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BattleMech Technical Readout
Name/Model: Locust LCT-RAOM [Riot Control]
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Clan (Mixed)
Technology Rating: F
Tonnage: 20
Configuration: Biped OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 4,045,000 C-Bills
Battle Value: 609
Chassis: Endo Steel
Power Plant: 200 XL
Walking Speed: 108 kph
Maximum Speed: 162 kph [216 kph]
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
2 SRM 2s
2 ER Micro Lasers
1 Fluid Gun
4 Light Machine Guns
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The relationship between Clan Raven and the citizens of the Outworlds Alliance started off
rocky, and hasn't improved as much as many would desire. One effort to address this resulted
in the Corax light OmniFighter. Another has now resulted in the Alliance's first OmniMech,
based on the long-standing Locust, the first 'Mech that the Outworlds Alliance ever
produced.
Capabilities:
Utilizing a mix of Clan and Inner Sphere technologies, the Omni-Locust (as some call it)
packs a lot of 'Mech in a very small package. The design is built around a light endo-steel
frame of Inner Sphere origin, but mounts a Clan-tech extra light type 200 fusion engine,
allowing the 'Mech to run at a rate of 162 kph. This speed can be increased to 216 kph for
short bursts utilizing Myomer Acceleration Signal Circuitry, allowing this Locust to match
the mobility of the Clans' Fire Moth. In addition to these weight saving measures, the 'Mech
also includes an extra-light gyro designed by Inner Sphere engineers. Additionally, although
some find it cramped, the small cockpit provides additional savings in mass that are applied
in other areas. Finally, three and a half tons of Clan made ferro-fibrous armor nearly
maximizes the protection on the 'Mech.
All of these weight savings leave the design with 7 tons of pod space, which is used in a
variety of ways in its various configurations, most of which use weapons of Clan-level
technology.
The prime configuration is the most popular, and serves as a general purpose skirmisher,
mounting 3 extended range medium lasers between the arms and the head. The arms also each
contain a SRM-2 and an AP gauss rifle, with each pair fed by a ton of ammunition.
Alternate Configuration A is a dedicated long-range fighter, with a head-mounted ER large
laser, and a LRM-5 located in each arm. The two LRM packs are fed by a single ton of
ammunition stored in the LT.
Alternate Configuration B is an anti-infantry nightmare, with its head-mounted improved
heavy medium laser backed by a quartet of flamers, and a whopping 8 machine guns tied into
machine gun arrays. Each arm contains a flamer and an array of four of the machine guns,
while the remaining flamers have been placed in each side torso. The machine guns are fed by
a full ton of ammunition in the left torso, which is protected by CASE II.
Alternate Configuration C is the electronic warfare model. The right torso has been fitted
with a clan-tech Angel ECM suite, while the left torso contains an Inner Sphere-made
Bloodhound Active Probe. A light TAG system mounted in the head rounds out the extra
electronics. Offensively, the weapons payload is limited to an extended range medium laser
in the head, and a pair of arm-mounted extended range small lasers. This configuration is
also capable of the fastest ground speed of all models, as the last half ton of pod-space
has been used to mount a super-charger.
Alternate Configuration D emulates the same configuration of the Fire Moth, with five
extended range medium lasers tied into a targeting computer. The primary difference is that
the Fire Moth's anti-infantry flamer has been replaced by an additional double heat sink to
help address heat issues.
Alternate Configuration E serves as an anti-vehicle model, with a pair of extended range
medium lasers mounted in the head, and a SRM-6 in each arm, fed by two tons of missiles
found in the left torso. Most often, at least one ton is used for Infernos.
Alternate Configuration H emphasizes close-in firepower, with a head-mounted improved heavy
medium laser, and arms that each contain an improved heavy small laser and an ATM-3
launcher. Two tons of ATM ammunition have been stored in the left torso.
