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BattleMech Technical Readout
Name/Model: Centurion (Daemon) CN9-A
Designer: Niklas_Punk_Grahn
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 50
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Succession Wars / 3049
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard (Extinct)
Total Cost: 4,203,500 C-Bills
Battle Value: 1,149
Chassis: Standard
Power Plant: 250 Fusion
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: None
Armor: StarGuard III
Armament:
1 Ceres Arms Thrasher Snub-Nose PPC
2 Photech 806c Medium Lasers
2 Bical SRM 2s
Manufacturer: Corean Enterprises, Jalastar Aerospace
Primary Factory: New Avalon (CE), Panpour (JA)
Communications: Corean Transband-J9
Targeting & Tracking: Corean B-Tech
================================================================================================
Overview:
The Centurion was originally designed by Corean Enterprises in 2801 to complement their
Trebuchet fire support BattleMech. In order for the Centurion to perform this duty, it was
equipped with a heavy and varied arsenal that allows it to strike at enemy units at a
variety of ranges and made tough enough to survive considerable punishment. Born on the
battlefields of the First Succession War, the Centurion performed admirably and it quickly
became associated with the Armed Forces of the Federated Suns as its unofficial 'Mech. Best
known for making slow, steady advances, the Centurion was also a capable raider and the
formidable appearance of the Luxor autocannon gave its pilot a psychological boost.
Unfortunately, the autocannon's loading system was also the source of most of the 'Mech's
technical troubles, requiring a more lengthy repair cycle than other systems. This problem
was only exacerbated when in 2845, in the midst of the Second Succession War, Corean
Enterprises' Ramen II production lines were destroyed (in fact, Ramen II's proximity to the
League/Confederation border and its value resulted in the loss of the planet by 3025). The
company was able to maintain limited production of spare parts from secondary sites for the
next 150 years and keep the design alive, but the increasing rarity of parts for the
autocannon often required its replacement with another weapon. These attempts typically
ended in failure and by the dawn of the thirty-first century the AFFS was seriously
considering phasing out the design for the Enforcer.
Corean lobbied hard to prevent this from happening, building a brand-new Centurion
production facility on New Avalon in 3012 to relocate their entire headquarters to the
planet. Billions were spent on research and development to fix the 'Mech's chronic technical
problems, including installing brand-new and experimental weapon systems. This caught the
attention of the New Avalon Institute of Science which, in 3022, partnered with the
corporation to make the Centurion the testbed for new technologies. The Centurion line was
saved and as the Suns merged with the Lyran Commonwealth the 'Mech was adopted by the Armed
Forces of the Federated Commonwealth. Due to increased interest, Corean eventually licensed
Jalastar Aerospace on Panpour to build original CN9-A models in 3047 while the improved
CN9-D was unveiled in 3049.
In the wake of the Clan Invasion new variants of the Centurion continued to be built,
cycling out older models which were sold off to various mercenary groups. The 'Mech fought
on both sides of the FedCom Civil War after which it was adopted in small numbers by the
Lyran Alliance Armed Forces. During the Jihad production of new Centurions from the New
Avalon plant halted on account of the Word of Blake blockade and the Panpour facility was
forced to double production in order to meet increasing demands.
Capabilities:
Designated "Daemon" for its hellish paintjob, high heat generation, and viscous fighting
techniques that employ the 'mechs retraceable blade. This custom variant of the CN9-A Is
piloted by Jackie Z. Daggerman. A lesser known Solaris pilot who fought in the later half of
the 3rd Succession War prior his far more affluent career in the arenas of Solaris.
This modification of the CN9-A, titled the "Daemon" is a note-worthy alteration to the
classic variant. The 'mech takes a significant focus toward close combat engagement,
swapping out its Artemis IV fire control system, assisted LRM 10, for a pair of Hover Tech
SRM 2 armed with Inferno Ammunition. While this may significant deplete its overall damage
output, the loss of weight gives the "Daemon" and additional ton and a half of armor and
substitutes its AC/10 for a Ceres Arms Thrasher Snubnose PPC. An advantage this 'mech takes
full use of as it wades in to close quarters combat, igniting and shredding its opposition.
