BattleMech Technical Readout
Name/Model: Caracal CAR-9A2
Designer: Loki1789
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 55
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 8,124,532 C-Bills
Battle Value: 1,967
Chassis: Caracal Endo Steel
Power Plant: CoreTek 275
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Luxor 2/Q
Jump Capacity: 150 meters
Armor: Kallon Light Ferro-Fibrous
Armament:
1 Magna Hellstar PPC
3 Defiance C9M ER Medium Lasers (C)
1 Zippo Flamer
Manufacturer: Arc-Royal MechWorks
Primary Factory: Arc-Royal
Communications: O/P Com-22/H47
Targeting & Tracking: Type IV Bloodhound with Advanced Targeting Computer
================================================================================================
Overview:
"Something's wrong with the CAR-9WT's?" Captain David Allen Scheer asked.
Saffi nodded. She had just finished detailing a proposal from Arc-Royal MeckWorks to
construct a variant of their Caracal CAR-9S -- a variant so substantially different from the
original as to be almost a full redesign. He was proud of his design work, but had taken the
arguments to change his work well when she explained them. Now, though, she was going to
have to poke holes in his special brainchild design -- or rather, point out the holes that
testing had poked.
"The weapons systems are not acceptable for battlefield use," she asserted. "Each 'Mech in
testing experienced unreliable function or full loss of use of between one and six lasers
due to poor fitment. They were jostling loose in the field."
"Poor fitment?" David sounded baffled. "But you oversaw those refits yourself. How could
they have been improperly fitted?"
Saffi felt a surge of gratitude at his faith in her work, but she shook her head.
"You misunderstand. They were installed correctly. However, they had to be modified by hand
in order to do so, and the modifications required were both inefficient for my technicians
and, it seems, imperfectly executed in any case. It would seem that the dezgra Sea Fox who
sold you them was not, in fact, entirely honest with you about their fittings and
dimensions." As I could have -- should have -- predicted in the first place, she
thought.
"Ah," David replied, looking down and swirling the cocktail in his hand. His tone had
suddenly become cold. "I see. That's another matter entirely." There was a pause. Then he
looked up again.
"Can we do anything to improve and standardize the fitment?" he asked. His expression showed
that he already guessed that the answer was no.
"I could," she answered immediately, "but that would increase the time and effort required
for future refits, and every time we have to replace affected parts in service."
"Which would increase the logistical burden," David finished glumly for her. "Not a good
outcome, especially when we're logistically out of spec with the new Arc-Royal Liberty
Coalition production anyway."
"That is not all," she continued. "I have concerns about future integration of equipment
provided by Sea Fox into our systems."
"Technical or political?" he shot back, smiling now.
"Both," she answered, glaring at him with a severity that was mostly feigned. His quick wit
was one reason she loved him, after all, even if he did point it at her every now and
again.
"Explain," he said, flashing another grin before returning to a suitably serious tone.
"We are affiliated with the ARLC, and intend to remain so, correct?" Not waiting for a
response, she forged ahead. "That makes us dependent on Arc-Royal for supplies of food and
the like. If we continue to use the WT refits, we will also remain dependent on access to
Defiance Industries in the Lyran Commonwealth for Caracal parts, and on Sea Fox traders for
Caracal armaments."
"Clan Sea Fox is neutral as regards the ARLC and Steiners," David objected.
"Not quite," Saffi countered. "They currently back Alaric Ward in his madness."
"Alaric Ward, who has already laid claim to the Lyran Commonwealth in two different ways,
and everything else besides," David agreed, beginning to nod. "You're right, that's a
dangerous complication." He took a deep breath. "Alright, what do you propose we do?"
"This," she said, stepping up to the table and displaying a new set of blueprints. "I call
it the CAR-9A2."
"Not much of a change from the -9A," David agreed. "Layout is identical. What do you want to
change?"
"Just these," she said, pointing to the specifications for the medium lasers. "We can use
Defiance C9M's in our own, so long as you can keep buying them."
