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                 BattleMech Technical Readout

Name/Model:         Shadow Hawk SHD-5L
Designer:           Lady_Mariner
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            55
Role:               Missile Boat
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         11,787,957 C-Bills
Battle Value:       1,709

Chassis:              Endo Steel
Power Plant:          275 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  [108 kph] 
Jump Jets:            Chilton 360 
    Jump Capacity:    150 meters
Armor:                Standard with CASE
Armament:             
    1 ER Large Laser
    1 LRM 10 w/ Artemis IV FCS
    1 Streak SRM 6
Manufacturer:         Earthwerks Incorporated
    Primary Factory:  Calloway VI
Communications:       Neil 9000 with Guardian ECM Suite
Targeting & Tracking: RCA Instatrac Mark XII

================================================================================================
Overview:
    Factory changeovers to incorporate Star League technology onto existing designs often give
    the illusion of offering something for nothing.  Many prototypes emerge with enhanced
    capabilities while giving up some small but critical item.  That is not the case with the
    new Shadow Hawk SHD-5M.  This model does, indeed, have enhanced capabilities, but there
    seems to be no loss of general combat efficiency.
    
    Free Worlds League designers combined Endo Steel internal structure and the excellent
    Hermes 275 XL engine to devote more weight to weapons and other equipment.  While two heat
    sinks were removed, all of the new models use freeezers, thus keeping the 'Mech
    cool-running.  The enhanced capabilities are impressive.  An Imperator Ultra-5 Autocannon
    replaces the old model, and a Hovertec Streak SRM-2 Pod replaces the old Holly rack,
    improving ammo efficiency.  Additional jump jets increase the Shadow Hawk's jump range to
    150 meters, and an extra half ton of armor protects the torso, arms, and legs.
    
    Though the Earthwerks factory on Calloway VI is the only manufacturer of the Shadow
    Hawk in the Inner Sphere, Majesty Metals and Manufacturing on Duncanshire in the Magistracy
    of Canopus still produces the old SHD-2H design.  The Federated Commonwealth has recently
    been purchasing most of these, reportedly modifying them and sending them to new march
    militia or reselling them to mercenary units.  The standard modification adds a medium laser
    and replaces the old Holly SRM-2 with two Federated SuperStreak Dual-SRM Launchers.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                       275 XL                   8.00                     
    Walking MP:                                 5                                               
    Running MP:                               8 [10]                                            
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  185                    12.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             29       
    Center Torso (rear):                               7       
    R/L Torso:                         13             21       
    R/L Torso (rear):                                  5       
    R/L Arm:                            9             18       
    R/L Leg:                           13             26       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               CT                2          1.00             
ER Large Laser                                            RT                2          5.00             
2 Jump Jets                                               RT                2          1.00             
LRM 10 w/ Artemis IV FCS                                  RT                2          5.00             
LRM 10 (Ammo 24) [Artemis IV]                             RT                2          2.00             
CASE                                                      LT                1          0.50             
Guardian ECM Suite                                        LT                2          1.50             
Jump Jet                                                  LT                1          0.50             
MASC                                                      LT                3          3.00             
Streak SRM 6 (Ammo 15)                                    LT                1          1.00             
Streak SRM 6                                              RA                2          4.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 38
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"/10"j
Damage: (S) 3 / (M) 3 / (L) 2,  OV: 0
Armor (A): 6,  Structure (S): 3
Specials: CASE, ECM, IF1