One final configuration is the most unusual. Designed as a dedicated riot control model,
this configuration mounts a fluid gun in the head fed from a ton of its ammunition in the
left torso which often just contains water. Each arm contains a SRM-2 and a pair of light
machine guns. The ton of missiles in the left torso normally has tear gas warheads, and the
half ton of machine gun ammunition in the right torso is usually of rubber bullets. Finally,
some minor lethal payload was included with the placement of an extended range micro-laser
in each arm.
Deployment:
The Omni-Locust has only begun deployment within the last decade, but has been a decent
success. However, there are some among the Alliance citizenry that question if the Snow
Ravens are even really trying to ingratiate themselves in their new home, or just placate
the populace. These citizens point to the fact that the Locust is about the smallest and
weakest 'Mech around. However, those who do this have not really been paying attention to
just what they have gained with the design.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel (IS) 1.00
Engine: 200 XL 4.50
Walking MP: 10
Running MP: 15 [20]
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: XL (IS) 1.00
Cockpit: Small 2.00
Armor Factor: 67 3.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 6 10
Center Torso (rear): 2
R/L Torso: 5 8
R/L Torso (rear): 2
R/L Arm: 3 5
R/L Leg: 4 8
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Fluid Gun H 2 2.00
Light Machine Gun (Ammo 100) RT 1 0.50
MASC (IS) RT 1 1.00
Fluid Gun (Ammo 20) [Water] LT 1 1.00
SRM 2 (Ammo 50) [Tear Gas] LT 1 1.00
ER Micro Laser RA 1 0.25
2 Light Machine Guns RA 2 0.50
SRM 2 RA 1 0.50
ER Micro Laser LA 1 0.25
2 Light Machine Guns LA 2 0.50
SRM 2 LA 1 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 21
TP: BM, SZ: 1, TMM: 4, MV: 26"
Damage: (S) 2 / (M) 1 / (L) 0, OV: 0
Armor (A): 2, Structure (S): 1
Specials: CASE, OMNI
Distribution
Name/Model: Locust LCT-RAOM [Riot Control]
Technology: Clan (Mixed)
Tonnage: 20
Configuration: Biped OmniMech
=====================================================================================================
Left Arm Head Right Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. SRM 2 3. Small Cockpit 3. SRM 2
4. ER Micro Laser 4. Sensors 4. ER Micro Laser
5. Light Machine Gun 5. Fluid Gun 5. Light Machine Gun
6. Light Machine Gun 6. Fluid Gun 6. Light Machine Gun
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Ferro-Fibrous 3. Ferro-Fibrous
4. Endo Steel (IS) 4. Endo Steel (IS)
5. Endo Steel (IS) 5. Endo Steel (IS)
6. Endo Steel (IS) 6. Endo Steel (IS)
Left Torso Center Torso Right Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. SRM 2 (Ammo 50) [Tear Gas] 3. XL Engine 3. MASC (IS)
4. Fluid Gun (Ammo 20) [Water] 4. XL Gyro (IS) 4. Light Machine Gun (Ammo 100)
5. Roll Again 5. XL Gyro (IS) 5. Roll Again
6. Roll Again 6. XL Gyro (IS) 6. Ferro-Fibrous
1. Ferro-Fibrous 1. XL Gyro (IS) 1. Ferro-Fibrous
2. Ferro-Fibrous 2. XL Gyro (IS) 2. Ferro-Fibrous
3. Endo Steel (IS) 3. XL Gyro (IS) 3. Endo Steel (IS)
4. Endo Steel (IS) 4. XL Engine 4. Endo Steel (IS)
5. Endo Steel (IS) 5. XL Engine 5. Endo Steel (IS)
6. Endo Steel (IS) 6. XL Engine 6. Endo Steel (IS)
Left Leg Right Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Double Heat Sink 5. Double Heat Sink
6. Double Heat Sink 6. Double Heat Sink
Battle Value Breakdown
Name/Model: Locust LCT-RAOM [Riot Control]
Technology: Clan (Mixed)
Tonnage: 20
Configuration: Biped OmniMech
================================================================================================
Defensive Battle Rating
------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 67 x 2.5 x 1 167.500
Internal Structure (Endo Steel w/ XL Engine): 33 x 1.5 x 1 x 0.75 (+) 37.125 = 204.625
Gyro (XL): 20 x 0.5 (+) 10.000 = 214.625
Defensive Movement Factor: +5 (*) 1.50 = 321.938
------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 321.938
================================================================================================
Offensive Battle Rating
------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 2 (Movement) - 6 (Weapons) = 18
Offensive Equipment:
SRM 2 21.000