"That's... a little better," he said after a moment's thought. "Not much of an upgrade,
though, is it? Only barely more effect on target than what the -9S's can manage."
"Neg," she disagreed. "This we can maintain indefinitely, which makes it much better than
the -9WT if a new Reunification War starts tomorrow. The chassis even has room to
accommodate lower-grade double heat sinks if we're cut off from the supply here."
"I suppose logistics was the whole point in the first place, wasn't it?" David Scheer
sighed. Then he squared his shoulders. "Very well, let's do it. I'll find a window to access
the HPG network and order some C9M's for new refits, and you make sure Arc-Royal MechWorks
has the information they need to get their production line started. I'd like to hold onto
the -9WT's until after this garrison contract, but if you can line up a safe buyer before
then, do it. We'll just keep restoring those ancient Griffins instead, if we have to."
"Aye, aye, Captain," Saffi agreed, smiling. He smiled back and raised his glass in a toast.
"To not loosing the forest for the trees, eh? Well done. Just don't stay up all night again
working on refits and repairs, alright? The stateroom has gotten lonely at night since we
started this project."
She laughed and returned the toast, downing the drink.
"Scoundrel," she said affectionately. "All right. Since you were so humble and reasonable to
take advice, I will also be reasonable and get some sleep tonight. See you in an hour or
two."
Capabilities:
The Caracal CAR-9A, while a cheaper design and one that can be produced by Arc-Royal
MechWorks, is notably less favorable for a 9WT-style upgrade than the CAR-9S. Therefore, the
variant fielded by the Wraiths of Twycross offers a less radical increase in firepower. The
upgrade to Clan-spec ER Medium Lasers is the only change from base, though this does
represent a significant improvement at short range and a moderate improvement at medium
range. It also improves the overlap of range bands between the Caracal's primary and
secondary weapon systems, making for optimal firing conditions at a greater spread of
engagement ranges, and has the benefit of fully integrating a targeting computer.
Deployment:
Due to using components that are manufactured by Inner Sphere powers currently at peace,
there is potential for broader manufacture of the CAR-9A2 assuming that the necessary trade
networks are not disrupted by war. A simple and affordable upgrade, this design has
potential to see widespread use if peace persists or if peaceful reunification of old Lyran
Commonwealth territory occurs.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 3.00
Engine: 275 Fusion 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks (Double): 14 [28] (C) 4.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 168 10.00
Type: Light Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 23
Center Torso (rear): 6
R/L Torso: 13 20
R/L Torso (rear): 5
R/L Arm: 9 18
R/L Leg: 13 22
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Flamer H 1 1.00
2 ER Medium Lasers (C) CT 2 2.00
3 Jump Jets RT 3 1.50
2 Jump Jets LT 2 1.00
Targeting Computer LT 3 3.00
PPC RA 3 7.00
ER Medium Laser (C) LA 1 1.00
Note: Equipped with Full-Head Ejection System
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 41
TP: BM, SZ: 2, TMM: 2, MV: 10"j
Damage: (S) 4 / (M) 4 / (L) 2, OV: 0
Armor (A): 6, Structure (S): 5
Specials: ENE
Distribution
Name/Model: Caracal CAR-9A2
Technology: Inner Sphere (Mixed)
Tonnage: 55
Configuration: Biped BattleMech
============================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Flamer 4. Hand Actuator
5. ER Medium Laser (C) 5. Sensors 5.PPC
6. Endo Steel 6. Life Support 6.PPC
1. Light Ferro-Fibrous 1.PPC
2. Light Ferro-Fibrous 2. Endo Steel
3. Light Ferro-Fibrous 3. Endo Steel
4. Roll Again 4. Endo Steel
5. Roll Again 5. Endo Steel
6. Roll Again 6. Endo Steel
Left TorsoCenter TorsoRight Torso
1.Targeting Computer 1. Fusion Engine 1.Double Heat Sink (C)
2.Targeting Computer 2. Fusion Engine 2.Double Heat Sink (C)
3.Targeting Computer 3. Fusion Engine 3.Double Heat Sink (C)
4.Double Heat Sink (C) 4. Gyro 4.Double Heat Sink (C)
5.Double Heat Sink (C) 5. Gyro 5. Jump Jet
6. Jump Jet 6. Gyro 6. Jump Jet
1. Jump Jet 1. Gyro 1. Jump Jet
2. Endo Steel 2. Fusion Engine 2. Endo Steel
3. Endo Steel 3. Fusion Engine 3. Endo Steel
4. Endo Steel 4. Fusion Engine 4. Endo Steel
5. Endo Steel 5. ER Medium Laser (C) 5. Endo Steel
6. Light Ferro-Fibrous 6. ER Medium Laser (C) 6. Light Ferro-Fibrous
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Light Ferro-Fibrous 5. Light Ferro-Fibrous
