BattleMech Technical Readout
Name/Model: Hitman HM-1
Designer: Catalyst Game Labs
Source(s): Record Sheets: Jihad
Record Sheets: 3055 Upgrade
Record Sheets: 3055 Upgrades Unabridged
Record Sheets: 3055 & 3058
Record Sheets Volume 6, 3055 'Mechs
Technology: Inner Sphere
Technology Rating: E
Tonnage: 30
Role: Striker
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3055
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 5,460,520 C-Bills
Battle Value: 925
Chassis: Chariot Type I-A Endo Steel
Power Plant: GM 210 XL
Walking Speed: 75.6 kph
Maximum Speed: 118.8 kph [151.2 kph]
Jump Jets: None
Jump Capacity: None
Armor: Starshield A
Armament:
1 Thunderstroke-L LRM 5 w/ Artemis IV FCS
3 Argra 3L Medium Lasers
Manufacturer: Diplan 'Mechyards
Primary Factory: Aix-la-Chapelle
Communications: Sipher CommCon SCU-4 with Guardian ECM Suite
Targeting & Tracking: Cat's Eyes 5 with Beagle Active Probe
================================================================================================
Overview:
With the arrival of the Clans, the formidable armies of both the Draconis Combine and the
Federated Commonwealth more than met their match. As regiment after regiment was lost, the
leaders of the two realms saw the need to adopt new tactics to counter the technological
advantages of the Clans. Some of these tactics led to the creation of the HM-1 Hitman by the
Draconis Combine.
Capabilities:
The Hitman is an extremely agile and fast light 'Mech, capable of speeds of up to 118.8 kph.
The 'Mech also feature the MASC system, which allows bursts of speed well over 150 kph.
To ensure success of the Hitman's primary purpose, which is to sneak up on enemy units
undetected, a Guardian ECM suite was installed. Because the Combines's ability to produce
high-quality electronic gear is still somewhat limited, House Kurita had to contract with a
Free Worlds League manufacturer to obtain this crucial component.
Once the Hitman is within range of an enemy, the 'Mech's Beagle Active Probe can help
to identify both the class and the type of equipment. The Beagle Active Probe has also
proven valuable in minimizing the Hitman's vulnerability to ambush.
If the Hitman is intercepted, it can use its advantage of speed to escape, even from
most Clan 'Mechs. With such a 'Mech, the pilot is always free to get away and fight from a
more advantageous position.
The Hitman's most important role is accomplished with its target-acquisition gear,
which produces a rain of accurate and deadly fire against an enemy target. By transmitting
coordinates directly to the fire control of artillery pieces, human error is considerably
reduced.
Once the Hitman locates a target, it paints it with the TAG system, allowing the
incoming Arrow IV missiles to lock on for the kill. This method of attack is what earned the
'Mech its name. To ensure survival after contact with enemy units, the 'Mech also has a trio
of medium lasers and an LRM-5 system. The accuracy of the LRM is increased by the addition
of a Artemis IV fire control system.
Many have speculated that the Hitman is really a modified copy of the Capellan Raven,
since both 'Mechs pack a wide array of high-tech electronics. However, the Hitman's exterior
and design more resemble the shapes of the Draconis Combine's Panther or the Federated
Commonwealth's Wolfhound and Valkyrie.
Deployment:
The Hitman is still being tested on the training grounds of the Sun Zhang Academy on New
Samarkand.
Over a dozen 'Mechs of this class have been involved in large-scale military exercises
conducted by the DCMS and Sun Zhang Academy pilots. As battalion-sized units squared off in
the ruins and rural areas, these training exercises tested all possible uses of the new
equipment. Both traditional tactics and newly developed tactics were pitted against those
used by the Clans.
Intelligence experts predict that the Hitman will be deployed when Arrow IV-equipped
'Mechs or vehicles become available in large quantities. The units stationed on Wolcott,
deep within Clan-occupied territory, will surely be the first to receive the Hitman and its
"guns."
