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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Margay MAY-001P
Designer:           Toxic_Toast
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            40
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         7,251,160 C-Bills
Battle Value:       1,529

Chassis:              Endo Steel
Power Plant:          240 XL
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Standard
    Jump Capacity:    180 meters
Armor:                Ferro-Fibrous with CASE II
Armament:             
    1 Plasma Cannon (C)
    2 Medium Pulse Lasers (C)
    1 SRM 2
    2 ER Flamers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Description: Developed by Red Devil Industries on Pandora for the new Tamar Pact. The Margay
    MAY-001P was pitched as a new distinctive war machine for a new nation. It would prove to be
    an enticing design as two Margays could be produced in place of a single Onager. For a
    military looking to rapidly fill out it motor pool it appeared to be a winning design.

Capabilities:
    The new mech would come with 240 rated XL engine allowing it to hit speeds of 97 km/h. This
    would be supplemented with the addition of 6 jump jets. It's armament would consist of two
    clan medium pulse lasers and two er flamers split between the arms, but it standout feature
    would be the CT mounted plasma cannon supplied with two tons of ammo in the LT . An
    additional SRM-2 would also be mounted into the CT supported by one ton of CASE II protected
    ammo in the right torso. 7 tons of clan-ferro would protect the endo-steel frame. 11 double
    heat sinks would be provided for cooling, but careful heat management would be needed to
    keep the mech from going into the red. (edited)

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo Steel (C)               2.00                     
Engine:                                       240 XL                   6.00                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 6                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  134                     7.00                     
    Type:                               Ferro-Fibrous (C)                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             18       
    Center Torso (rear):                               5       
    R/L Torso:                         10             17       
    R/L Torso (rear):                                  3       
    R/L Arm:                            6             12       
    R/L Leg:                           10             19       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
TAG                                                       H                 1          1.00             
Plasma Cannon (C)                                         CT                1          3.00             
SRM 2                                                     CT                1          1.00             
CASE II                                                   RT                1          1.00             
2 Jump Jets                                               RT                2          1.00             
SRM 2 (Ammo 50)                                           RT                1          1.00             
2 Jump Jets                                               LT                2          1.00             
Plasma Cannon (Ammo 20) (C)                               LT                2          2.00             
ER Flamer                                                 RA                1          1.00             
Medium Pulse Laser (C)                                    RA                1          2.00             
ER Flamer                                                 LA                1          1.00             
Medium Pulse Laser (C)                                    LA                1          2.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 27
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 1
Armor (A): 4,  Structure (S): 2
Specials: CASEII, HT2/2/1, TAG