BattleMech Technical Readout
Name/Model: Bullshark BSK-2
Designer: Castro
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 95
Role: Sniper
Configuration: Biped BattleMech
Era/Year: Succession Wars / 3049
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 20,604,675 C-Bills
Battle Value: 2,321
Chassis: Standard
Power Plant: 285 XL
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Standard
Jump Capacity: 90 meters
Armor: Standard
Armament:
4 PPCs
2 Medium Pulse Lasers
8 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The Bullshark is a 95-ton Assault 'Mech described as a "Heavy Brawler", and is equipped to
engage targets across a fairly wide range bracket with its somewhat unusual arsenal.
The Bullshark BattleMech was created for the Heavy Metal expansion pack of the BattleTech
video game. Only a single Bull Shark ever featured as a lostech find in the Inner Sphere,
where it can be gained after completing the mission "Hourglass II" on the planet Appian in
the Heavy Metal storyline.
Capabilities:
Most of its long-range firepower comes from a Thumper Artillery Piece (in the classic
boardgame, this would be classified as a Thumper Artillery Cannon) that takes up most of the
right torso. This is backed up by two Extended Range Medium Lasers in each torso, while each
arm mounts an LB 10-X AC and an Ultra AC/5. The design features two tons of LB-10X ammo and
four tons of Ultra AC/5 ammo. Thirteen Double Heat Sinks (two in the left torso and one in
the center torso, plus ten in the engine) attempt to keep the very high heat generation of
its ER Medium Lasers in check. In-game dialogue implies that it is a Clan Wolverine design,
and would explain why Natasha Kerensky was trying to destroy it.
The Bullshark was found in an abandoned JumpShip named Dobrev, which was also one of the
Not-Named Clan's bloodnames.
Deployment:
The Bullshark is a mech introduced by Harebrained Schemes' Battletech video game (as opposed
to designs taken from established Canon for the BattleTech universe).
Furthermore - PGI has added the Bullshark now to the Lineup of mechs able to be played in
its flagship free-to-play game: "Mechwarrior Online."
Thus far, this seems to be the only two locations where the Bullshark is usable, as Catalyst
has yet to make the Mech an official variant of the Battletech Universe.
Variants:
BSK-M3
Outfitted with conventional Inner Sphere weaponry, the M3 lacks the long-range artillery
piece of the "standard" BSK-MAZ. Instead, each arm is fitted with an Improved Autocannon/10
and an Autocannon/5, and both side torsos mount two standard medium lasers and a pair of
LRM-5s. It also carries two tons of LRM ammo, one ton of AC/5 ammo, and two tons of AC/10
ammo. In addition, the double heat sinks in the engine have been replaced by standard Inner
Sphere single models. It retains the endo steel chassis and extralight fusion engine of the
BSK-MAZ model, however, which brings its C-Bill price far above any other individual
BattleMech available to the skirmish mode.
BSK-1
The first of the Bullshark variants featuring in MechWarrior Online Legends and implicitly
the base model. It features a 285 XL engine, 13 double heat sinks and standard internal
structure. It features a symmetrical weapons loadout, with a pair of AC-5 in each arm, a
pair of medium lasers plus a SRM-6 in each side torso, and a fifth medium laser in the
center torso.
BSK-2
Similar to the BSK-1 otherwise, this energy-based variant mounts a medium laser in the head
and center torso, a pair of medium lasers plus a PPC in each side torso, and a medium laser
and PPC in each arm. It is also outfitted with 17 double heat sinks, three jump jets, and a
slightly larger XL engine (which is possible under MWO construction rules but illegal under
classic BattleTech construction rules) but has slightly less armor.
BSK-3
A missile variant that retains the dual medium lasers in the side torso locations and
features two more in the center torso but otherwise swaps out the armament for a
head-mounted TAG and six LRM-10 launchers, one in each arm and two in each side torso. It
has 16 double heat sinks and, again, a slightly larger engine than would be possible under
classic boardgame construction rules.
