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                 BattleMech Technical Readout

Name/Model:         Yūkan'na (Dauntless) YKNN-X1
Designer:           SummerStorm
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            55
Role:               Skirmisher
Configuration:      Biped FrankenMech
Era/Year:           Clan Invasion / 3061
Rules (Current):    Experimental
Rules (Era):        Unavailable
Rules (Year):       Unavailable
Total Cost:         50,553,844 C-Bills
Battle Value:       2,783

Chassis:              Endo Steel
Power Plant:          385 XXL
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph 
Jump Jets:            Standard
    Jump Capacity:    210 meters
Armor:                Laser Reflective
Armament:             
    1 ER Large Laser (C)
    2 Laser Anti-Missile Systems (C)
    1 ER Small Laser (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Capabilities:
    MechWarrior Skills: A BattleMech operating with an active Machina Domini interface
    automatically receives a –1 modifier to all Gunnery and Piloting target numbers.
    
    Piloting Skill Checks: Even if the Machina Domini ’Mech still mounts a gyro, any critical
    hits to Gyro slots are ignored while the Machina Domini interface is working. A unit with a
    working Machina Domini interface also ignores the effects of gyro destruction.
    
    MechWarrior Damage: The Machina Domini MechWarrior ignores all pilot damage from head hits
    and internal ammunition explosion effects, but can still be killed if the head location is
    destroyed. MechWarrior damage from overheating will still occur if the BattleMech sustains
    any Life Support critical hits, as will MechWarrior damage resulting from failed Piloting
    Skill rolls made during a fall.
    
    Cockpit Critical Hits: If the interface cockpit itself suffers a critical hit, the Machina
    Domini MechWarrior will receive two pilot hits from the attack and the BattleMech will
    suffer the equivalent effects of a single Gyro critical hit. On a second critical hit to
    the interface cockpit, the Machina Domini MechWarrior will suffer two more pilot hits and
    the interface connection will be critically damaged (with effects treated as a second Gyro
    hit).
    
    Ejection: A Machina Domini may eject from his ’Mech at any time per the standard rules
    (see pp. 164-166,TO:AR).
    
    "Coms System": This is actually the cover name for House Kurita's J.A.S.S. (Jumpjet Assisted
    Sprint System) which allows for the use of Jumpjets to push the movement profile of the Mech
    up to its walk speed plus its Jump distence to a maxium of double its walk speed. Doing this
    causes 3 Heat Build Up as if Jumping instead of the normal movement based Heat Build Up.
    This also incurs the normal penalties to Target Numbers that Jumping usually would.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.50                     
Engine:                                      385 XXL                  14.50                     
    Walking MP:                                 7                                               
    Running MP:                                 11                                              
    Jumping MP:                                 7                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                          None                    0.00                     
Cockpit:                                    Interface                  4.00                     
Armor Factor:                                  208                    13.00                     
    Type:                              Laser Reflective (C)                                     

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             28       
    Center Torso (rear):                               8       
    R/L Torso:                         16             26       
    R/L Torso (rear):                                  6       
    R/L Arm:                           12             24       
    R/L Leg:                           13            26/25     

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Communications Equipment (1 ton)                          CT                1          1.00             
Jump Jet (0.5 tons)                                       CT                1          0.50             
ER Small Laser (C)                                        RT                1          0.50             
2 Jump Jets (0.5 tons)                                    RT                2          1.00             
2 Laser Anti-Missile Systems (C)                          RT                2          2.00             
2 Jump Jets (0.5 tons)                                    LT                2          1.00             
ER Large Laser (C)                                        RA                1          4.00             
Large Vibroblade                                          RA                4          7.00             
Small Shield                                              LA                3          2.00             
Jump Jet (0.5 tons)                                       RL                1          0.50             
Jump Jet (0.5 tons)                                       LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 42
TP: BM,  SZ: 2,  TMM: 3,  MV: 14"j
Damage: (S) 1 / (M) 1 / (L) 1,  OV: 1
Armor (A): 7,  Structure (S): 2
Specials: AMS, DN, ENE, MEL, MHQ1, RFA, SHLD