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BattleMech Technical Readout
Name/Model: Mackie 5S-C (SLDF Mackie) Mackie
Designer: Ogre8472
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 100
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3060
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 11,150,000 C-Bills
Battle Value: 3,217
Chassis: Endo Steel
Power Plant: Ford 300
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Starshield Special Heavy
Armament:
2 ExoStar Pinnacle (Clantech) ER PPCs
1 Series II Ultra AC/20
2 Diverse Optics Type 27P Medium Pulse Lasers
1 Shield 3 Anti-Missile System
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Skobel Wave VII Comm
Targeting & Tracking: Series XXX MultiTrack with Advanced Targeting Computer
================================================================================================
Overview:
Developed by the Terran Hegemony in the 25th century, the Mackie was the first true
BattleMech. Based on advanced technology that the Hegemony Armed Forces (HAF) had been
developing for decades under Director-General Jacob Cameron, the Mackie was the ultimate
manifestation of Hegemony military might. The Mackie?s first combat trial was on February 5,
2439, outside of Yakima, Terra. The pilot, Colonel Charles Kincaid, utterly obliterated his
test targets, four remote-control Merkava heavy tanks.
When the Mackie was first built, it epitomized the Terran Hegemony's technological advantage
over the Great Houses. It was the pinnacle of military technology until 2455, when the plans
were stolen by agents of the Lyran Commonwealth. Still, the Mackie had such symbolic
importance to the Terran Hegemony that it remained in production until the start of the
Amaris Civil War, although it has not been built since then.
Incredibly, some Mackies survived for almost seven centuries, with some even remaining
operational. One of them, and the last known operative in 3042 was in the Covington Mech
Museum on Atreus. The head and partial torso of one was preserved in the Battletech museum
on Solaris; another, taken from a Rasalhague military museum, was gifted to the Clan Goliath
Scorpion by Clan Wolf in 3057, and in 3059, another was piloted by Horse Jade Falcon on
Huntress during a fake duel. It is unknown if the 'Mech, which was on Huntress since the
Jaguars took possession of it, survived the later attack by Task Force Serpent. Another
Mackie was in the BattleMech museum in Strana Mechty.
Capabilities:
Sporting upgraded equipment from the now missing Rasalhague museum, Clan tech makes this
once and only King of the battle field ready to reclaim it's former crown. Long range
firepower is now provided by a pair of linked ExoStar Pinnacle ER PPCs in the left arm.
After a target is beaten down at range a pair of Diverse Optics Type 27P medium pulse lasers
in the CT allow for more accurate fire at medium to close range. For the killing blow the
undisputed weapon of fear is a Series II Ultra Class 20 auto cannon takes most of the right
arm. Supplied by 5 tons of reloads, this is enough to down any other challenger. To aid in
the lethal application of force the left torso carries a Series XXX MultiTrack targeting
computer to aid in shot placement. Cooling is helped kept in check by the use of 20 double
strength heat sinks allowing the most seasoned of warriors the use of this platforms weapons
at will. In light of the Mackies lack of mobility, a Series II AMS system is mounted in the
head to assist in missile defense.
Deployment:
Thought long forgotten by many, the Mackie was the fist successful bipedal war machine of
man. With the Exodus of the SLDF a great number of these relics were taken in secret. Not
forgotten by the new bread of warriors many seeking to rebuild the Inner Sphere thought it
would be proper to wipe the slate clean with what considered antiquated equipment.
Variants:
.
