Units »Search» BattleMechs »Warhammer-Steve WHM-9S
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BattleMech Technical Readout
Name/Model: Warhammer-Steve WHM-9S
Designer: Gorski123
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: E
Tonnage: 70
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Standard
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 13,286,633 C-Bills
Battle Value: 1,561
Chassis: Standard
Power Plant: 280 XL
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
Jump Capacity: 120 meters
Armor: Standard with CASE
Armament:
1 MRM 40
3 Medium Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer
================================================================================================
Overview:
Like the Marauder, the Warhammer is one of the most feared BattleMechs ever designed.
Throughout its more than five centuries of history, many a weak-spirited warrior has run
from the sight of a "Hammer" bearing down on them. StarCorps Industries, the original
builder of the Warhammer, jumped at the chance to redesign and build what is arguably the
most famous BattleMech in history.
As the initial design and development process progressed on Crofton, the Lyran bureau
on Son Hoa expressed an interest in this redesign. It didn't take long for the other bureaus
to get wind of this update and soon production managers and engineering chiefs from all of
Star Corps' divisions had made their way to Crofton. What was supposed to be a weeklong
business negotiation allegedly turned into a month long festival where all parties
celebrated endlessly as StarCorps executives made the decision to simultaneously produce
this new Warhammer in four realms. The 'Mech's base chassis would remain the same; the only
differences between the final production 'Mechs would be House-specific technologies that
would, naturally, not be shared between the four involved realms.
Capabilities:
The WHM-8D is the descendent of the venerable Warhammer 6D, but has been given a complete
redesign. It retains a weapons loadout similar to that of its forebearer, though mounting
extended-range lasers and PPCs instead of the standard versions of those weapons. Replacing
the traditional SRM 6 launcher is the new Harpoon Streak 6 launcher. The addition of the C3
module allows this model to work in lances and companies with the new Thanatos and other
C3-equipped AFFS 'Mechs. It retains the theoretically maximum-possible armor protection
that, when combined with its standard fusion engine and CASE, makes the Warhammer 8D a
powerful and tough BattleMech. In fact, to date no complaints about the 8D has yet been
forwarded from the field.
Variants
Three additional Warhammer variants have seen the light of day. The Capellan
Confederation is, of course, producing a stealth armor-equipped model to further their
Shadow Lances. The LAAF version built on Son Hoa makes use of their light fusion engine,
removing the small lasers and the C3 slave and filling the available mass with additional
heat sinks. The Federated Suns has taken a completely different tactic with a second version
built on Crofton, though; the WHM-9D increases replaces the power plant with a 350 extra
light, and adds jump jets and a targeting computer.
House Marik is already producing the 8D on Emris IV, but is also working on obtaining a
license for Ronin, Inc. on Wallis, a company likely to design and produce a FWL-exclusive
variant. The most disturbing fact, however, is that the WHM-9S has been sighted in service
with the Black Warriors. No known units have been stolen from Son Hoa, however, and the LAAF
has not yet determined the source of these Warhammers.
