Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Cost |  Availability |  Alpha Strike  | Reviews   
Design Overview
Generate in     format      
                 BattleMech Technical Readout

Name/Model:         Thunderstroke TDS-1VGL
Designer:           Mulk
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            45
Role:               Sniper
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         4,326,220 C-Bills
Battle Value:       1,365

Chassis:              Standard
Power Plant:          180 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Ferro-Fibrous
Armament:             
    3 Light PPCs
    1 Small X-Pulse Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    It may be the 3150's in Universe. But as fun as the newer tech is I feel that it can get a
    bit pricey and overly complicated if it were real life. So as a ongoing part of a personal
    TRO I am making for fun I present you the Thunderstroke TDS-1VGL.
    
    The idea is it's a mini Awesome. It's at the lower end of the Medium Mech scale at 45 tons.
    But if it has time to charge it's capacitors. It can hit as hard as a 3025 Aws-8Q without
    spiking it's heat like a Clan Nova Omnimech.
    
    Engine and Chassis are standard, with only the armor and weapons being post Clan Invasion
    Era. I could be wrong, but FF armor should be fairly common even in parts of the Periphery
    by current time in Universe.

Capabilities:
    Three Light PPC's with Capacitors to punch as hard as one of it's bigger brother the
    Awesome-8Q if desired with the help of a targeting computer, and a reasonable heat spike.
    
    And a head mounted TC enhanced X-Small Pulse Laser because infantry should never die alone,
    and even Battle Armor doesn't like getting a point at enemy sun tan.

Variants:
    5/8/5 could be done in the future, but that would take Light and XL engines. This model is
    design to punch good at range while keeping technicians and merc unit accountants happy.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  4.50                     
Engine:                                     180 Fusion                 7.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  152                     8.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      14             22       
    Center Torso (rear):                               5       
    R/L Torso:                         11             17       
    R/L Torso (rear):                                  5       
    R/L Arm:                            7             14       
    R/L Leg:                           11             22       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small X-Pulse Laser                                       H                 1          1.00             
2 Jump Jets                                               CT                2          1.00             
Light PPC w/ Capacitor                                    RT                3          4.00             
Targeting Computer                                        RT                3          3.00             
Light PPC w/ Capacitor                                    LT                3          4.00             
Light PPC w/ Capacitor                                    RA                3          4.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 28
TP: BM,  SZ: 2,  TMM: 1,  MV: 8"j
Damage: (S) 2 / (M) 3 / (L) 2,  OV: 0
Armor (A): 5,  Structure (S): 4
Specials: ENE