Notable MechWarriors:
Many warriors take to the trials in order to win the honor of fighting in such a machine
pre-dating the SLDF. The select few that do can be sure to make this returning King's
presence known to all.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 5.00
Engine: 300 Fusion 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 20 [40] 10.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 307 19.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 50
Center Torso (rear): 12
R/L Torso: 21 34
R/L Torso (rear): 8
R/L Arm: 17 34
R/L Leg: 21 42
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Anti-Missile System H 1 0.50
2 Medium Pulse Lasers CT 2 4.00
Anti-Missile System (Ammo 24) RT 1 1.00
Ultra AC/20 (Ammo 15) RT 3 3.00
Targeting Computer LT 6 6.00
Ultra AC/20 RA 8 12.00
Ultra AC/20 (Ammo 10) RA 2 2.00
2 ER PPCs LA 4 12.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 61
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 7 / (M) 7 / (L) 4, OV: 2
Armor (A): 10, Structure (S): 8
Specials: AMS, CASE
Distribution
Name/Model: Mackie 5S-C (SLDF Mackie) Mackie
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
===================================================================================================
Left Arm Head Right Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. ER PPC 3. Cockpit 3. Ultra AC/20
4. ER PPC 4. Anti-Missile System 4. Ultra AC/20
5. ER PPC 5. Sensors 5. Ultra AC/20
6. ER PPC 6. Life Support 6. Ultra AC/20
1. Double Heat Sink 1. Ultra AC/20
2. Double Heat Sink 2. Ultra AC/20
3. Endo Steel 3. Ultra AC/20
4. Endo Steel 4. Ultra AC/20
5. Endo Steel 5. Ultra AC/20 (Ammo 5)
6. Roll Again 6. Ultra AC/20 (Ammo 5)
Left Torso Center Torso Right Torso
1. Targeting Computer 1. Fusion Engine 1. Anti-Missile System (Ammo 24)
2. Targeting Computer 2. Fusion Engine 2. Ultra AC/20 (Ammo 5)
3. Targeting Computer 3. Fusion Engine 3. Ultra AC/20 (Ammo 5)
4. Targeting Computer 4. Gyro 4. Ultra AC/20 (Ammo 5)
5. Targeting Computer 5. Gyro 5. Double Heat Sink
6. Targeting Computer 6. Gyro 6. Double Heat Sink
1. Double Heat Sink 1. Gyro 1. Double Heat Sink
2. Double Heat Sink 2. Fusion Engine 2. Double Heat Sink
3. Double Heat Sink 3. Fusion Engine 3. Double Heat Sink
4. Double Heat Sink 4. Fusion Engine 4. Double Heat Sink
5. Double Heat Sink 5. Medium Pulse Laser 5. Double Heat Sink
6. Double Heat Sink 6. Medium Pulse Laser 6. Double Heat Sink
Left Leg Right Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Mackie 5S-C (SLDF Mackie) Mackie
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
===================================================================================================
Defensive Battle Rating
---------------------------------------------------------------------------------------------------
Armor (Standard): 307 x 2.5 x 1 767.500
Internal Structure (Endo Steel w/ Fusion Engine): 152 x 1.5 x 1 x 1 (+) 228.000 = 995.500
Gyro (Standard): 100 x 0.5 (+) 50.000 = 1,045.500
Defensive Equipment:
Anti-Missile System (+) 32.000 = 1,077.500
Anti-Missile System (Ammo 24) (+) 22.000 = 1,099.500
Defensive Movement Factor: +2 (*) 1.20 = 1,319.400
---------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 1,319.400
===================================================================================================
Offensive Battle Rating
---------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 40 (Heat Sinks) - 2 (Movement) - 52 (Weapons) = -8
Offensive Equipment:
ER PPC 515.000
ER PPC (+) 515.000 = 1,030.000
Ultra AC/20 (+) 418.750 = 1,448.750
Medium Pulse Laser [Inefficient] (+) 69.375 = 1,518.125
Medium Pulse Laser [Inefficient] (+) 69.375 = 1,587.500
Ultra AC/20 (Ammo 5) (+) 42.000 = 1,629.500
Ultra AC/20 (Ammo 5) (+) 42.000 = 1,671.500
Ultra AC/20 (Ammo 5) (+) 42.000 = 1,713.500
Ultra AC/20 (Ammo 5) (+) 42.000 = 1,755.500
Ultra AC/20 (Ammo 5) (+) 42.000 = 1,797.500
Total 'Mech Tonnage: (+) 100.000 = 1,897.500
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 1,897.500
---------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,897.500
===================================================================================================
BattleMech Battle Value
---------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,319.400
Offensive Battle Rating: (+) 1,897.500 = 3,216.900
---------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 3,217
Cost Breakdown
Name/Model: Mackie 5S-C (SLDF Mackie) Mackie
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
================================================================================================================================
Structural Cost
--------------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (307 pts) 19.5 x 10,000 195,000.00
Internal Structure (Endo Steel): 100 x 1,600 x 1 (+) 160,000.00 = 355,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 555,000.00
Engine (Fusion): (5,000 x 300 x 100) / 75 (+) 2,000,000.00 = 2,555,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 3,455,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,655,000.00
Life Support: 50,000 (+) 50,000.00 = 3,705,000.00
Sensors: 100 x 2,000 (+) 200,000.00 = 3,905,000.00
Heat Sinks (Double): 20 x 6,000 (+) 120,000.00 = 4,025,000.00
Arm Actuators: 100 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 20,000.00 = 4,045,000.00
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 4,115,000.00
--------------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 4,115,000.00
================================================================================================================================
Weapons and Equipment Cost
--------------------------------------------------------------------------------------------------------------------------------
Anti-Missile System 100,000 100,000.00
Anti-Missile System (Ammo 24) [Empty Bin] 0 (+) 0.00 = 100,000.00
CASE 2 x 50,000 (+) 100,000.00 = 200,000.00
ER PPC 300,000 (+) 300,000.00 = 500,000.00
ER PPC 300,000 (+) 300,000.00 = 800,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 860,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 920,000.00
Targeting Computer 6 x 10,000 (+) 60,000.00 = 980,000.00
Ultra AC/20 480,000 (+) 480,000.00 = 1,460,000.00
Ultra AC/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,460,000.00