BSK-4
Built with Clan-spec technology unlike most other variants, this variant features an
oversized Clan XL engine, 18 double heat sinks, a LB 20-X AC in each arm, a pair of SRM-6 in
each side torso with a fifth mounted in the center torso, and one ER Medium Laser each
mounted in the left and right torso and head.
BSK-5
This version is again similar to the BSK-1, but with slightly less armor and three jump
jets. Its weapons loadout consists of an AC-10 and a PPC in each arm, and a medium laser
each in the left and right torso and head.
BSK-6
Taking the BSK-1 as a basis but slightly reducing armor, this version makes use of Endo
Steel and mounts 14 double heat sinks. It features six AC-2 (one in each arm and two in each
side torso), six medium lasers mounted alongside the AC-2s, and a center torso mounted large
laser.
BSK-M "Mako"
The Bullshark Hero 'Mech is essentially an adaptation of the original BSK-MAZ with Clan
technology, with the tonnage from the Thumper cannon’s absence going to other equipment
instead. It mounts an LB 10-X AC and an UAC-5 in each arm, one LRM-15 launcher, ER Medium
Laser and ER Small Laser in each side torso, and two more ER Medium Lasers in the center
torso. Four tons of reloads supply the LRM-15s.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 9.50
Engine: 285 XL 8.50
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks (Double): 17 [34] 7.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 285 18.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 30 48
Center Torso (rear): 12
R/L Torso: 20 32
R/L Torso (rear): 8
R/L Arm: 16 30
R/L Leg: 20 38
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Medium Laser H 1 1.00
Jump Jet CT 1 2.00
Medium Laser CT 1 1.00
2 Medium Lasers RT 2 2.00
Medium Pulse Laser RT 1 2.00
PPC RT 3 7.00
2 Medium Lasers LT 2 2.00
Medium Pulse Laser LT 1 2.00
PPC LT 3 7.00
Medium Laser RA 1 1.00
PPC RA 3 7.00
Medium Laser LA 1 1.00
PPC LA 3 7.00
Jump Jet RL 1 2.00
Jump Jet LL 1 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 50
TP: BM, SZ: 4, TMM: 1, MV: 6"j
Damage: (S) 4 / (M) 5 / (L) 4, OV: 4
Armor (A): 10, Structure (S): 4
Specials: ENE
Distribution
Name/Model: Bullshark BSK-2
Technology: Inner Sphere
Tonnage: 95
Configuration: Biped BattleMech
=================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3.PPC 3. Cockpit 3.PPC
4.PPC 4. Medium Laser 4.PPC
5.PPC 5. Sensors 5.PPC
6. Medium Laser 6. Life Support 6. Medium Laser
1.Double Heat Sink 1.Double Heat Sink
2.Double Heat Sink 2.Double Heat Sink
3.Double Heat Sink 3.Double Heat Sink
4.Double Heat Sink 4.Double Heat Sink
5.Double Heat Sink 5.Double Heat Sink
6.Double Heat Sink 6.Double Heat Sink
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4.PPC 4. Gyro 4.PPC
5.PPC 5. Gyro 5.PPC
6.PPC 6. Gyro 6.PPC
1. Medium Laser 1. Gyro 1. Medium Laser
2. Medium Laser 2. XL Engine 2. Medium Laser
3.Double Heat Sink 3. XL Engine 3.Double Heat Sink
4.Double Heat Sink 4. XL Engine 4.Double Heat Sink
5.Double Heat Sink 5. Medium Laser 5.Double Heat Sink
6. Medium Pulse Laser 6. Jump Jet 6. Medium Pulse Laser
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Bullshark BSK-2
Technology: Inner Sphere
Tonnage: 95
Configuration: Biped BattleMech
==============================================================================================
Defensive Battle Rating
----------------------------------------------------------------------------------------------
Armor (Standard): 285 x 2.5 x 1 712.500
Internal Structure (Standard w/ XL Engine): 145 x 1.5 x 1 x 0.5 (+) 108.750 = 821.250
Gyro (Standard): 95 x 0.5 (+) 47.500 = 868.750
Defensive Movement Factor: +2 (*) 1.20 = 1,042.500
----------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 1,042.500
==============================================================================================
