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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Sand Harrier II DC-120
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Clan (Mixed)
Technology Rating:  F
Tonnage:            55
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Experimental (Extinct)
Rules (Era):        Experimental
Rules (Year):       Experimental (Extinct)
Total Cost:         56,329,842 C-Bills
Battle Value:       1,618

Chassis:              Composite
Power Plant:          385 XXL
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph [194.4 kph]
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    20 Improved Heavy Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    What happens if you take a hunter killer design from an alternative universe where pulse
    lasers and targeting computers work together, give it to your R&D division with the command
    "This, but to 11.", and forget to give them a budget limit?  Well for one, a legendary party
    that resulted in multiple arrests, a three day power outage, and the entire red light
    district going on holiday for a month.  You also get the Sand Harrier II

Capabilities:
    The alternative to the DC-104 variant, tge DC-120 is intent on putting out even more
    firepower.  Which it does, but at a price in instability.  It still can't contain the full
    power output of firing all of its lasers, but by adding even more experimental and prone to
    failure equipment, even that hurdle can be dealt with.  In theory.

Variants:
    It's never good when the R&D team starts wondering if they can combine the Sand Harrier's
    firepower onto a Doom Bunny.  I'm fairly sure the answer is no, but the R&D teams motto is:
    "Mad Science means: never stopping to ask 'What's the worst thing that could happen?'"

Notable MechWarriors:
    While technically available,  any mechwarrior who requests to use this machine must submit
    to a psych evaluation first.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Composite (IS)               3.00                     
Engine:                                      385 XXL                  14.50                     
    Walking MP:                                 7                                               
    Running MP:                              11 [18]                                            
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         21 [42]                  11.00                     
Gyro:                                        XL (IS)                   2.00                     
Cockpit:                                    Small (IS)                 2.00                     
Armor Factor:                                   80                     5.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      18             10       
    Center Torso (rear):                               2       
    R/L Torso:                         13             10       
    R/L Torso (rear):                                  2       
    R/L Arm:                            9              8       
    R/L Leg:                           13             10       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Targeting Computer                                        H                 2          2.00             
RISC Emergency Coolant System (IS)                        RT                1          2.00             
Supercharger                                              RT                1          1.50             
MASC                                                      LT                2          2.00             
10 Improved Heavy Small Lasers                            RA                10         5.00             
10 Improved Heavy Small Lasers                            LA                10         5.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 49
TP: BM,  SZ: 2,  TMM: 4,  MV: 22"
Damage: (S) 10 / (M) 0 / (L) 0,  OV: 4
Armor (A): 3,  Structure (S): 1
Specials: CASE, ECS