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 1.50
Engine: 210 XL 4.50
Walking MP: 7
Running MP: 11 [14]
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 80 5.00
Type: Standard
Internal Armor
Structure Value
Head: 3 8
Center Torso: 10 10
Center Torso (rear): 6
R/L Torso: 7 8
R/L Torso (rear): 4
R/L Arm: 5 7
R/L Leg: 7 9
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
TAG H 1 1.00
Beagle Active Probe RT 2 1.50
Guardian ECM Suite LT 2 1.50
LRM 5 w/ Artemis IV FCS LT 1 2.00
LRM 5 (Ammo 24) [Artemis IV] LT 1 1.00
3 Medium Lasers LA 3 3.00
MASC RL 2 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 32
TP: BM, SZ: 1, TMM: 3, MV: 18"
Damage: (S) 2 / (M) 2 / (L) 0*, OV: 0
Armor (A): 3, Structure (S): 1
Specials: ECM, IF0*, PRB, RCN, TAG
Distribution
Name/Model: Hitman HM-1
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
============================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Medium Laser 4. TAG 4. Hand Actuator
5. Medium Laser 5. Sensors 5. Endo Steel
6. Medium Laser 6. Life Support 6. Endo Steel
1. Endo Steel 1. Roll Again
2. Endo Steel 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4.Guardian ECM Suite 4. Gyro 4. Heat Sink
5.Guardian ECM Suite 5. Gyro 5. Heat Sink
6. LRM 5 6. Gyro 6.Beagle Active Probe
1. Artemis IV FCS 1. Gyro 1.Beagle Active Probe
2. LRM 5 (Ammo 24) [Artemis IV] 2. XL Engine 2. Endo Steel
3. Endo Steel 3. XL Engine 3. Endo Steel
4. Endo Steel 4. XL Engine 4. Endo Steel
5. Endo Steel 5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5.MASC
6. Roll Again 6.MASC
Battle Value Breakdown
Name/Model: Hitman HM-1
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
================================================================================================
Defensive Battle Rating
------------------------------------------------------------------------------------------------
Armor (Standard): 80 x 2.5 x 1 200.000
Internal Structure (Endo Steel w/ XL Engine): 51 x 1.5 x 1 x 0.5 (+) 38.250 = 238.250
Gyro (Standard): 30 x 0.5 (+) 15.000 = 253.250
Defensive Equipment:
Beagle Active Probe (+) 10.000 = 263.250
Guardian ECM Suite (+) 61.000 = 324.250
Explosive Ammunition: 1 Critical Space (-) 15.000 = 309.250
Defensive Movement Factor: +4 (*) 1.40 = 432.950
------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 432.950
================================================================================================
Offensive Battle Rating
------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 2 (Movement) - 11 (Weapons) = 3
Offensive Equipment:
LRM 5 w/ Artemis IV FCS 54.000
Medium Laser (+) 46.000 = 100.000
Medium Laser (+) 46.000 = 146.000
Medium Laser (+) 46.000 = 192.000
LRM 5 (Ammo 24) [Artemis IV] (+) 6.000 = 198.000
Total 'Mech Tonnage: (+) 30.000 = 228.000
Speed Factor: 14 (Run) + 0 (Jump) (*) 2.160 = 492.480
------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 492.480
================================================================================================
BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 432.950
Offensive Battle Rating: (+) 492.480 = 925.430
------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 925
Cost Breakdown
Name/Model: Hitman HM-1
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
==============================================================================================================================
Structural Cost
------------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (80 pts) 5.0 x 10,000 50,000.00
Internal Structure (Endo Steel): 30 x 1,600 x 1 (+) 48,000.00 = 98,000.00
Myomer (MASC): (210 x 2 x 1,000) + (30 x 2,000) (+) 480,000.00 = 578,000.00
Engine (XL): (20,000 x 210 x 30) / 75 (+) 1,680,000.00 = 2,258,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 3,158,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,358,000.00
Life Support: 50,000 (+) 50,000.00 = 3,408,000.00
Sensors: 30 x 2,000 (+) 60,000.00 = 3,468,000.00
Arm Actuators: 30 x ((100 x 2) + (50 x 2) + (80 x 1)) (+) 11,400.00 = 3,479,400.00
Leg Actuators: 30 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 21,000.00 = 3,500,400.00
------------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 3,500,400.00
==============================================================================================================================
Weapons and Equipment Cost
------------------------------------------------------------------------------------------------------------------------------
Beagle Active Probe 200,000 200,000.00
Guardian ECM Suite 200,000 (+) 200,000.00 = 400,000.00
LRM 5 (Ammo 24) [Artemis IV] [Empty Bin] 0 (+) 0.00 = 400,000.00
LRM 5 w/ Artemis IV FCS 30,000 + 100,000 (+) 130,000.00 = 530,000.00
Medium Laser 40,000 (+) 40,000.00 = 570,000.00
Medium Laser 40,000 (+) 40,000.00 = 610,000.00
Medium Laser 40,000 (+) 40,000.00 = 650,000.00
TAG 50,000 (+) 50,000.00 = 700,000.00
------------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 700,000.00
==============================================================================================================================
BattleMech Cost
------------------------------------------------------------------------------------------------------------------------------
Structural Cost: 3,500,400.00
Weapons and Equipment Cost: (+) 700,000.00 = 4,200,400.00
BattleMech Cost Multiplier: 1 + (30 / 100) (*) 1.30 = 5,460,520.00
------------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 5,460,520.00
Dark Age (3081 - 3150)
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Advanced
Experimental
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Alpha Strike Conversion
Name/Model: Hitman HM-1
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
==================================================================================================================================
Determine Unit Type
----------------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
----------------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
==================================================================================================================================
Determine Weight/Size Class
----------------------------------------------------------------------------------------------------------------------------------
Tonnage: 30 (less than 40) = 1
----------------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
==================================================================================================================================