Deployment:
StarCorps was able to deliver a full production run to each of the four involved Houses by
mid-August of 3066, giving these new Warhammers the chance to test their mettle against
other new 'Mech designs during the FedCom Civil War. Surprisingly, AFFS and LCAF reports
show that every single Warhammer delivered to those two militaries is still in service. As
it once did years ago, the Warhammer is again becoming the backbone for many heavy lances
within the AFFC, CCAF, FWLM and the LAAF.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 7.00
Engine: 280 XL (C) 8.00
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks (Double): 17 [34] 7.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 216 13.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 35
Center Torso (rear): 8
R/L Torso: 15 24
R/L Torso (rear): 6
R/L Arm: 11 22
R/L Leg: 15 30
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Medium Pulse Laser CT 1 2.00
CASE RT 1 0.50
MRM 40 RT 7 12.00
MRM 40 (Ammo 12) RT 2 2.00
Targeting Computer LT 2 2.00
Medium Pulse Laser RA 1 2.00
Medium Pulse Laser LA 1 2.00
2 Jump Jets RL 2 2.00
2 Jump Jets LL 2 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 38
TP: BM, SZ: 3, TMM: 1, MV: 8"j
Damage: (S) 5 / (M) 5 / (L) 0, OV: 0
Armor (A): 7, Structure (S): 4
Specials: CASE
Distribution
Name/Model: Warhammer-Steve WHM-9S
Technology: Inner Sphere (Mixed)
Tonnage: 70
Configuration: Biped BattleMech
=======================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4.Double Heat Sink 4. Roll Again 4.Double Heat Sink
5.Double Heat Sink 5. Sensors 5.Double Heat Sink
6.Double Heat Sink 6. Life Support 6.Double Heat Sink
1. Medium Pulse Laser 1. Medium Pulse Laser
2.Double Heat Sink 2. Roll Again
3.Double Heat Sink 3. Roll Again
4.Double Heat Sink 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine (C) 1. XL Engine (C) 1. XL Engine (C)
2. XL Engine (C) 2. XL Engine (C) 2. XL Engine (C)
3.Double Heat Sink 3. XL Engine (C) 3.MRM 40
4.Double Heat Sink 4. Gyro 4.MRM 40
5.Double Heat Sink 5. Gyro 5.MRM 40
6.Targeting Computer 6. Gyro 6.MRM 40
1.Targeting Computer 1. Gyro 1.MRM 40
2.Double Heat Sink 2. XL Engine (C) 2.MRM 40
3.Double Heat Sink 3. XL Engine (C) 3.MRM 40
4.Double Heat Sink 4. XL Engine (C) 4. MRM 40 (Ammo 6)
5. Roll Again 5. Roll Again 5. MRM 40 (Ammo 6)
6. Roll Again 6. Medium Pulse Laser 6. CASE
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Jump Jet 6. Jump Jet
Battle Value Breakdown
Name/Model: Warhammer-Steve WHM-9S
Technology: Inner Sphere (Mixed)
Tonnage: 70
Configuration: Biped BattleMech
===============================================================================================
Defensive Battle Rating
-----------------------------------------------------------------------------------------------
Armor (Standard): 216 x 2.5 x 1 540.000
Internal Structure (Standard w/ XL Engine): 107 x 1.5 x 1 x 0.75 (+) 120.375 = 660.375
Gyro (Standard): 70 x 0.5 (+) 35.000 = 695.375
Defensive Movement Factor: +2 (*) 1.20 = 834.450
-----------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 834.450
===============================================================================================
Offensive Battle Rating
-----------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 34 (Heat Sinks) - 4 (Movement) - 24 (Weapons) = 12
Offensive Equipment:
MRM 40 224.000
Medium Pulse Laser (+) 60.000 = 284.000
Medium Pulse Laser (+) 60.000 = 344.000
Medium Pulse Laser (+) 60.000 = 404.000
MRM 40 (Ammo 6) (+) 28.000 = 432.000
MRM 40 (Ammo 6) (+) 28.000 = 460.000
Total 'Mech Tonnage: (+) 70.000 = 530.000
Speed Factor: 6 (Run) + 2 (Jump) (*) 1.370 = 726.100
-----------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 726.100
===============================================================================================
BattleMech Battle Value
-----------------------------------------------------------------------------------------------
Defensive Battle Rating: 834.450
Offensive Battle Rating: (+) 726.100 = 1,560.550
-----------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,561
Cost Breakdown
Name/Model: Warhammer-Steve WHM-9S
Technology: Inner Sphere (Mixed)
Tonnage: 70
Configuration: Biped BattleMech
===================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------
Armor (Standard): (216 pts) 13.5 x 10,000 135,000.00
Internal Structure (Standard): 70 x 400 x 1 (+) 28,000.00 = 163,000.00
Myomer (Standard): 70 x 2,000 (+) 140,000.00 = 303,000.00
Engine (XL): (20,000 x 280 x 70) / 75 (+) 5,226,666.67 = 5,529,666.67
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 6,429,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 6,629,666.67
Life Support: 50,000 (+) 50,000.00 = 6,679,666.67
Sensors: 70 x 2,000 (+) 140,000.00 = 6,819,666.67
Heat Sinks (Double): 17 x 6,000 (+) 102,000.00 = 6,921,666.67
Arm Actuators: 70 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 21,000.00 = 6,942,666.67
Leg Actuators: 70 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 49,000.00 = 6,991,666.67
-------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 6,991,666.67
===================================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------
CASE 50,000 50,000.00
Jump Jets 70 x (4 x 4) x 200 (+) 224,000.00 = 274,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 334,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 394,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 454,000.00
MRM 40 350,000 (+) 350,000.00 = 804,000.00