SRM 2 (+) 21.000 = 42.000
ER Micro Laser (+) 7.000 = 49.000
ER Micro Laser (+) 7.000 = 56.000
Fluid Gun (+) 6.000 = 62.000
Light Machine Gun (+) 5.000 = 67.000
Light Machine Gun (+) 5.000 = 72.000
Light Machine Gun (+) 5.000 = 77.000
Light Machine Gun (+) 5.000 = 82.000
SRM 2 (Ammo 50) [Tear Gas] (+) 3.000 = 85.000
Fluid Gun (Ammo 20) [Water] (+) 1.000 = 86.000
Light Machine Gun (Ammo 100) (+) 0.500 = 86.500
Total 'Mech Tonnage: (+) 20.000 = 106.500
Speed Factor: 20 (Run) + 0 (Jump) (*) 3.000 = 319.500
------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 319.500
================================================================================================
BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 321.938
Offensive Battle Rating: (+) 319.500 = 641.438
Cockpit (Small): (*) 0.95 = 609.366
------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 609
Cost Breakdown
Name/Model: Locust LCT-RAOM [Riot Control]
Technology: Clan (Mixed)
Tonnage: 20
Configuration: Biped OmniMech
==============================================================================================================================
Structural Cost
------------------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (67 pts) 3.5 x 20,000 70,000.00
Internal Structure (Endo Steel): 20 x 1,600 x 1 (+) 32,000.00 = 102,000.00
Myomer (MASC): (200 x 1 x 1,000) + (20 x 2,000) (+) 240,000.00 = 342,000.00
Engine (XL): (20,000 x 200 x 20) / 75 (+) 1,066,666.67 = 1,408,666.67
Gyro (XL): 1.0 x 750,000 (+) 750,000.00 = 2,158,666.67
Cockpit (Small): 175,000 (+) 175,000.00 = 2,333,666.67
Life Support: 50,000 (+) 50,000.00 = 2,383,666.67
Sensors: 20 x 2,000 (+) 40,000.00 = 2,423,666.67
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 2,483,666.67
Arm Actuators: 20 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 4,000.00 = 2,487,666.67
Leg Actuators: 20 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 14,000.00 = 2,501,666.67
------------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 2,501,666.67
==============================================================================================================================
Weapons and Equipment Cost
------------------------------------------------------------------------------------------------------------------------------
CASE 2 x 50,000 100,000.00
ER Micro Laser 10,000 (+) 10,000.00 = 110,000.00
ER Micro Laser 10,000 (+) 10,000.00 = 120,000.00
Fluid Gun 35,000 (+) 35,000.00 = 155,000.00
Fluid Gun (Ammo 20) [Water] [Empty Bin] 0 (+) 0.00 = 155,000.00
Light Machine Gun 5,000 (+) 5,000.00 = 160,000.00
Light Machine Gun 5,000 (+) 5,000.00 = 165,000.00
Light Machine Gun 5,000 (+) 5,000.00 = 170,000.00
Light Machine Gun 5,000 (+) 5,000.00 = 175,000.00
Light Machine Gun (Ammo 100) [Empty Bin] 0 (+) 0.00 = 175,000.00
SRM 2 10,000 (+) 10,000.00 = 185,000.00
SRM 2 10,000 (+) 10,000.00 = 195,000.00
SRM 2 (Ammo 50) [Tear Gas] [Empty Bin] 0 (+) 0.00 = 195,000.00
------------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 195,000.00
==============================================================================================================================
BattleMech Cost
------------------------------------------------------------------------------------------------------------------------------
Structural Cost: 2,501,666.67
Weapons and Equipment Cost: (+) 195,000.00 = 2,696,666.67
OmniMech Conversion Cost: (2,501,666.67 + 195,000.00) x 0.25 (+) 674,166.67 = 3,370,833.33
BattleMech Cost Multiplier: 1 + (20 / 100) (*) 1.20 = 4,045,000.00
------------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 4,045,000.00
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Alpha Strike Conversion
Name/Model: Locust LCT-RAOM [Riot Control]
Technology: Clan (Mixed)
Tonnage: 20
Configuration: Biped OmniMech
========================================================================================================
Determine Unit Type
--------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
--------------------------------------------------------------------------------------------------------
Final Unit Type: BM
========================================================================================================
