BattleMech Technical Readout
Name/Model: Tarantula ZPH-1A
Designer: Catalyst Game Labs
Source(s): Record Sheets: 3055 Upgrade
Record Sheets: 3055 Upgrades Unabridged
Record Sheets: 3055 & 3058
Record Sheets Volume 6, 3055 'Mechs
Technology: Inner Sphere
Technology Rating: E
Tonnage: 25
Role: Scout
Configuration: Quad BattleMech
Era/Year: Clan Invasion / 3054
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 3,560,417 C-Bills
Battle Value: 666
Chassis: Corean IX (Quad)
Power Plant: Nissan 200 XL
Walking Speed: 86.4 kph
Maximum Speed: 129.6 kph
Jump Jets: Rawlings 75
Jump Capacity: 240 meters
Armor: StarSlab/2
Armament:
2 Magna Mark II Medium Lasers
1 Hovertec Streak SRM 2
Manufacturer: Corean Enterprises MacAdams-Suharno
Primary Factory: Stewart
Communications: Garret T10-B
Targeting & Tracking: Corean Calcmaster
================================================================================================
Overview:
The recent success of the GOL-3M Goliath has prompted Corean Enterprises to take another
look at four-legged 'Mech designs. In an effort to avoid the kind of problems shown by the
poorly regarded Scorpion, the designers decided on an entirely new purpose for the quad
chassis. Intended to serve as a light recon 'Mech, the Tarantula is the first four-legged
design to mount jump jets.
Capabilities:
Corean designers decided to take advantage of the stability and maneurerability provided by
a four-legged chassis to build an extemely agile recon 'Mech. The resulting design combined
the squat, four-legged look of the Scorpion with the sleek lines of the Mercury.
A primary concern was to improve the pilot's comfort, since quad 'Mechs are notorious
for giving MechWarriors a bumpy ride. Care was given to enlarging the cockpit and to
installing a special seat that helps negate the jarring bounces that occur whenever the
Tarantula crests a hill. The 'Mech's legs are equipped with sophisticated shock absorbers,
which not only smooth the ride, but help absorb the enormous impact of a 240-meter jump.
The Tarantula's armor protection is good for a 'Mech of its size, and also spread more
evenly around the front and back than is usual. In addition, the 'Mech's legs are heavily
armored and reinforced to prevent loss of the limbs during battle or landing.
The Tarantula's primary weapons are two Magna Mk II medium lasers, mounted in raised
pods on the upper surface and the left and right torso. The Tarantula also sports a Hovertec
Streak SRM-2 Pod in the center torso, directly below the cockpit.
All the test pilots have commented on the noticeably comfortable ride, improved
stability, and handling. In fact, once a pilot grows accustomed to the four-legged
differences, the Taratula is clearly superior to a bipedal 'Mech of similar specifications,
such as the Spider.
Naturally, there are many skeptics who doubt that a four-legged design can ever compete
with the more traditional 'Mechs. Old habits die hard, and it will be difficult for most
MechWarriors to drop preconceived notions based on the old Scorpion design. Those who can
will discover a startling new 'Mech of unsurpassed agility and a low profile particulary
well-suited to recon and surveillance.
