BattleMech Technical Readout
Name/Model: Atlas AS7-D
Designer: Catalyst Game Labs
Source(s): ForcePack Record Sheets: Hansen's Roughriders
ForcePack Record Sheets: Wave Two
Battle of Tukayyid Supplemental
Record Sheets: Succession Wars
Record Sheets: 3039 Unabridged
Classic BattleTech Record Sheets: Introductory
Record Sheets: 3025 & 3026
Technology: Inner Sphere
Technology Rating: D
Tonnage: 100
Role: Juggernaut
Configuration: Biped BattleMech
Era/Year: Star League / 2755
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 9,412,000 C-Bills
Battle Value: 1,897
Chassis: Foundation Type 10X
Power Plant: Vlar 300
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Durallex Heavy Special
Armament:
1 FarFire Maxi-Rack LRM 20
1 Defiance 'Mech Hunter Autocannon/20
1 TharHes Maxi SRM 6
4 Defiance B3M Medium Lasers
Manufacturer: Defiance Industries, Independence Weaponry, Yori MechWorks
Primary Factory: Hesperus II (DI), Quentin (IW), Al Na'ir (YMW)
Communications: Angst Discom
Targeting & Tracking: Angst Accuracy
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Equipment Mass
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Internal Structure: Standard 10.00
Engine: 300 Fusion 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Single): 20 10.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 304 19.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 47
Center Torso (rear): 14
R/L Torso: 21 32
R/L Torso (rear): 10
R/L Arm: 17 34
R/L Leg: 21 41
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Weapons and Ammo Location Critical Tonnage
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2 Medium Lasers CT (R) 2 2.00
Autocannon/20 RT 10 14.00
Autocannon/20 (Ammo 10) RT 2 2.00
LRM 20 LT 5 10.00
LRM 20 (Ammo 12) LT 2 2.00
SRM 6 LT 2 3.00
SRM 6 (Ammo 15) LT 1 1.00
Medium Laser RA 1 1.00
Medium Laser LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 52
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 5 / (M) 5 / (L) 2, OV: 0
Armor (A): 10, Structure (S): 8
Specials: AC2/2/-, IF1, LRM1/1/1, REAR1/1/-
Distribution
Name/Model: Atlas AS7-D
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
=========================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Heat Sink 4. Hand Actuator
5. Heat Sink 5. Sensors 5. Heat Sink
6. Medium Laser 6. Life Support 6. Medium Laser
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Heat Sink 1. Fusion Engine 1.Autocannon/20
2.LRM 20 2. Fusion Engine 2.Autocannon/20
3.LRM 20 3. Fusion Engine 3.Autocannon/20
4.LRM 20 4. Gyro 4.Autocannon/20
5.LRM 20 5. Gyro 5.Autocannon/20
6.LRM 20 6. Gyro 6.Autocannon/20
1.SRM 6 1. Gyro 1.Autocannon/20
2.SRM 6 2. Fusion Engine 2.Autocannon/20
3. LRM 20 (Ammo 6) 3. Fusion Engine 3.Autocannon/20
4. LRM 20 (Ammo 6) 4. Fusion Engine 4.Autocannon/20
5. SRM 6 (Ammo 15) 5. Medium Laser (R) 5. Autocannon/20 (Ammo 5)
6. Roll Again 6. Medium Laser (R) 6. Autocannon/20 (Ammo 5)
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink
6. Heat Sink 6. Heat Sink
Member Review - Sleeping Dragon : 26-Mar-2007 14:18
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
Not exactly the best assault out there, but who can deny that it works as it was meant to. Many people say that it is not that scary, but show me anyone running toward this to say it to his face. It's super tough thanks to it's armor, but occasional lucky hit can demolish it with ammo explosion. There is not enough ammo, but if this 'Mech works as a damage sink then this may be positive. The LRMs will last just long enough to cover the behemoth until it reaches the short range. Unless the enemy has enough space to maneuver then the Atlas will eventually deliver the death anywhere. Short range firepower was already commented in previous reviews, so I'll only second to the odes on brutality of it's damage. This 'Mech maybe isn't the best for duels, but it can certainly be useful in any engagements.
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Member Review - tom kazansky : 11-Jan-2007 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
This is by far the most overrated battlemech out there. According to the rule book that comes with the Battletech box, "...the Atlas insn't nearly as scary as it looks. This mech is painfully slow and carries an arsenal of exclusively short range firepower, with the exception of a single LRM 20 rack." You people thinking that you are going to charge at your opponent and gun them down with the ac/20 and such fail to the realize that NO ONE, I repeat, no one, is going to let you get within 6 hexes of them. And with the Atlas' slow speed you're not going to be able to chase anyone down. A Maurader II will embarress an Atlas nearly every time, and if only fairs worse against clan opponents. Further if you try to play defense with this your opponent will just pick it apart from a distance, so it fails in this regard as well. Overall a mech not worthy of its reputation.
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Member Review - CO_17thRecon : 10-Oct-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
Oh, the big one. I remember reading somewhere, perhaps even in the CCG, that the very sight of an Atlas is enough to bring the taste of bile to even the most hardened Mechwarriors, sap the very strength of their battle away from them. Which is what the Atlas is there for.
This is an assault machine in the purest sense of the word. Speed has been sacrificed for a massive load of short range weaponry than can quite literally destroy many machines in a single salvo. At range, the Atlas has respectable if not impressive firepower from its LRM/20. Altogether, the Atlas is quite a pounder, but must take care against faster opponents who are armed for ranged combat.
Another nice point is that the Atlas rarely faces heat troubles due to the ample 20 heatsinks it carries. Though not enough to vent the heat from a total Alpha Strike, Atlases are rarely called on to do such a thing. For the best results at that, you'd need to be six hexes away from someone in front of you, and three hexes away from someone behind you. Not very common.
Overall, the design is handicapped only by short range. Which is covered quite well in future refits. For now, just use a beserker charge and watch them scatter.
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Member Review - syllyrya : 20-Aug-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
Still one of the most fearsom sights that ever made actuators freeze, this beast rarely needs anyone to flatter it.
I feel, however, that the LRM 20, while an effective long range tool, is better served by simply loading up with LRM 5's and splitting the ammo packs. This conserves space and allows the ammo usage to reflect the amount of force necessary to dispatch lesser foes while not diminishing the longevity of range.
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Member Review - vegasknyte : 02-Mar-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
5.00
Comment:
This is a strong behemoth...I remember a game not to long ago, when a pilot of one of these bad boys needed to cool his mech off...jumped into some water....problem is, he had already taken a blow to the head earlier in the game. You guessed it...lucky roll...head shot from a PPC...instant salvage!
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