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                 BattleMech Technical Readout

Name/Model:         Sentinel STN-3LCWC
Designer:           khanwolverine
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            40
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3061
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         6,999,230 C-Bills
Battle Value:       1,488

Chassis:              Endo Steel
Power Plant:          240 XL
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Standard
    Jump Capacity:    180 meters
Armor:                Ferro-Fibrous
Armament:             
    1 Ultra AC/10
    1 ER Medium Laser
    1 Streak SRM 2
    1 ER Small Laser
Manufacturer:         Defiance Industries
    Primary Factory:  Hesperus II
Communications:       StarLink/Benicia Model AS829G
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The STN-3L Sentinel is a medium BattleMech, though its 40-ton mass puts it at the low end of
    its class. Designed to provide battalion-level BattleMech support for infantry and
    light-armor units, the 'Mech has good maneuverability, long-range hitting power, and an
    advanced communications system. Equipped with the powerful VidCom-17 and Targa-7 long-range
    targeting and tracking system, the Sentinel is ideal for use in patrols or as a mobile
    observation post. The 'Mech also carries a StarLink/Benicia Model AS829G communications
    system. Capable of simultaneous operation on multiple frequencies, this system not only
    allows the Sentinel to monitor closely and to command units operating under it, but also
    keeps the 'Mech in close contact with rear-area artillery units, calling for fire when
    needed.
    
    Defiance Industries first produced the Sentinel in 2651 for use by House Steiner's
    private army. The 'Mech appeared one year after the Star League Council had passed an
    amendment allowing the Council Lords to double their personal household forces. Originally
    intended for infantry support, the 'Mech soon moved on to the role of guarding military
    installations and major land holdings of the Steiner family. By the early 28th Century, the
    design was also in use by the Star League Defense Forces as well as the Davion and Marik
    private armies.

Capabilities:
    The STN-3L's 40-ton frame is powered by the 11.5 ton, Pitban 240 fusion engine, giving the
    'Mech a walking speed of 65.4 kph and a top running speed of 97.1 kph. Shortly after the
    'Mech's original deployment, concern arose over the choice of the Pitban 240 because of
    rumors about shielding problems with the Pitban 240s that Defiance Industries was producing
    under license. After a number of Sentinels were pulled from the field because of chronic
    over-heating, an investigation took place. This investigation found that the heat
    circulation system was at fault, rather than the engine shielding. The faulty components
    were replaced in most existing 'Mechs and all later production versions.
    
    The Sentinel is well-equipped for combat, carrying a single KWI-5 Ultra Autocannon, a
    single Defiance Streak-2 SRM Launcher, and a single Defiance B-1A Small Laser. Kawabata
    Weapons Inc. produced the AC/5 Ultra especially for Defiance Industries. The weapon gives
    the 'Mech good long-range fire capability, with an effective range exceeding that of LRMs
    and standard AC/5s. Another special feature of this weapon is its ability to fire rounds at
    double the rate of a standard AC/5. Though this autocannon fire is not as accurate as would
    be a pair of standard AC/5s, the Ultra does give an equivalent volume of fire.
    
    Unfortunately, besides generating much heat and burning through ammunition supplies
    quickly, the extremely high rate of fire has caused some other major problems, particularly
    on the early STN-3Ls. When fired at its maximum rate, the weapon vibrates violently, causing
    the internal circuitry in the BattleMech's weapon arm to fail. This often causes a total
    loss of control of the arm, effectively rendering the AC/5 useless and cutting the
    Sentinel's combat capabilities almost in half. Though repairs for this problem are simple,
    the problem keeps the 'Mech out of combat for half an hour or more during repairs.
    
    The current STN-3L has been modified to reduce the chance of disturbances to circuitry.
    Even these modifications have not solved the problem totally, with an estimated 3 percent
    chance that the problem will occur whenever the AC/5 Ultra fires at its maximum rate.
    
    The Sentinel was not designed to engage in close combat, relying instead on its AC/5
    Ultra to hold off enemy units at long range, but it can defend itself if an enemy gets
    close. Tucked away inside the Sentinel's right torso is its Defiance Streak-2 SRM Launcher,
    linked to a Targa-7 fire control system. This short-range missile system is designed to
    guarantee a hit against any target onto which the pilot can get a lock. A special feature of
    this system prevents the weapon from firing at a target when there is no lock-on. This saves
    ammunition by preventing shots that would miss anyway. Unlike a standard SRM, whose shotgun
    effect may result in some misses and some hits, the Streak SRM hits with all its missiles.
    This gives the unit the ef

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                       240 XL                   6.00                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 6                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  137                     7.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             20       
    Center Torso (rear):                               4       
    R/L Torso:                         10             16       
    R/L Torso (rear):                                  4       
    R/L Arm:                            6             12       
    R/L Leg:                           10             20       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Medium Laser                                           H                 1          1.00             
2 Jump Jets                                               CT                2          1.00             
ER Small Laser                                            RT                1          0.50             
2 Jump Jets                                               RT                2          1.00             
Streak SRM 2                                              RT                1          1.00             
Streak SRM 2 (Ammo 50)                                    RT                1          1.00             
2 Jump Jets                                               LT                2          1.00             
Ultra AC/10                                               LA                4         10.00             
Ultra AC/10 (Ammo 20)                                     LA                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 36
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"j
Damage: (S) 4 / (M) 4 / (L) 2,  OV: 0
Armor (A): 5,  Structure (S): 2
Specials: CASE