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                 BattleMech Technical Readout

Name/Model:         Barghest TU (Asterius) AST-1S tucu1
Designer:           tonyblitz1
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            70
Configuration:      Quad BattleMech
Era/Year:           Dark Age / 3140
Rules (Current):    Experimental
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         25,316,117 C-Bills
Battle Value:       2,114

Chassis:              Earthwerk BGS Quad Reinforced
Power Plant:          Magna 350 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  [140.4 kph]
Jump Jets:            None
    Jump Capacity:    None
Armor:                Dragonskin Impact-Resistant Impact-Resistant with CASE II
Armament:             
    2 Ruby Fox MK III Improved Heavy Medium Lasers (C)
    4 Aggressor ER Medium Lasers
    1 Clan Sea Fox Laser Anti-Missile System (C)
Manufacturer:         TharHes Industries, Tyrlon United- Bespoke Engineering Solutions
    Primary Factory:  Tharkad (THI), Tyrlon V (TUBES)
Communications:       TharHes Euterpe HM-14
Targeting & Tracking: TharHes Ares -8a

================================================================================================
Overview:
    Based on the hulk of a BGS-1T Barghest, the AST-1S Asterius was bankrolled by an eccentric
    Lyran noble, as a passion project, to create a gladiatorial beast.
    Designed to smash, dash and tackle its way through the Solaris circuit, it features a
    heavily reinforced skeleton, impact resistant armor and large, spiked ram plates mounted at
    each shoulder.
    
    It also features an ambitious combination of MASC and a supercharger to make its high speed
    charges, knocking enemy mechs on their backs and mauling them with lasers, or making
    strafing runs.
    
    A Clan-grade laser anti missile system was also incorporated, although all the dedicated
    weight and space to impact resistant armor and bulked up structure left little space to
    properly integrate it.
    It sometimes plays havoc with the advanced coordination systems when firing due to the mech
    correcting its balance and posture for missile impacts that don't occur.
    The lag in solving for these computations can temporarily render the mech incapable of
    making complex movements or utilizing the MASC and/or supercharger systems.
    
    Despite the systems occasional decision paralysis, the mech is incredibly stable and well
    composed, with the foot surfaces featuring a meticulously designed (and frequently replaced)
    high traction tread-like surface, removable in sections.
    Spare plates of these tread plates are mounted across the mech for easy access and impromptu
    armor.

Capabilities:
    Quirks: Directional Torso Mount (RT,LT), Stable
    
    Flaws: EM Interference (AMS)

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Reinforced (C)              14.00                     
Engine:                                     350 XL (C)                15.00                     
    Walking MP:                                 5                                               
    Running MP:                               8 [13]                                            
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  182                    13.00                     
    Type:                                Impact-Resistant                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             24       
    Center Torso (rear):                               5       
    R/L Torso:                         15             23       
    R/L Torso (rear):                                  5       
    R/L Front Leg:                     15             22       
    R/L Rear Leg:                      15             22       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Laser Anti-Missile System (C)                             H                 1          1.00             
Spikes                                                    CT                1          0.50             
CASE II (C)                                               RT                1          0.50             
2 ER Medium Lasers                                        RT                2          2.00             
Improved Heavy Medium Laser (C)                           RT                2          1.00             
MASC (C)                                                  RT                3          3.00             
Spikes                                                    RT                1          0.50             
CASE II (C)                                               LT                1          0.50             
2 ER Medium Lasers                                        LT                2          2.00             
Improved Heavy Medium Laser (C)                           LT                2          1.00             
Ram Plate (C)                                             *                 3          7.00             
Spikes                                                    LT                1          0.50             
Supercharger (C)                                          LT                1          1.50             

* Ram Plates occupy 1 critical slot in each torso location

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 57
TP: BM,  SZ: 3,  TMM: 3,  MV: 16"
Damage: (S) 3 / (M) 3 / (L) 0,  OV: 1
Armor (A): 6,  Structure (S): 8
Specials: AMS, CASEII, IRA, MEL