Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Cost |  Availability |  Alpha Strike  | Reviews   
Design Overview
Generate in     format      
                 BattleMech Technical Readout

Name/Model:         Gunner GNN-4D
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            65
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3068
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         14,400,760 C-Bills
Battle Value:       1,625

Chassis:              StarFrame 9 
Power Plant:          Nissan 325 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            McCloud Specials 
    Jump Capacity:    150 meters
Armor:                StarGuard 3056 Ferro-Fibrous with CASE
Armament:             
    1 Federated Battlecannon Ultra AC/20
    2 ExoStar Pinnacle Medium Pulse Lasers
    1 ExoStar Pinnacle Small Pulse Laser
Manufacturer:         Achernar BattleMechs
    Primary Factory:  Achernar, New Avalon
Communications:       Achernar Electronics HICS-13
Targeting & Tracking: GME HiTrak-3

================================================================================================
Overview:
    An overhaul of the 3D variant of the Gunner made at the start of the Jihad, the Federated
    Suns' GNN-4D focuses on heavy close-in firepower to take advantage of its mobility. To this
    end a massive Autocannon was installed that can take out a lighter 'Mech in one shot. It's
    still considered a brawler in terms of its role, but typically lets its more long
    range-focused brethren take on the enenmy first before rushing in and hitting hard when they
    get close.

Capabilities:
    The GNN-4D has been called an overweight Hunchback at times due to its loadout. A massive
    Ultra AC/20 takes up the entirety of the right torso and right arm, while its one ton of
    CASE-protected ammo sits in the left torso. This only gives it five shots before needing to
    be resupplied, hence why 4D MechWarriors are highly conservative with this powerful weapon.
    Two Medium Pulse Lasers on the left arm serve as ammo-independent backup, indeed allowing
    such ammo conservation tactics in the first place, while infantry is taken care of by a
    Small Pulse Laser in the head. 12 Double Heat Sinks keep waste heat manageable, though they
    can be overtaxed with consecutive Alpha Strikes.
    
    DESIGN QUIRKS: Easy to Maintain, Hyper-Extending Actuators, Difficult Ejection

Variants:
    GNN-4Da: A field refit that strips off some Ferro-Fibrous armor in order to fit more UAC/20
    ammo.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  6.50                     
Engine:                                       325 XL                  12.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  197                    11.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      21             28       
    Center Torso (rear):                               6       
    R/L Torso:                         15             24       
    R/L Torso (rear):                                  6       
    R/L Arm:                           10             20       
    R/L Leg:                           15             27       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small Pulse Laser                                         H                 1          1.00             
Jump Jet                                                  CT                1          1.00             
Jump Jet                                                  RT                1          1.00             
CASE                                                      LT                1          0.50             
Jump Jet                                                  LT                1          1.00             
Ultra AC/20 (Ammo 5)                                      LT                1          1.00             
Ultra AC/20                                             RA/RT               10        15.00             
2 Medium Pulse Lasers                                     LA                2          4.00             
Jump Jet                                                  RL                1          1.00             
Jump Jet                                                  LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 40
TP: BM,  SZ: 3,  TMM: 2,  MV: 10"j
Damage: (S) 4 / (M) 4 / (L) 0,  OV: 0
Armor (A): 7,  Structure (S): 3
Specials: CASE