Offensive Battle Rating
----------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 34 (Heat Sinks) - 3 (Movement) - 72 (Weapons) = -35
Offensive Equipment:
PPC 176.000
PPC (+) 176.000 = 352.000
PPC (+) 176.000 = 528.000
PPC (+) 176.000 = 704.000
Medium Pulse Laser [Inefficient] (+) 24.000 = 728.000
Medium Pulse Laser [Inefficient] (+) 24.000 = 752.000
Medium Laser [Inefficient] (+) 23.000 = 775.000
Medium Laser [Inefficient] (+) 23.000 = 798.000
Medium Laser [Inefficient] (+) 23.000 = 821.000
Medium Laser [Inefficient] (+) 23.000 = 844.000
Medium Laser [Inefficient] (+) 23.000 = 867.000
Medium Laser [Inefficient] (+) 23.000 = 890.000
Medium Laser [Inefficient] (+) 23.000 = 913.000
Medium Laser [Inefficient] (+) 23.000 = 936.000
Total 'Mech Tonnage: (+) 95.000 = 1,031.000
Speed Factor: 5 (Run) + 2 (Jump) (*) 1.240 = 1,278.440
----------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,278.440
==============================================================================================
BattleMech Battle Value
----------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,042.500
Offensive Battle Rating: (+) 1,278.440 = 2,320.940
----------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 2,321
Cost Breakdown
Name/Model: Bullshark BSK-2
Technology: Inner Sphere
Tonnage: 95
Configuration: Biped BattleMech
===================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------
Armor (Standard): (285 pts) 18.0 x 10,000 180,000.00
Internal Structure (Standard): 95 x 400 x 1 (+) 38,000.00 = 218,000.00
Myomer (Standard): 95 x 2,000 (+) 190,000.00 = 408,000.00
Engine (XL): (20,000 x 285 x 95) / 75 (+) 7,220,000.00 = 7,628,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 8,528,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 8,728,000.00
Life Support: 50,000 (+) 50,000.00 = 8,778,000.00
Sensors: 95 x 2,000 (+) 190,000.00 = 8,968,000.00
Heat Sinks (Double): 17 x 6,000 (+) 102,000.00 = 9,070,000.00
Arm Actuators: 95 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 19,000.00 = 9,089,000.00
Leg Actuators: 95 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 66,500.00 = 9,155,500.00
-------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 9,155,500.00
===================================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------
Jump Jets 95 x (3 x 3) x 200 171,000.00
Medium Laser 40,000 (+) 40,000.00 = 211,000.00
Medium Laser 40,000 (+) 40,000.00 = 251,000.00
Medium Laser 40,000 (+) 40,000.00 = 291,000.00
Medium Laser 40,000 (+) 40,000.00 = 331,000.00
Medium Laser 40,000 (+) 40,000.00 = 371,000.00
Medium Laser 40,000 (+) 40,000.00 = 411,000.00
Medium Laser 40,000 (+) 40,000.00 = 451,000.00
Medium Laser 40,000 (+) 40,000.00 = 491,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 551,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 611,000.00
PPC 200,000 (+) 200,000.00 = 811,000.00
PPC 200,000 (+) 200,000.00 = 1,011,000.00
PPC 200,000 (+) 200,000.00 = 1,211,000.00
PPC 200,000 (+) 200,000.00 = 1,411,000.00
-------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,411,000.00
===================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------
Structural Cost: 9,155,500.00
Weapons and Equipment Cost: (+) 1,411,000.00 = 10,566,500.00
BattleMech Cost Multiplier: 1 + (95 / 100) (*) 1.95 = 20,604,675.00
-------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 20,604,675.00
Dark Age (3081 - 3150)
Standard
Introductory
Tournament Legal
Advanced
Experimental
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Tournament Legal
Advanced
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Star League (2439 - 2780)
Standard
Introductory
Tournament Legal
Advanced
Experimental
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Alpha Strike Conversion
Name/Model: Bullshark BSK-2