Determine Weight/Size Class
--------------------------------------------------------------------------------------------------------
Tonnage: 20 (less than 40) = 1
--------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
========================================================================================================
Convert Movement and Movement Modes
--------------------------------------------------------------------------------------------------------
Ground Movement: 10 (Walk) = 20"
Equipped with MASC (*) 1.25 = 26"
Ground Target Movement Modifier at 26" is 4
--------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 26"
========================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 6 (Weapons) - 4 (Base) (-) 4 = 16
Offensive Equipment: = 0.000
Fluid Gun [No Corrosive Ammo] (+) 0.000 = 0.000
Light Machine Gun (+) 0.100 = 0.100
Light Machine Gun (+) 0.100 = 0.200
Light Machine Gun (+) 0.100 = 0.300
Light Machine Gun (+) 0.100 = 0.400
SRM 2 (+) 0.200 = 0.600
ER Micro Laser (+) 0.200 = 0.800
ER Micro Laser (+) 0.200 = 1.000
SRM 2 (+) 0.200 = 1.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.2
--------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 2
========================================================================================================
Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 6 (Weapons) - 4 (Base) (-) 4 = 16
Offensive Equipment: = 0.000
Fluid Gun [No Corrosive Ammo] (+) 0.000 = 0.000
Light Machine Gun (+) 0.100 = 0.100
Light Machine Gun (+) 0.100 = 0.200
Light Machine Gun (+) 0.100 = 0.300
Light Machine Gun (+) 0.100 = 0.400
SRM 2 (+) 0.200 = 0.600
SRM 2 (+) 0.200 = 0.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.8
--------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 1
========================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) - 4 (Base) (-) -2 = 22
Offensive Equipment: = 0.000
Fluid Gun [No Corrosive Ammo] (+) 0.000 = 0.000
--------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
========================================================================================================
Convert Armor
--------------------------------------------------------------------------------------------------------
Ferro-Fibrous: 67 armor points x 1 67.000 = 67.000
Armor Factor Conversion (/) 30 = 2.233
--------------------------------------------------------------------------------------------------------
Final Armor Value: 2
========================================================================================================
Convert Structure
--------------------------------------------------------------------------------------------------------
Engine: Clan XL on a 20 ton BattleMech = 1.0
--------------------------------------------------------------------------------------------------------
Final Structure Value: 1
========================================================================================================
Determine Special Abilities
--------------------------------------------------------------------------------------------------------
Unit is equipped with CASE = CASE
Unit utilizes modular (Omni) technology = OMNI
========================================================================================================
Determine Point Value
--------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 4.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 4.500
Overheat Factor 0 (Overheat) (+) 0.000 = 4.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 4.500
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 2.0 (Non-Vehicle Unit) = 4.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 5.000
Defense Factor 1 + {[4 (26" Move)] x 0.25} (*) 2.000 = 10.000
Final DIR Round to nearest half point = 10.000
Unit's Defensive Value:
Movement Factor 3.25 (0.25 per 2") = 3.250
Final DIR Defensive Interaction Rating (+) 10.000 = 13.250
Unit's Final Point Value:
Offensive Value = 4.500
Defensive Value (+) 13.250 = 17.750
Agile [4 (TMM) - 1] x 1 (Medium) (+) 3.000 = 20.750
--------------------------------------------------------------------------------------------------------
Final Point Value: 21
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