Deployment:
Because of this 'Mech's unusual nature, many pilots simply will not accept an assignment to
it, preferring instead to enter the ranks of the Dispossessed. With this in mind, the
Tarantula is assigned on a purely voluntary basis. Unit commanders are offered the 'Mech,
and they consult with their men for volunteers. Corean's public relations department is busy
working out a promotional holovid for distribution to appropriate units, utilizing actual
battle footage and MechWarrior testimonials. It may take a long time, but Corean hopes to
eventually erase the Scorpion form the minds of pilots, and replace it with the Tarantula.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 2.50
Engine: 200 XL 4.50
Walking MP: 8
Running MP: 12
Jumping MP: 8
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 72 4.50
Type: Standard
Internal Armor
Structure Value
Head: 3 6
Center Torso: 8 10
Center Torso (rear): 6
R/L Torso: 6 7
R/L Torso (rear): 4
R/L Front Leg: 6 7
R/L Rear Leg: 6 7
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Streak SRM 2 CT 1 1.50
Streak SRM 2 (Ammo 50) CT 1 1.00
Medium Laser RT 1 1.00
Medium Laser LT 1 1.00
2 Jump Jets RFL 2 1.00
2 Jump Jets LFL 2 1.00
2 Jump Jets RRL 2 1.00
2 Jump Jets LRL 2 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 22
TP: BM, SZ: 1, TMM: 3, MV: 16"j
Damage: (S) 2 / (M) 2 / (L) 0, OV: 0
Armor (A): 2, Structure (S): 1
Specials:
Distribution
Name/Model: Tarantula ZPH-1A
Technology: Inner Sphere
Tonnage: 25
Configuration: Quad BattleMech
===========================================================================================
Left Front LegHeadRight Front Leg
1. Hip 1. Life Support 1. Hip
2. Upper Leg Actuator 2. Sensors 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Cockpit 3. Lower Leg Actuator
4. Foot Actuator 4. Roll Again 4. Foot Actuator
5. Jump Jet 5. Sensors 5. Jump Jet
6. Jump Jet 6. Life Support 6. Jump Jet
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4.Double Heat Sink 4. Gyro 4.Double Heat Sink
5.Double Heat Sink 5. Gyro 5.Double Heat Sink
6.Double Heat Sink 6. Gyro 6.Double Heat Sink
1. Medium Laser 1. Gyro 1. Medium Laser
2. Roll Again 2. XL Engine 2. Roll Again
3. Roll Again 3. XL Engine 3. Roll Again
4. Roll Again 4. XL Engine 4. Roll Again
5. Roll Again 5. Streak SRM 2 5. Roll Again
6. Roll Again 6. Streak SRM 2 (Ammo 50) 6. Roll Again
Left Rear LegRight Rear Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Jump Jet 6. Jump Jet
Battle Value Breakdown
Name/Model: Tarantula ZPH-1A
Technology: Inner Sphere
Tonnage: 25
Configuration: Quad BattleMech
==============================================================================================
Defensive Battle Rating
----------------------------------------------------------------------------------------------
Armor (Standard): 72 x 2.5 x 1 180.000
Internal Structure (Standard w/ XL Engine): 47 x 1.5 x 1 x 0.5 (+) 35.250 = 215.250
Gyro (Standard): 25 x 0.5 (+) 12.500 = 227.750
Explosive Ammunition: 1 Critical Space (-) 15.000 = 212.750
Defensive Movement Factor: +4 (*) 1.40 = 297.850
----------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 297.850
==============================================================================================
Offensive Battle Rating
----------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 8 (Movement) - 7 (Weapons) = 11
Offensive Equipment:
Medium Laser 46.000
Medium Laser (+) 46.000 = 92.000
Streak SRM 2 (+) 30.000 = 122.000
Streak SRM 2 (Ammo 50) (+) 4.000 = 126.000
Total 'Mech Tonnage: (+) 25.000 = 151.000
Speed Factor: 12 (Run) + 4 (Jump) (*) 2.440 = 368.440
----------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 368.440
==============================================================================================
BattleMech Battle Value
----------------------------------------------------------------------------------------------
Defensive Battle Rating: 297.850
Offensive Battle Rating: (+) 368.440 = 666.290
----------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 666
Cost Breakdown
Name/Model: Tarantula ZPH-1A
Technology: Inner Sphere
Tonnage: 25
Configuration: Quad BattleMech
========================================================================================================================
Structural Cost
------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (72 pts) 4.5 x 10,000 45,000.00
Internal Structure (Standard): 25 x 400 x 1 (+) 10,000.00 = 55,000.00
Myomer (Standard): 25 x 2,000 (+) 50,000.00 = 105,000.00
Engine (XL): (20,000 x 200 x 25) / 75 (+) 1,333,333.33 = 1,438,333.33
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 2,038,333.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,238,333.33
Life Support: 50,000 (+) 50,000.00 = 2,288,333.33
Sensors: 25 x 2,000 (+) 50,000.00 = 2,338,333.33
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 2,398,333.33
Leg Actuators: 25 x ((150 x 4) + (80 x 4) + (120 x 4)) (+) 35,000.00 = 2,433,333.33
------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 2,433,333.33
========================================================================================================================
Weapons and Equipment Cost
------------------------------------------------------------------------------------------------------------------------
Jump Jets 25 x (8 x 8) x 200 320,000.00
Medium Laser 40,000 (+) 40,000.00 = 360,000.00
Medium Laser 40,000 (+) 40,000.00 = 400,000.00
Streak SRM 2 15,000 (+) 15,000.00 = 415,000.00
Streak SRM 2 (Ammo 50) [Empty Bin] 0 (+) 0.00 = 415,000.00
------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 415,000.00
========================================================================================================================
BattleMech Cost
------------------------------------------------------------------------------------------------------------------------
Structural Cost: 2,433,333.33
Weapons and Equipment Cost: (+) 415,000.00 = 2,848,333.33
