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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Dragon Prime
Designer:           Krulla_Chief
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            60
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         9,025,600 C-Bills
Battle Value:       1,488

Chassis:              Endo Steel
Power Plant:          300 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE II
Armament:             
    1 Rotary AC/2
    1 LRM 10
    3 ER Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Created in part by D&K Creation Studios to reflect where they came from in the Draconis
    Combine, the Dragon omnimech is the fruits of their labors with their recently acquired
    Pueblo Initiative research that allows them to sell an old stand by of the DCMS armory at a
    cheap and easy to produce cost, to allow their old home a reliable skirmishing machine
    without the brutal costs of an XL engine like the Grand Dragon mounts.
    
    Moving at the old standby speed of 86 kmh at a run, with ten engine mounted Double Heat
    Sinks, mounting a compact gyroscope in the central torso, and armored with 11.5 tons of
    standard plating over an endo-steel skeleton, the Dragon Omni-mech promises one thing: It
    will keep marching forwards into battle.

Capabilities:
    The PRIME variant of the Dragon omni is like a lot of other Primes from the recent omnimech
    design fervor, very simple. Simply re-imagine and upgrade the original version of the 'mech
    to modern day standards. In this case, of the original 'mechs armaments, only the LRM 10
    stays the same, still mounted in the Center Torso at that. Though it is only armed with one
    ton of ammunition, this was viewed as a necessary sacrifice to mount its new right arm
    mounted autocannon, a Rotary Autocannon 2. Similarly fed with one ton of CASEII protected
    ammunition in the right torso, this allows the machine to have a well made brawling weapon
    that still has an appreciable range to it. Finally rounding out the design's armament, three
    extended range medium lasers are mounted. One in the left arm, and two in the center torso,
    this time all facing forwards. While a simple variant, the prime promises even better
    potential than its long ago ancestor in the DRG-1N.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Compact                   4.50                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  184                    11.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      20             25       
    Center Torso (rear):                               6       
    R/L Torso:                         14             23       
    R/L Torso (rear):                                  5       
    R/L Arm:                           10             20       
    R/L Leg:                           14             24       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 ER Medium Lasers                                        CT                2          2.00             
LRM 10                                                    CT                2          5.00             
CASE II                                                   RT                1          1.00             
LRM 10 (Ammo 12)                                          RT                1          1.00             
Rotary AC/2 (Ammo 45)                                     RT                1          1.00             
Rotary AC/2                                               RA                3          8.00             
ER Medium Laser                                           LA                1          1.00             

Note: Equipped with Full-Head Ejection System

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 38
TP: BM,  SZ: 3,  TMM: 2,  MV: 10"
Damage: (S) 3 / (M) 3 / (L) 2,  OV: 0
Armor (A): 6,  Structure (S): 5
Specials: CASEII, IF1, OMNI