Notable MechWarriors:
Jackie Z. Daggerman.
Born 3002 in Draconis Combine.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 5.00
Engine: 250 Fusion 12.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks (Single): 13 3.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 152 9.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 24
Center Torso (rear): 5
R/L Torso: 12 20
R/L Torso (rear): 4
R/L Arm: 8 16
R/L Leg: 12 17
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Medium Laser H 1 1.00
Medium Laser CT 1 1.00
2 SRM 2s LT 2 2.00
SRM 2 (Ammo 50) [Inferno] LT 1 1.00
Snub-Nose PPC RA 2 6.00
Retractable Blade LA 4 3.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 29
TP: BM, SZ: 2, TMM: 2, MV: 10"
Damage: (S) 2 / (M) 2 / (L) 0, OV: 1
Armor (A): 5, Structure (S): 4
Specials: MEL, SAW
Distribution
Name/Model: Centurion (Daemon) CN9-A
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
=========================================================================================
Left Arm Head Right Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Medium Laser 4. Hand Actuator
5. Retractable Blade 5. Sensors 5. Snub-Nose PPC
6. Retractable Blade 6. Life Support 6. Snub-Nose PPC
1. Retractable Blade 1. Roll Again
2. Retractable Blade 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left Torso Center Torso Right Torso
1. Roll Again 1. Fusion Engine 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. SRM 2 4. Gyro 4. Roll Again
5. SRM 2 5. Gyro 5. Roll Again
6. SRM 2 (Ammo 50) [Inferno] 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Medium Laser 5. Roll Again
6. Roll Again 6. Heat Sink 6. Roll Again
Left Leg Right Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Centurion (Daemon) CN9-A
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 152 x 2.5 x 1 380.000
Internal Structure (Standard w/ Fusion Engine): 83 x 1.5 x 1 x 1 (+) 124.500 = 504.500
Gyro (Standard): 50 x 0.5 (+) 25.000 = 529.500
Explosive Ammunition: 1 Critical Space (-) 15.000 = 514.500
Defensive Movement Factor: +3 (*) 1.30 = 668.850
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 668.850
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 13 (Heat Sinks) - 2 (Movement) - 20 (Weapons) = -3
Offensive Equipment:
Snub-Nose PPC 165.000
Medium Laser (+) 46.000 = 211.000
Medium Laser (+) 46.000 = 257.000
SRM 2 (+) 21.000 = 278.000
SRM 2 [Inefficient] (+) 10.500 = 288.500
Retractable Blade (+) 8.625 = 297.125
SRM 2 (Ammo 50) [Inferno] (+) 3.000 = 300.125
Total 'Mech Tonnage: (+) 50.000 = 350.125
Speed Factor: 8 (Run) + 0 (Jump) (*) 1.370 = 479.671
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 479.671
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 668.850
Offensive Battle Rating: (+) 479.671 = 1,148.521
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,149
Cost Breakdown
Name/Model: Centurion (Daemon) CN9-A
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
===========================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (152 pts) 9.5 x 10,000 95,000.00
Internal Structure (Standard): 50 x 400 x 1 (+) 20,000.00 = 115,000.00
Myomer (Standard): 50 x 2,000 (+) 100,000.00 = 215,000.00
Engine (Fusion): (5,000 x 250 x 50) / 75 (+) 833,333.33 = 1,048,333.33
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 1,948,333.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,148,333.33
Life Support: 50,000 (+) 50,000.00 = 2,198,333.33
Sensors: 50 x 2,000 (+) 100,000.00 = 2,298,333.33
Heat Sinks (Single): 3 x 2,000 (+) 6,000.00 = 2,304,333.33
Arm Actuators: 50 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 23,000.00 = 2,327,333.33
Leg Actuators: 50 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 35,000.00 = 2,362,333.33
---------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 2,362,333.33
===========================================================================================================================
Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------------
Medium Laser 40,000 40,000.00
Medium Laser 40,000 (+) 40,000.00 = 80,000.00
Retractable Blade (3 + 1) x 10,000 (+) 40,000.00 = 120,000.00
Snub-Nose PPC 300,000 (+) 300,000.00 = 420,000.00
SRM 2 10,000 (+) 10,000.00 = 430,000.00
SRM 2 10,000 (+) 10,000.00 = 440,000.00
SRM 2 (Ammo 50) [Inferno] [Empty Bin] 0 (+) 0.00 = 440,000.00
---------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 440,000.00
===========================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------------
Structural Cost: 2,362,333.33
Weapons and Equipment Cost: (+) 440,000.00 = 2,802,333.33
BattleMech Cost Multiplier: 1 + (50 / 100) (*) 1.50 = 4,203,500.00
---------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 4,203,500.00
Dark Age (3081 - 3150)
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Alpha Strike Conversion
