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                 BattleMech Technical Readout

Name/Model:         Commando (Toro Variant) COM-2T
Designer:           spdragoo
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            25
Role:               Missile Boat
Configuration:      Biped BattleMech
Era/Year:           Star League / 2685
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         1,736,250 C-Bills
Battle Value:       581

Chassis:              Vandenberg Metal Works 
Power Plant:          VOX 150 
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Durallex Light
Armament:             
    1 Diverse Optics Type 18 Medium Laser
    2 Delta Dart LRM 5s
Manufacturer:         Vandenberg Mechanized Industries
    Primary Factory:  Illushin
Communications:       Garret T10-B
Targeting & Tracking: O/P 911

================================================================================================
Overview:
    The COM-2T variant of the Commando was developed as a joint venture between Vandenburg
    Mechanized Industries and DABBLE Inc. DABBLE engineers had suggested a variant of the
    Commando that harkened back to the Toro that served the Taurians well during the
    Reunification War.

Capabilities:
    The refit is fairly simple, with the SRM systems both being replaced by a Delta Dart LRM-5,
    each LRM getting its own ammunition bay. Additional armor is added, increasing protection by
    about 25%. Although not quite as well-protected as the original Toro, and lacking the PPC of
    its inspiration, it still has the original Commando's speed and backup medium laser.
    Opponents expecting the Commando-2T to have to close well within 270m will be unpleasantly
    surprised by its greater reach.

Deployment:
    Due to the minimal changes required, DABBLE was able to successfully present the Commando-2T
    as both an easy field refit and a model that could be built at the factory on Illiushin with
    very little retooling. [Per Strategic Operations p. 188, refiting a COM-2D Commando to
    COM-2T standards counts as a Class C/Maintenance refit kit. Total time for completion is
    just over 11 hours (640 minutes), with a TN modifier of +2 to the skill roll]. The first
    refit kits became available in early Spring 2685, but the first factory-built models didn't
    appear until late 2687.

Variants:
    After Vicore's Project Phoenix upgrades became popular, DABBLE approached VMI about
    producing an upgraded version, the COM-5T. The VOX 150 engine was replaced by an XL version
    produced at the same plant on New Vandenburg, with the heat sinks upgraded to double heat
    sinks. Additional weight is also saved by replacing the chassis with an Endo Steel version,
    with CASE built into each side torso. Diverse Optics Sunfire ER Medium Lasers from SDI on
    Sterope replaced the original lasers. Working as facilitators, DABBLE was able to procure a
    license from IMB Systems in the Free Worlds League to locally produce Artemis IV systems,
    which were then used to upgrade the LRM-5 launchers. This left room for an additional
    half-ton of armor to be added to the legs.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  2.50                     
Engine:                                     150 Fusion                 5.50                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   80                     5.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                       8             10       
    Center Torso (rear):                               5       
    R/L Torso:                          6              8       
    R/L Torso (rear):                                  4       
    R/L Arm:                            4              8       
    R/L Leg:                            6              8       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
LRM 5                                                     CT                1          2.00             
LRM 5 (Ammo 24)                                           RT                1          1.00             
LRM 5 (Ammo 24)                                           LT                1          1.00             
LRM 5                                                     RA                1          2.00             
Medium Laser                                              LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 21
TP: BM,  SZ: 1,  TMM: 2,  MV: 12"
Damage: (S) 1 / (M) 2 / (L) 1,  OV: 0
Armor (A): 3,  Structure (S): 2
Specials: IF1