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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Shadow Hawk IIC 13
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            45
Role:               Striker
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         8,487,503 C-Bills
Battle Value:       1,901

Chassis:              Lang T3 Endo Steel
Power Plant:          Clan Sea Fox 270 XL
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Northrup Starlifters M45 
    Jump Capacity:    150 meters
Armor:                Compound H17 Ferro-Fibrous
Armament:             
    1 Mk. 46 Type IV LRM 10 w/ Artemis IV FCS
    3 Series 2d ER Medium Lasers
    1 Lancer Model 3 ProtoMech AC/4
    2 Pattern J2 Streak SRM 2s
    1 Series 6c ER Small Laser
Manufacturer:         Manufacturing Site #3, Odin Manufacturing, Zoetermeer Industriplex Alpha
    Primary Factory:  New Oslo (MS#3), Orestes (OM), Zoetermeer (ZIA)
Communications:       JNE Integrated
Targeting & Tracking: TRTTS Mark II

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Variants:
    A return in many ways to its SHD-2H Shadow Hawk predescessors, the Shadow Hawk IIC 13 has
    many traits in common with those ancestors. This battlefield machine possesses a weapons
    package that can adjust to almost any battlefield condition, allowing it to fit into many
    different styles of units and face virtually any foe. An Artemis IV FCS equipped long-range
    missile launcher accommodates long range engagements, and two tons of reloads allows for
    either extended engagements or alternate munitions. At closer range a medium sized type 4
    ProtoMech Autocannon with a two ton munitions bay is partnered to a trio of extended range
    medium lasers, and at slightly closer ranges, a pair of Streak-2 short range missile packs
    share a ton of ammunition. Finally, for more point blank engagements, the extended range
    small laser has been retained from the original IIC design. Although the BattleMech’s jump
    capacity was required to be downgraded due to these additions, limiting the machine to leaps
    of no more than 150 meters at a time, ground speed was maintained. However, an extralight
    fusion  core  was required to accomplish this. An extra half ton of ferro-fibrous armor
    plating maximizes protection on this 45 ton machine.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                       270 XL                   7.50                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  153                     8.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      14             21       
    Center Torso (rear):                               7       
    R/L Torso:                         11             17       
    R/L Torso (rear):                                  5       
    R/L Arm:                            7             14       
    R/L Leg:                           11             22       

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Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Medium Laser                                           H                 1          1.00             
ER Small Laser                                            CT                1          0.50             
Jump Jet                                                  CT                1          0.50             
2 Jump Jets                                               RT                2          1.00             
LRM 10 w/ Artemis IV FCS                                  RT                1          2.50             
LRM 10 (Ammo 24) [Artemis IV]                             RT                2          2.00             
ProtoMech AC/4 (Ammo 10) [Armor-Piercing]                 RT                1          1.00             
ProtoMech AC/4 (Ammo 20)                                  RT                1          1.00             
Streak SRM 2                                              RT                1          1.00             
2 Jump Jets                                               LT                2          1.00             
ProtoMech AC/4                                            LT                3          4.50             
Streak SRM 2                                              LT                1          1.00             
Streak SRM 2 (Ammo 50)                                    LT                1          1.00             
ER Medium Laser                                           RA                1          1.00             
ER Medium Laser                                           LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 37
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"/10"j
Damage: (S) 4 / (M) 4 / (L) 1,  OV: 1
Armor (A): 5,  Structure (S): 2
Specials: CASE, IF1