Name/Model: Centurion (Daemon) CN9-A
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
===================================================================================================================
Determine Unit Type
-------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
-------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
===================================================================================================================
Determine Weight/Size Class
-------------------------------------------------------------------------------------------------------------------
Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
-------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 2
===================================================================================================================
Convert Movement and Movement Modes
-------------------------------------------------------------------------------------------------------------------
Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
-------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 10"
===================================================================================================================
Determine Short Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
13 (Heat Sinks) = 13
2 (Movement) + 20 (Weapons) - 4 (Base) (-) 18 = -5
Offensive Equipment: = 0.000
SRM 2 (+) 0.200 = 0.200
SRM 2 (+) 0.200 = 0.400
Medium Laser (+) 0.500 = 0.900
Medium Laser (+) 0.500 = 1.400
Snub-Nose PPC (+) 1.000 = 2.400
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 13 = 31.200
Divided by the maximum heat output - 4 (/) 18 = 1.733
Rounded up to the nearest tenth = 1.8
-------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 2
===================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
13 (Heat Sinks) = 13
2 (Movement) + 20 (Weapons) - 4 (Base) (-) 18 = -5
Offensive Equipment: = 0.000
SRM 2 (+) 0.200 = 0.200
SRM 2 (+) 0.200 = 0.400
Medium Laser (+) 0.500 = 0.900
Medium Laser (+) 0.500 = 1.400
Snub-Nose PPC (+) 0.650 = 2.050
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 13 = 26.650
Divided by the maximum heat output - 4 (/) 18 = 1.481
Rounded up to the nearest tenth = 1.5
Unit receives Overheat (OV) value of 1
-------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 2
===================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
13 (Heat Sinks) = 13
2 (Movement) - 4 (Base) (-) -2 = 15
Offensive Equipment: = 0.000
-------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
===================================================================================================================
Convert Armor
-------------------------------------------------------------------------------------------------------------------
Standard: 152 armor points x 1 152.000 = 152.000
Armor Factor Conversion (/) 30 = 5.067
-------------------------------------------------------------------------------------------------------------------
Final Armor Value: 5
===================================================================================================================
Convert Structure
-------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Fusion on a 50 ton BattleMech = 4.0
-------------------------------------------------------------------------------------------------------------------
Final Structure Value: 4
===================================================================================================================
Determine Special Abilities
-------------------------------------------------------------------------------------------------------------------
Unit is equipped with Retractable Blade = MEL
Unit is equipped with Retractable Blade = SAW
===================================================================================================================
Determine Point Value
-------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 7.000
Overheat Factor 1 (Overheat) (+) 1.000 = 8.000
Special Ability Factor [MEL] Melee Weapon (+) 0.500 = 8.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 8.500
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 2.0 (Non-Vehicle Unit) = 10.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 14.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 16.800
Final DIR Round to nearest half point = 17.000
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Final DIR Defensive Interaction Rating (+) 17.000 = 18.250
Unit's Final Point Value:
Offensive Value = 8.500
Defensive Value (+) 18.250 = 26.750
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 28.750
-------------------------------------------------------------------------------------------------------------------
Final Point Value: 29
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