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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Zeus Prime
Designer:           Krulla_Chief
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            80
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         14,250,750 C-Bills
Battle Value:       1,874

Chassis:              Endo Steel
Power Plant:          320 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE II
Armament:             
    1 LRM 20 w/ Artemis IV FCS (C)
    1 Large X-Pulse Laser
    1 Snub-Nose PPC
    2 Medium Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Created in part thanks to their recent dealings with the Lyran Commonwealth, the Zeus
    OmniMech is the result of D&K Creation Studios using their recently gained Pueblo Initiative
    research and development to good use to make a relatively fast, potentiall hard hitting, and
    reasonably rugged 'mech, all at reasonably affordable cost with minimal clantech, just the
    12 engine mounted DHS in fact. In accordance to the wish of a very rugged design, a standard
    fusion engine is mounted to allow for maximum survivability, while a compact gyro allows for
    more space to be afforded to the machine. With fourteen and a half tons of armor, the
    machine still has an appreciable twenty eight tons of pod space, with plenty of space in the
    machine for the pods needed to represent this nightmare of an affordable omnimech.

Capabilities:
    Created to be a primarily Inner Sphere machine, with the only notable exception being the
    Artemis IV linked LRM 20 in the right arm that is fed with two tons of CASE II protected
    ammunition, the PRIME variant of the Zeus evokes the feeling of a remix of the classic
    machine. Besides the afformention missile launcher, the primary armaments are a combination
    of the left arm mounted Large X-Pulse laser for accuracy, and a left torso mounted snub nose
    PPC for close ranged striking power. To further back up these weapons as the machine closes
    in, twin standard medium pulse lasers of the common Inner Sphere make are mounted in the
    center torso, to allow the machine to fight considerably longer as it loses body parts. To
    try and help keep the machine cool, two more DHS are mounted in pods, to limited degrees of
    success.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                     320 Fusion                22.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                       14 [28] (C)                 4.00                     
Gyro:                                        Compact                   6.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  232                    14.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             33       
    Center Torso (rear):                               8       
    R/L Torso:                         17             28       
    R/L Torso (rear):                                  6       
    R/L Arm:                           13             26       
    R/L Leg:                           17             31       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Medium Pulse Lasers                                     CT                2          4.00             
CASE II                                                   RT                1          1.00             
LRM 20 (Ammo 12) [Artemis IV] (C)                         RT                2          2.00             
Snub-Nose PPC                                             LT                2          6.00             
LRM 20 w/ Artemis IV FCS (C)                              RA                4          5.00             
Large X-Pulse Laser                                       LA                2          7.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 43
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"
Damage: (S) 4 / (M) 4 / (L) 2,  OV: 1
Armor (A): 8,  Structure (S): 6
Specials: CASEII, IF1, OMNI