Torso (rear): 6
R/L Arm: 9 18
R/L Leg: 13 25
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Medium Pulse Laser H 1 2.00
Jump Jet CT 1 0.50
CASE RT 1 0.50
MASC RT 3 3.00
Ultra AC/5 (Ammo 20) RT 1 1.00
CASE LT 1 0.50
SRM 6 LT 2 3.00
SRM 6 (Ammo 15) LT 1 1.00
Ultra AC/5 RA 5 9.00
2 Jump Jets RL 2 1.00
2 Jump Jets LL 2 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 34
TP: BM, SZ: 2, TMM: 2, MV: 12"/10"j
Damage: (S) 3 / (M) 3 / (L) 1, OV: 0
Armor (A): 6, Structure (S): 3
Specials: CASE
Distribution
Name/Model: Wolverine WVR-7D
Technology: Inner Sphere
Tonnage: 55
Configuration: Biped BattleMech
=========================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Medium Pulse Laser 4. Hand Actuator
5. Ferro-Fibrous 5. Sensors 5.Ultra AC/5
6. Ferro-Fibrous 6. Life Support 6.Ultra AC/5
1. Ferro-Fibrous 1.Ultra AC/5
2. Ferro-Fibrous 2.Ultra AC/5
3. Ferro-Fibrous 3.Ultra AC/5
4. Ferro-Fibrous 4. Ferro-Fibrous
5. Ferro-Fibrous 5. Ferro-Fibrous
6. Ferro-Fibrous 6. Ferro-Fibrous
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. Heat Sink 4. Gyro 4. Heat Sink
5.SRM 6 5. Gyro 5.MASC
6.SRM 6 6. Gyro 6.MASC
1. SRM 6 (Ammo 15) 1. Gyro 1.MASC
2. CASE 2. XL Engine 2. Ultra AC/5 (Ammo 20)
3. Roll Again 3. XL Engine 3. CASE
4. Roll Again 4. XL Engine 4. Ferro-Fibrous
5. Roll Again 5. Jump Jet 5. Ferro-Fibrous
6. Roll Again 6. Roll Again 6. Ferro-Fibrous
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Jump Jet 6. Jump Jet
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
As with most 3050 upgrades this one has a lot unused potential. An UAC/5 as a mainweapon isn´t such a good idea: It´s heavy, has that dangerous tendency to jam at the wrong moment (what moment would be right for a jamming AC?) and goes through this 20 shots really fast (if it doesn´t jam). Also this 3 heatsinks can be used in a better way if you switch to DHS´s. MASC is a second item that carries the risk of shutdown so in a prolonged battle you can be sure to get some problems the one or the other way.
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Member Review - Sleeping Dragon : 07-Dec-2007 13:03
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
ammoe the 5M Shadowhawk this lacks the ability to hammer anything for any length of time. Sure that the MASC can give it an additional speed but that is hardly an improvement for a brawler if your weapons can do some significant damage only while you are under 6 hexes away and hitting with an alpha-strike. With MASC added to the JJs it looks like an attempt to turn this into a medium backbiter, but moving makes your guns inaccurate and if you get in the middle of an enemy formation the glass jaw comes to play. It's something between striker and brawler, not entirely bad, but there are too many opportunities that allow it to be lost to one bad roll and the ammo fades away quickly.
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Member Review - ralgith : 11-Feb-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
I'm rather dissapointed with this so called upgrade. I actually prefer the 3025 WVR to this one. Blackhand hit it quite well in his review, the AC is too heavy, hogs too much ammo, and leaves you with too little too late in the way of backup weapons.
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Member Review - Blackhand : 28-Jan-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
Unlike Darkadder, this mech screams something else at me. Look at me the easily killed, lack of spare ammo mech which moves pretty fast for its weight.
I mean seriously once 10 or 11 rounds go by your UAC is outta ammo. At which point the opposing mech mugs you at range till you get bored and try to close. Before realising that a single Medium pulse and an SRM 6 will be out classed by just about every medium in existance.
In short, something I'd not want on my To&E
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Member Review - DarkAdder : 21-Jan-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
A fairly overlooked design, this mech is great at close range fights. A good speed, Masc, jump jets, and a dangerous mix of close ranged weapons, this mech just screams 'city fighter'.
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