Technology: Inner Sphere
Tonnage: 95
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 95 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
Jumping Movement: 3 (Jump) = 6"j
Jumping Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
34 (Heat Sinks) = 34
3 (Movement) + 72 (Weapons) - 4 (Base) (-) 71 = -37
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (+) 0.500 = 1.500
Medium Laser (+) 0.500 = 2.000
Medium Laser (+) 0.500 = 2.500
Medium Laser (+) 0.500 = 3.000
Medium Laser (+) 0.500 = 3.500
Medium Laser (+) 0.500 = 4.000
Medium Pulse Laser (+) 0.660 = 4.660
Medium Pulse Laser (+) 0.660 = 5.320
PPC (+) 0.750 = 6.070
PPC (+) 0.750 = 6.820
PPC (+) 0.750 = 7.570
PPC (+) 0.750 = 8.320
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 34 = 282.880
Divided by the maximum heat output - 4 (/) 71 = 3.984
Rounded up to the nearest tenth = 4.0
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Final Short Range Damage Value: 4
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
34 (Heat Sinks) = 34
3 (Movement) + 72 (Weapons) - 4 (Base) (-) 71 = -37
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (+) 0.500 = 1.500
Medium Laser (+) 0.500 = 2.000
Medium Laser (+) 0.500 = 2.500
Medium Laser (+) 0.500 = 3.000
Medium Laser (+) 0.500 = 3.500
Medium Laser (+) 0.500 = 4.000
Medium Pulse Laser (+) 0.660 = 4.660
Medium Pulse Laser (+) 0.660 = 5.320
PPC (+) 1.000 = 6.320
PPC (+) 1.000 = 7.320
PPC (+) 1.000 = 8.320
PPC (+) 1.000 = 9.320
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 34 = 316.880
Divided by the maximum heat output - 4 (/) 71 = 4.463
Rounded up to the nearest tenth = 4.5
Unit receives Overheat (OV) value of 4
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Final Medium Range Damage Value: 5
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Determine Long Range Damage Value
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Heat Efficiency: Unit is inefficient
34 (Heat Sinks) = 34
3 (Movement) + 40 (Weapons) - 4 (Base) (-) 39 = -5
Offensive Equipment: = 0.000
PPC (+) 1.000 = 1.000
PPC (+) 1.000 = 2.000
PPC (+) 1.000 = 3.000
PPC (+) 1.000 = 4.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 34 = 136.000
Divided by the maximum heat output - 4 (/) 39 = 3.487
Rounded up to the nearest tenth = 3.5
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Final Long Range Damage Value: 4
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Convert Armor
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Standard: 285 armor points x 1 285.000 = 285.000
Armor Factor Conversion (/) 30 = 9.500
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Final Armor Value: 10
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Convert Structure
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Engine: Inner Sphere XL on a 95 ton BattleMech = 4.0
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Final Structure Value: 4
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Determine Special Abilities
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Unit contains no explosive components = ENE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 5 (Medium) + 5 (Medium) + 4 (Long) = 18.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 20.000
Overheat Factor 1 (Base OV) + 1.5 (0.5 per OV > 1) (+) 2.500 = 22.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 22.500
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 24.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 26.400
Final DIR Round to nearest half point = 26.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") + 0.5 (Jump-capable) = 1.250
Final DIR Defensive Interaction Rating (+) 26.500 = 27.750
Unit's Final Point Value:
Offensive Value = 22.500
Defensive Value (+) 27.750 = 50.250
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Final Point Value: 50