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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Omni Catapult Prime
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            65
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         8,555,594 C-Bills
Battle Value:       1,754

Chassis:              Endo Steel
Power Plant:          260 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard with CASE II
Armament:             
    2 LRM 15 w/ Artemis IV FCS
    4 ER Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Full omni mech technology.   More and  better options available.  So of course the Prime
    configuration is just an updated version of the classic Catapult.

Capabilities:
    Qualitatively the Omni Catapult Prime is vastly superior to the original Catapult even if at
    first glance they're cast from the same mold.
    
    Probably most important, the upgrade to double heat sinks solves a lot of problems.  It also
    allows the lasers to upgrade to ER variants.  The launchers are the same size, but advanced
    electronics and deeper ammo bins means they can put more work in before it's time to stomp
    faces in the scrum.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.50                     
Engine:                                     260 Fusion                13.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  208                    13.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      21             31       
    Center Torso (rear):                              10       
    R/L Torso:                         15             23       
    R/L Torso (rear):                                  7       
    R/L Arm:                           10             20       
    R/L Leg:                           15             29       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 ER Medium Lasers                                        CT                2          2.00             
CASE II                                                   RT                1          1.00             
ER Medium Laser                                           RT                1          1.00             
2 Jump Jets                                               RT                2          2.00             
LRM 15 (Ammo 24) [Artemis IV]                             RT                3          3.00             
ER Medium Laser                                           LT                1          1.00             
2 Jump Jets                                               LT                2          2.00             
LRM 15 w/ Artemis IV FCS                                  RA                3          7.00             
LRM 15 w/ Artemis IV FCS                                  LA                3          7.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 41
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"j
Damage: (S) 3 / (M) 4 / (L) 3,  OV: 1
Armor (A): 7,  Structure (S): 5
Specials: CASEII, IF2, OMNI