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Caracal CAR-9A2
Technology: Inner Sphere (Mixed)
Tonnage: 55
Configuration: Biped BattleMech
===================================================================================================
Defensive Battle Rating
---------------------------------------------------------------------------------------------------
Armor (Light Ferro-Fibrous): 168 x 2.5 x 1 420.000
Internal Structure (Endo Steel w/ Fusion Engine): 91 x 1.5 x 1 x 1 (+) 136.500 = 556.500
Gyro (Standard): 55 x 0.5 (+) 27.500 = 584.000
Defensive Movement Factor: +3 (*) 1.30 = 759.200
---------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 759.200
===================================================================================================
Offensive Battle Rating
---------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 28 (Heat Sinks) - 5 (Movement) - 28 (Weapons) = 1
Offensive Equipment:
PPC 220.000
ER Medium Laser (C) (+) 135.000 = 355.000
ER Medium Laser (C) (+) 135.000 = 490.000
ER Medium Laser (C) (+) 135.000 = 625.000
Flamer (+) 6.000 = 631.000
Total 'Mech Tonnage: (+) 55.000 = 686.000
Speed Factor: 8 (Run) + 3 (Jump) (*) 1.760 = 1,207.360
---------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,207.360
===================================================================================================
BattleMech Battle Value
---------------------------------------------------------------------------------------------------
Defensive Battle Rating: 759.200
Offensive Battle Rating: (+) 1,207.360 = 1,966.560
---------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,967
Cost Breakdown
Name/Model: Caracal CAR-9A2
Technology: Inner Sphere (Mixed)
Tonnage: 55
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Light Ferro-Fibrous): (168 pts) 10.0 x 15,000 150,000.00
Internal Structure (Endo Steel): 55 x 1,600 x 1 (+) 88,000.00 = 238,000.00
Myomer (Standard): 55 x 2,000 (+) 110,000.00 = 348,000.00
Engine (Fusion): (5,000 x 275 x 55) / 75 (+) 1,008,333.33 = 1,356,333.33
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 2,256,333.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,456,333.33
Life Support: 50,000 (+) 50,000.00 = 2,506,333.33
Sensors: 55 x 2,000 (+) 110,000.00 = 2,616,333.33
Heat Sinks (Double): 14 x 6,000 (+) 84,000.00 = 2,700,333.33
Arm Actuators: 55 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 25,300.00 = 2,725,633.33
Leg Actuators: 55 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 38,500.00 = 2,764,133.33
---------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 2,764,133.33
=====================================================================================================================
Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------
ER Medium Laser (C) 80,000 80,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 160,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 240,000.00
Flamer 7,500 (+) 7,500.00 = 247,500.00
Full-Head Ejection System 1,725,000 (+) 1,725,000.00 = 1,972,500.00
Jump Jets 55 x (5 x 5) x 200 (+) 275,000.00 = 2,247,500.00
PPC 200,000 (+) 200,000.00 = 2,447,500.00
Targeting Computer 3 x 10,000 (+) 30,000.00 = 2,477,500.00
---------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 2,477,500.00
=====================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 2,764,133.33
Weapons and Equipment Cost: (+) 2,477,500.00 = 5,241,633.33
BattleMech Cost Multiplier: 1 + (55 / 100) (*) 1.55 = 8,124,531.67
---------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 8,124,532.00
Dark Age (3081 - 3150)
Standard
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Tournament Legal
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Experimental
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Experimental
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Star League (2439 - 2780)
Unavailable
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Experimental
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Alpha Strike Conversion
Name/Model: Caracal CAR-9A2
Technology: Inner Sphere (Mixed)
Tonnage: 55
Configuration: Biped BattleMech
===================================================================================================================
Determine Unit Type
-------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
-------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
===================================================================================================================
Determine Weight/Size Class
