BattleMech Technical Readout
Name/Model: BattleMaster BLR-1G
Designer: Catalyst Game Labs
Source(s): ForcePack Record Sheets: Wave One
Battle of Tukayyid Supplemental
Record Sheets: Succession Wars
Record Sheets: A Game of Armored Combat
Record Sheets: 3039 Unabridged
Record Sheets: Phoenix Upgrade, Complete
Record Sheets: Phoenix Upgrade, Mercenary
Record Sheets: Phoenix Upgrade, ComStar & Word of Blake
Record Sheets: Phoenix Upgrade, Clans
Record Sheets: Phoenix Upgrade, Steiner
Record Sheets: Phoenix Upgrade, Marik
Record Sheets: Phoenix Upgrade, Liao
Record Sheets: Phoenix Upgrade, Kurita
Record Sheets: Phoenix Upgrade, Davion
Record Sheets: 3039
Record Sheets: 3025 & 3026
Technology: Inner Sphere
Technology Rating: D
Tonnage: 85
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Star League / 2633
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 8,399,493 C-Bills
Battle Value: 1,519
Chassis: Hollis Mark X
Power Plant: VOX 340
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: StarGuard IV
Armament:
1 Donal PPC
1 Holly SRM 6
6 Martell Medium Lasers
2 Sperry Browning Machine Guns
Manufacturer: Earthwerks Incorporated, Red Devil Industries
Primary Factory: Keystone (EI), Pandora (RDI)
Communications: Hartford COM 4000
Targeting & Tracking: Hartford XKZ 1
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 8.50
Engine: 340 Fusion 27.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Single): 18 8.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 232 14.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 40
Center Torso (rear): 11
R/L Torso: 18 28
R/L Torso (rear): 8
R/L Arm: 14 24
R/L Leg: 18 26
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Medium Lasers RT 2 2.00
Medium Laser RT (R) 1 1.00
Machine Gun (Ammo 200) LT 1 1.00
2 Medium Lasers LT 2 2.00
Medium Laser LT (R) 1 1.00
SRM 6 LT 2 3.00
SRM 6 (Ammo 30) LT 2 2.00
PPC RA 3 7.00
2 Machine Guns LA 2 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 40
TP: BM, SZ: 4, TMM: 1, MV: 8"
Damage: (S) 3 / (M) 3 / (L) 1, OV: 1
Armor (A): 8, Structure (S): 7
Specials: REAR1/1/-
Distribution
Name/Model: BattleMaster BLR-1G
Technology: Inner Sphere
Tonnage: 85
Configuration: Biped BattleMech
======================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator
5. Machine Gun 5. Sensors 5.PPC
6. Machine Gun 6. Life Support 6.PPC
1. Roll Again 1.PPC
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Medium Laser 1. Fusion Engine 1. Heat Sink
2. Medium Laser 2. Fusion Engine 2. Medium Laser
3. Medium Laser (R) 3. Fusion Engine 3. Medium Laser
4.SRM 6 4. Gyro 4. Medium Laser (R)
5.SRM 6 5. Gyro 5. Roll Again
6. Machine Gun (Ammo 200) 6. Gyro 6. Roll Again
1. SRM 6 (Ammo 15) 1. Gyro 1. Roll Again
2. SRM 6 (Ammo 15) 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink
6. Heat Sink 6. Heat Sink
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
This is the most flexible assault in 3025 able to handle almost all situations. There are mechs of its class with better weapons or better armor but here is a very good combination of the vital components: firepower, armor, speed and heatsinks.
No topic has been started for this review [Start Topic]
Member Review - CO_17thRecon : 07-May-2007 21:27
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
Ahhh, a good old fashioned brawler! The 'Mech of the great Hanse Davion. I continue to question the necessity of the machine guns on an assault 'Mech, but the rest of the weaponry is quite nice. The rear firing lasers are a luxury, but there's not too much reason to remove them. They could not be forward mounted without increasing the strain on the heat systems. Armor is fairly good on this machine, though not completely ideal. Perhaps that is something that removing the machine guns could be used for.
A note on the SRM launcher, it carries 30 rounds. Therefore, feel free to use it a lot. You're unlikely to run out of ammo, unless you are fighting back to back battles, and there your main concern will likely be damage anyway. Good, solid design. Not too much more to say really.
No topic has been started for this review [Start Topic]
Member Review - Sleeping Dragon : 19-Mar-2007 13:35
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
The Battlemaster may not have the most powerful weapons, but it's well armored, fast and it's short range guns, while light, can cause a lot of damage. Technically the same damage output can be produced by lowly Jenner, but the light 'Mech can hardly deal with the heat, while the Battlemaster can fire four lasers and SRMs while running and this all without any heat buildup. The PPC is there just to allow the pilot to retaliate, but as everyone knows the BLR performs best when fighting at close range, especially when it can add some melee damage. Rear facing medium lasers are quite useful, because the rear armor isn't that thick. I would drop some MG ammo to improve that. Nice and powerful design and a damn tough opponent.
No topic has been started for this review [Start Topic]
Member Review - AWAD : 19-Jun-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
5.00
Comment:
BooYA baby. This is the ultimate machine. An Assault that does not get left behind, armor to take it in the shorts, and a choice of weapons to handle all types of targets. I have seen it in duels, where it fairs average, but in a lance or scenario this monster makes it happen. Many complain of the MGs or SRM, but this is a war machine for any enemy.
GM- One of true anyone uses Mechs. Like all assaults I use sparingly. Really seems to get players bent out of shape when I put in on the board. Does cause havoc and damage and seems to survive.
No topic has been started for this review [Start Topic]
Member Review - GodofWar : 29-Apr-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
5.00
Comment:
My favorite 'mech of all time, and this and the WHM-6R are the reasons I started playing all those years ago. The PPC is to keep other 'mechs on their toes until you get into ML and SRM range, then you go to town. If you happen to stumble upon infantry (of the non-elemental type) the MG's really prove their worth (although if I were infantry and saw this coming I'd run) I have used this 'mech on several occasions, and have been successful against Atlases, Awesomes, and countless heavies. Simply one of the best designs of all time.
No topic has been started for this review [Start Topic]
"Only when we are no longer afraid do we begin to live." - Dorothy Thompson