BattleMech Cost Multiplier: 1 + (25 / 100) (*) 1.25 = 3,560,416.67
------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 3,560,417.00
Dark Age (3081 - 3150)
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Alpha Strike Conversion
Name/Model: Tarantula ZPH-1A
Technology: Inner Sphere
Tonnage: 25
Configuration: Quad BattleMech
========================================================================================================
Determine Unit Type
--------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
--------------------------------------------------------------------------------------------------------
Final Unit Type: BM
========================================================================================================
Determine Weight/Size Class
--------------------------------------------------------------------------------------------------------
Tonnage: 25 (less than 40) = 1
--------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
========================================================================================================
Convert Movement and Movement Modes
--------------------------------------------------------------------------------------------------------
Ground Movement: 8 (Walk) = 16"
Ground Target Movement Modifier at 16" is 3
Jumping Movement: 8 (Jump) = 16"j
Jumping Target Movement Modifier at 16" is 3
--------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 16"j
========================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
8 (Movement) + 8 (Weapons) - 4 (Base) (-) 12 = 8
Offensive Equipment: = 0.000
Streak SRM 2 (+) 0.400 = 0.400
Medium Laser (+) 0.500 = 0.900
Medium Laser (+) 0.500 = 1.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.4
--------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 2
========================================================================================================
Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
8 (Movement) + 8 (Weapons) - 4 (Base) (-) 12 = 8
Offensive Equipment: = 0.000
Streak SRM 2 (+) 0.400 = 0.400
Medium Laser (+) 0.500 = 0.900
Medium Laser (+) 0.500 = 1.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.4
--------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 2
========================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
8 (Movement) - 4 (Base) (-) 4 = 16
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
========================================================================================================
Convert Armor
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Standard: 72 armor points x 1 72.000 = 72.000
Armor Factor Conversion (/) 30 = 2.400
--------------------------------------------------------------------------------------------------------
Final Armor Value: 2
========================================================================================================
Convert Structure
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Engine: Inner Sphere XL on a 25 ton BattleMech = 1.0
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Final Structure Value: 1
========================================================================================================
Determine Special Abilities
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No special abilities identified for this unit
========================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 6.500
Overheat Factor 0 (Overheat) (+) 0.000 = 6.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 6.500
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 2.0 (Non-Vehicle Unit) = 4.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 5.000
Defense Factor 1 + {[3 (16" Move)] x 0.25} (*) 1.750 = 8.750
Final DIR Round to nearest half point = 9.000
Unit's Defensive Value:
Movement Factor 2 (0.25 per 2") + 0.5 (Jump-capable) = 2.500
Final DIR Defensive Interaction Rating (+) 9.000 = 11.500
Unit's Final Point Value:
Offensive Value = 6.500
Defensive Value (+) 11.500 = 18.000
Agile [3 (TMM) - 1] x 2 (Medium) (+) 4.000 = 22.000
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Final Point Value: 22
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
As it is fast with lots of jump it will make a good scout and maybe harrasser but it has difficulties taking other mechs headon. So speed in, deliver some damage and get out there as fast as possible. To mount a relativly heavy streak launcher is a bad decision in my eyes as one or two more medium lasers and some additional armor would have been a better choice here.
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Member Review - bladewind : 17-Dec-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
Streaks are too heavy for the design. Just stick to medium lasers.
If there is really a need for crit seek, put half a ton of MG ammo and load up on 4 MGs.
Those will all perform better than a Streak 2.
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Member Review - Blackhand : 23-Mar-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
1.00
Comment:
Lets take a Spider, make it a quad, add to the price tag, give it more weapons but a major vulnerable engine.
If you have one hawk it off to the FWL or someone stupid and hope you can sell it at cost at least.
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Member Review - mud : 24-Nov-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
This has about the same survivability as a Spider, only marginally better firepower, and costs half a million more. It's a handy little 'mech, no doubt, but I'll stick with the Spider.
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Member Review - Steel-Scorpion : 26-Jan-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
Well, this is not meant for Scrappin' it Up with other mechs. It was designed to get in, look around, shoot opertunistic targets and get out.
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