-------------------------------------------------------------------------------------------------------------------
Tonnage: 55 (greater than or equal to 40 and less than 60) = 2
-------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 2
===================================================================================================================
Convert Movement and Movement Modes
-------------------------------------------------------------------------------------------------------------------
Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
Jumping Movement: 5 (Jump) = 10"j
Jumping Target Movement Modifier at 10" is 2
-------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 10"j
===================================================================================================================
Determine Short Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
28 (Heat Sinks) = 28
5 (Movement) + 28 (Weapons) - 4 (Base) (-) 29 = -1
Offensive Equipment: = 0.000
Flamer (+) 0.200 = 0.200
ER Medium Laser (C) [Targeting Computer] (+) 0.770 = 0.970
ER Medium Laser (C) [Targeting Computer] (+) 0.770 = 1.740
ER Medium Laser (C) [Targeting Computer] (+) 0.770 = 2.510
PPC [Targeting Computer] (+) 0.825 = 3.335
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 28 = 93.380
Divided by the maximum heat output - 4 (/) 29 = 3.220
Rounded up to the nearest tenth = 3.3
-------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 4
===================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
28 (Heat Sinks) = 28
5 (Movement) + 28 (Weapons) - 4 (Base) (-) 29 = -1
Offensive Equipment: = 0.000
ER Medium Laser (C) [Targeting Computer] (+) 0.770 = 0.770
ER Medium Laser (C) [Targeting Computer] (+) 0.770 = 1.540
ER Medium Laser (C) [Targeting Computer] (+) 0.770 = 2.310
PPC [Targeting Computer] (+) 1.100 = 3.410
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 28 = 95.480
Divided by the maximum heat output - 4 (/) 29 = 3.292
Rounded up to the nearest tenth = 3.3
-------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 4
===================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
28 (Heat Sinks) = 28
5 (Movement) + 10 (Weapons) - 4 (Base) (-) 11 = 17
Offensive Equipment: = 0.000
PPC [Targeting Computer] (+) 1.100 = 1.100
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.1
-------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 2
===================================================================================================================
Convert Armor
-------------------------------------------------------------------------------------------------------------------
Light Ferro-Fibrous: 168 armor points x 1 168.000 = 168.000
Armor Factor Conversion (/) 30 = 5.600
-------------------------------------------------------------------------------------------------------------------
Final Armor Value: 6
===================================================================================================================
Convert Structure
-------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Fusion on a 55 ton BattleMech = 5.0
-------------------------------------------------------------------------------------------------------------------
Final Structure Value: 5
===================================================================================================================
Determine Special Abilities
-------------------------------------------------------------------------------------------------------------------
Unit contains no explosive components = ENE
===================================================================================================================
Determine Point Value
-------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 2 (Long) = 14.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 15.000
Overheat Factor 0 (Overheat) (+) 0.000 = 15.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 15.000
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 2.0 (Non-Vehicle Unit) = 12.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 17.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 20.400
Final DIR Round to nearest half point = 20.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") + 0.5 (Jump-capable) = 1.750
Final DIR Defensive Interaction Rating (+) 20.500 = 22.250
Unit's Final Point Value:
Offensive Value = 15.000
Defensive Value (+) 22.250 = 37.250
Agile [2 (TMM) - 1] x 4 (Medium) (+) 4.000 = 41.250
-------------------------------------------------------------------------------------------------------------------
Final Point Value: 41