Convert Movement and Movement Modes
----------------------------------------------------------------------------------------------------------------------------------
Ground Movement: 7 (Walk) = 14"
Equipped with MASC (*) 1.25 = 18"
Ground Target Movement Modifier at 18" is 3
----------------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 18"
==================================================================================================================================
Determine Short Range Damage Value
----------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 11 (Weapons) - 4 (Base) (-) 9 = 1
Offensive Equipment: = 0.000
LRM 5 w/ Artemis IV FCS (+) 0.200 = 0.200
Medium Laser (+) 0.500 = 0.700
Medium Laser (+) 0.500 = 1.200
Medium Laser (+) 0.500 = 1.700
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.7
----------------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 2
==================================================================================================================================
Determine Medium Range Damage Value
----------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 11 (Weapons) - 4 (Base) (-) 9 = 1
Offensive Equipment: = 0.000
LRM 5 w/ Artemis IV FCS (+) 0.400 = 0.400
Medium Laser (+) 0.500 = 0.900
Medium Laser (+) 0.500 = 1.400
Medium Laser (+) 0.500 = 1.900
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.9
----------------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 2
==================================================================================================================================
Determine Long Range Damage Value
----------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 2 (Weapons) - 4 (Base) (-) 0 = 10
Offensive Equipment: = 0.000
LRM 5 w/ Artemis IV FCS (+) 0.400 = 0.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.4
----------------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0*
==================================================================================================================================
Convert Armor
----------------------------------------------------------------------------------------------------------------------------------
Standard: 80 armor points x 1 80.000 = 80.000
Armor Factor Conversion (/) 30 = 2.667
----------------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 3
==================================================================================================================================
Convert Structure
----------------------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere XL on a 30 ton BattleMech = 1.0
----------------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 1
==================================================================================================================================
Determine Special Abilities
----------------------------------------------------------------------------------------------------------------------------------
Unit is equipped with Guardian ECM Suite = ECM
Unit is equipped with forward facing weapons capable of firing indirectly = IF0*
Unit is equipped with Beagle Active Probe = PRB
Unit is equipped with Beagle Active Probe = RCN
Unit is equipped with TAG = TAG
==================================================================================================================================
Determine Point Value
----------------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0.5 (Long) = 6.500
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 7.000
Overheat Factor 0 (Overheat) (+) 0.000 = 7.000
Special Ability Factor [IF0*] 0* (Ability Rating) (+) 0.500 = 7.500
Special Ability Factor [TAG] Standard TAG (+) 0.500 = 8.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 8.000
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 2.0 (Non-Vehicle Unit) = 6.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 7.000
Defense Factor 1 + {[3 (18" Move)] x 0.25} (*) 1.750 = 12.250
Final DIR Round to nearest half point = 12.500
Unit's Defensive Value:
Movement Factor 2.25 (0.25 per 2") = 2.250
Final DIR Defensive Interaction Rating (+) 12.500 = 14.750
Unit's Final Point Value:
Offensive Value = 8.000
Defensive Value (+) 14.750 = 22.750
Agile [3 (TMM) - 1] x 2 (Medium) (+) 4.000 = 26.750
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 28.750
Force Bonus [PRB] Active Probe (+) 1.000 = 29.750
Force Bonus [RCN] Recon (+) 2.000 = 31.750
----------------------------------------------------------------------------------------------------------------------------------
Final Point Value: 32
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
I like this despite carrying a MASC. A fast and well equipped electronics-carrier with some firepower for selfdefense and the ability to reach out with that LRM if closing seems to be a good idea. It hasn´t heavy armor but isn´t build to destroy other mechs. If you are willing to drop the MASC you can push it to a speed of 8/12 (plus 0.5 tons of armor or CASE) or even 9/14 if dropping the artemis too.
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Member Review - Blackhand : 19-Sep-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
1.50
Comment:
Too expensive for anyone to want to field for what it gives.
Too many weaknesses and few strengths to cover the XL, thin armour, high cost mech.
Its got too much fancy tech for any light mech, and doesn't protect it well.
Get it more armour if you desire to take it though.
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Member Review - ChucklesTheGoat : 05-Sep-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
I love the look of this 'mech but when all you see is specs it shows major weaknesses. Thin armor, XL engine, inaccurate weapons...It has no chance on its own.
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Member Review - -Mud : 12-Jul-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
The speed and weapons are good, but don't get hit. The moderate armor and XL engine make this 'mech very vulnerable.
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Member Review - DarkAdder : 13-Jan-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
A nice spotter. The speed will let the mech get in and out fast, and the ECM will blind any EW used against it. The only detriment is the thin armor. Just hope that the speed and fire support from the rest of your mechs will keep this thing alive.
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