Ultra AC/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,460,000.00
Ultra AC/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,460,000.00
Ultra AC/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,460,000.00
Ultra AC/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,460,000.00
--------------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,460,000.00
================================================================================================================================
BattleMech Cost
--------------------------------------------------------------------------------------------------------------------------------
Structural Cost: 4,115,000.00
Weapons and Equipment Cost: (+) 1,460,000.00 = 5,575,000.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 11,150,000.00
--------------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 11,150,000.00
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Alpha Strike Conversion
Name/Model: Mackie 5S-C (SLDF Mackie) Mackie
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
==========================================================================================================================
Determine Unit Type
--------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
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Final Unit Type: BM
==========================================================================================================================
Determine Weight/Size Class
--------------------------------------------------------------------------------------------------------------------------
Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
==========================================================================================================================
Convert Movement and Movement Modes
--------------------------------------------------------------------------------------------------------------------------
Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
--------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 6"
==========================================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
40 (Heat Sinks) = 40
2 (Movement) + 52 (Weapons) + 1 (Anti-Missile) - 4 (Base) (-) 51 = -11
Offensive Equipment: = 0.000
Medium Pulse Laser [Targeting Computer] (+) 0.847 = 0.847
Medium Pulse Laser [Targeting Computer] (+) 0.847 = 1.694
ER PPC [Targeting Computer] (+) 1.650 = 3.344
ER PPC [Targeting Computer] (+) 1.650 = 4.994
Ultra AC/20 [Targeting Computer] (+) 3.300 = 8.294
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 40 = 331.760
Divided by the maximum heat output - 4 (/) 51 = 6.505
Rounded up to the nearest tenth = 6.6
--------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 7
==========================================================================================================================
Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
40 (Heat Sinks) = 40
2 (Movement) + 52 (Weapons) + 1 (Anti-Missile) - 4 (Base) (-) 51 = -11
Offensive Equipment: = 0.000
Medium Pulse Laser [Targeting Computer] (+) 0.847 = 0.847
Medium Pulse Laser [Targeting Computer] (+) 0.847 = 1.694
ER PPC [Targeting Computer] (+) 1.650 = 3.344
ER PPC [Targeting Computer] (+) 1.650 = 4.994
Ultra AC/20 [Targeting Computer] (+) 3.300 = 8.294
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 40 = 331.760
Divided by the maximum heat output - 4 (/) 51 = 6.505
Rounded up to the nearest tenth = 6.6
Unit receives Overheat (OV) value of 2
--------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 7
==========================================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
40 (Heat Sinks) = 40
2 (Movement) + 30 (Weapons) + 1 (Anti-Missile) - 4 (Base) (-) 29 = 11
Offensive Equipment: = 0.000
ER PPC [Targeting Computer] (+) 1.650 = 1.650
ER PPC [Targeting Computer] (+) 1.650 = 3.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.3
--------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 4
==========================================================================================================================
Convert Armor
--------------------------------------------------------------------------------------------------------------------------
Standard: 307 armor points x 1 307.000 = 307.000
Armor Factor Conversion (/) 30 = 10.233
--------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 10
==========================================================================================================================
Convert Structure
--------------------------------------------------------------------------------------------------------------------------
Engine: Clan Fusion on a 100 ton BattleMech = 8.0
--------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 8
==========================================================================================================================
Determine Special Abilities
--------------------------------------------------------------------------------------------------------------------------
Unit is equipped with Anti-Missile System = AMS
Unit is equipped with CASE = CASE
==========================================================================================================================
Determine Point Value
--------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 7 (Short) + 7 (Medium) + 7 (Medium) + 4 (Long) = 25.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 27.000
Overheat Factor 1 (Base OV) + 0.5 (0.5 per OV > 1) (+) 1.500 = 28.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 28.500
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 8 (Structure) x 1.0 (Other Unit) (+) 8.000 = 28.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 30.800
Final DIR Round to nearest half point = 31.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Special Ability Factor [AMS] Anti-Missile System (+) 1.000 = 1.750
Final DIR Defensive Interaction Rating (+) 31.000 = 32.750
Unit's Final Point Value:
Offensive Value = 28.500
Defensive Value (+) 32.750 = 61.250
--------------------------------------------------------------------------------------------------------------------------
Final Point Value: 61
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