MRM 40 (Ammo 6) [Empty Bin] 0 (+) 0.00 = 804,000.00
MRM 40 (Ammo 6) [Empty Bin] 0 (+) 0.00 = 804,000.00
Targeting Computer 2 x 10,000 (+) 20,000.00 = 824,000.00
-------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 824,000.00
===================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------
Structural Cost: 6,991,666.67
Weapons and Equipment Cost: (+) 824,000.00 = 7,815,666.67
BattleMech Cost Multiplier: 1 + (70 / 100) (*) 1.70 = 13,286,633.33
-------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 13,286,633.00
Dark Age (3081 - 3150)
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Alpha Strike Conversion
Name/Model: Warhammer-Steve WHM-9S
Technology: Inner Sphere (Mixed)
Tonnage: 70
Configuration: Biped BattleMech
============================================================================================================
Determine Unit Type
------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
============================================================================================================
Determine Weight/Size Class
------------------------------------------------------------------------------------------------------------
Tonnage: 70 (greater than or equal to 60 and less than 80) = 3
------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 3
============================================================================================================
Convert Movement and Movement Modes
------------------------------------------------------------------------------------------------------------
Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
Jumping Movement: 4 (Jump) = 8"j
Jumping Target Movement Modifier at 8" is 1
------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 8"j
============================================================================================================
Determine Short Range Damage Value
------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
34 (Heat Sinks) = 34
4 (Movement) + 24 (Weapons) - 4 (Base) (-) 24 = 10
Offensive Equipment: = 0.000
Medium Pulse Laser [Targeting Computer] (+) 0.726 = 0.726
Medium Pulse Laser [Targeting Computer] (+) 0.726 = 1.452
Medium Pulse Laser [Targeting Computer] (+) 0.726 = 2.178
MRM 40 (+) 2.280 = 4.458
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 4.5
------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 5
============================================================================================================
Determine Medium Range Damage Value
------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
34 (Heat Sinks) = 34
4 (Movement) + 24 (Weapons) - 4 (Base) (-) 24 = 10
Offensive Equipment: = 0.000
Medium Pulse Laser [Targeting Computer] (+) 0.726 = 0.726
Medium Pulse Laser [Targeting Computer] (+) 0.726 = 1.452
Medium Pulse Laser [Targeting Computer] (+) 0.726 = 2.178
MRM 40 (+) 2.280 = 4.458
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 4.5
------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 5
============================================================================================================
Determine Long Range Damage Value
------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
34 (Heat Sinks) = 34
4 (Movement) - 4 (Base) (-) 0 = 34
Offensive Equipment: = 0.000
------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
============================================================================================================
Convert Armor
------------------------------------------------------------------------------------------------------------
Standard: 216 armor points x 1 216.000 = 216.000
Armor Factor Conversion (/) 30 = 7.200
------------------------------------------------------------------------------------------------------------
Final Armor Value: 7
============================================================================================================
Convert Structure
------------------------------------------------------------------------------------------------------------
Engine: Clan XL on a 70 ton BattleMech = 4.0
------------------------------------------------------------------------------------------------------------
Final Structure Value: 4
============================================================================================================
Determine Special Abilities
------------------------------------------------------------------------------------------------------------
Unit is equipped with CASE = CASE
============================================================================================================
Determine Point Value
------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 5 (Short) + 5 (Medium) + 5 (Medium) + 0 (Long) = 15.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 16.500
Overheat Factor 0 (Overheat) (+) 0.000 = 16.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 16.500
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 2.0 (Non-Vehicle Unit) = 14.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 18.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 19.800
Final DIR Round to nearest half point = 20.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") + 0.5 (Jump-capable) = 1.500
Final DIR Defensive Interaction Rating (+) 20.000 = 21.500
Unit's Final Point Value:
Offensive Value = 16.500
Defensive Value (+) 21.500 = 38.000
------------------------------------------------------------------------------------------------------------
Final Point Value: 38