Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Cost |  Availability |  Alpha Strike  | Reviews   
Design Overview
Generate in     format      
                 BattleMech Technical Readout

Name/Model:         Terror Bird TM-180
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Clan (Mixed)
Technology Rating:  F
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         40,035,333 C-Bills
Battle Value:       3,231

Chassis:              Standard
Power Plant:          400 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  [108 kph] 
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    2 ER Medium Lasers
    20 ER Small Lasers
    2 Micro Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    "What weights 95 tons, can run at 85kph, and jump 120 meters?"
    "I don't know, but I'm getting out of here."
    
    Such was the sentiment when the Inner Sphere first encountered the executioner.  By all
    rights, no assault mech should be allowed to move that fast.
    
    The Terror Bird is faster.

Capabilities:
    Coming out of Jade Falcons "Everything is a totem mech" design fad, the Terror Bird was an
    oddball design.  Eschewing the jump capability of all the other bird mechs, the Terror Bird
    instead focuses on mass, ground speed and that most strange and terrifying of Clan doctrinal
    changes, physical combat.
    
    Weighting in at 100 tons and equipped with the largest viable XL engine, the Terror Bird is
    already faster then average.  A super charger can then over clock the power output for even
    greater bursts of speed.   But the designers didn't stop there.  Triple Strength Myomer,
    once properly heated provides additional mobility which compounds with the super charger.
    It also compounds with the massive talons attached to the feet.  At full power the Terror
    Bird can simply remove a leg from anything lighter then itself.  And for the 100 ton mech,
    that happy state of affairs is unlikely to happen, since if you're in range to be kicked,
    you're in range of the Terror Bird's other weapons suite, 20 ER Small lasers.  Backed by a
    targeting computer this array of lasers can either sandblast a target, probably weakening it
    enough for the Talons to finish it off, or even be used for a more directly targeted attack.
    Secondary weapons on the Terror Bird give a bit of a ranged option and provide diversity to
    the mechs ability to maintain a stable heat profile.

Variants:
    The Terror Bird-i is an upgraded variant used by the society in their failed uprising.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                       400 XL                  26.50                     
    Walking MP:                                 4                                               
    Running MP:                               6 [10]                                            
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         21 [42]                  11.00                     
Gyro:                                      Compact (IS)                6.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  280                    17.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             44       
    Center Torso (rear):                              11       
    R/L Torso:                         21             31       
    R/L Torso (rear):                                 11       
    R/L Arm:                           17             29       
    R/L Leg:                           21             37       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Supercharger                                              CT                1          3.00             
ER Medium Laser                                           RT                1          1.00             
Targeting Computer                                        RT                3          3.00             
ER Medium Laser                                           LT                1          1.00             
2 Micro Pulse Lasers                                      LT                2          1.00             
10 ER Small Lasers                                        RA                10         5.00             
10 ER Small Lasers                                        LA                10         5.00             
Talons                                                  LL/RL               4          7.00             
Triple-Strength Myomer (IS)                               --                6          0.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 79
TP: BM,  SZ: 4,  TMM: 2,  MV: 10"
Damage: (S) 12 / (M) 11 / (L) 0,  OV: 2
Armor (A): 9,  Structure (S): 5
Specials: ENE, MEL, TSM